The 400 ilvl piece of gear ruined Warmod even more that it was

punybrain would be more accurate

Please donā€™t be insulting. Itā€™s not nice.

2 Likes

as is his view of women when he regularly dresses his female elf in nothing. Players like this should be banned. toxic for society

We wont agree xD

Am just going to agree to differ.

Itā€™s not a matter of opinion. Itā€™s a fact that there are no pvp specific rewards in the game. There is nothing to agree or disagree upon on this point.

It is a matter of opinion. AP is not a PvP exclusive reward.

It pushes PvE players into WM.

It is your opinion that removing the aspect that forced PvE players into WM is wrong. It is my opinion it would solve problems.

And whilst I can accept that our we will never agree, they are still just opinions.

Making a system that feels like itā€™s forcing PvE players into WM is a system implented wrong, I agree with that, but what else can you offer to PvPers?

The PvP rewards system is so, SO bad, and straight up giving them nothing is not a solution either.

And by nothing I mean thatā€™s what Honor and Conquest basically amounts to. Theyā€™re nigh worthless.

I really donā€™t think you get it. I agree there is no pvp exclusive reward, thatā€™s what I said as a matter of fact. Each thing that is not exclusive between pvp and pve, which is everything at this point (gear, AP, you name it), will serve as a way to make pve players do pvp content they donā€™t enjoy or pvp players to do pve content they donā€™t enjoy.

For example this paragraph:

Whoā€™s problems will this solve? Yours? Sure it will, I can see that. But it would create a new problem, which means itā€™s not something to be touted as an Oscar worthy solution. It would make the PvE equivalent content more lucrative, which is what you refuse to acknowledge, and itā€™s baffling for me. Why would I go farm AP in a pvp activity, when pve provides the same amount faster?

Itā€™s the same thing as the m+10 chest. Could I spend those 30 minutes per week to do Arena and hope to get a better drop? Sure, but the probability just doesnā€™t play that way, so the most lucrative thing I can do is spend 30 minutes doing pve I donā€™t particularly enjoy.

I donā€™t know why they are forcing PvP players into PvE. I have hated and despised any time Iā€™m forced into PvP for anything in game.

It would solve the issues with WM. WM is a failure in my opinion. But as long as it gives PvE buffs it will force people into it. I donā€™t really want to go into the whole WM fiasco, 400 ilvl reward, non stop farming parties thing again. That was never a solution to the problem either.

If they announced tomorrow that AP would no longer be given in WM I would be a very happy camper yes. To use your words yes I do see it as an Oscar worthy solution.

That is my opinion. We wont agree, Iā€™m not saying youā€™re not entitled to your opinion. I will just not agree with you, you will never get me to agree that extra AP in WM is good.

Well i sort of like the idea of Warmode stuff.
Iā€™d gladly see a removal of PvE rewards in WPvP, even at 10% people join in since its 10% less farm for AP and resources.

Iā€™d rather see the rewards from Warmode, Arena and PvP be in line with old systems. Let the gear give one secondary stat; Haste, crit, mastery. Then add a WM stat which are a similar stat to resilience/versatility but for PvP players. Every single piece from PvP gear will then only be interesting for Warmode and BGā€™s/Arenas.

As for entry level PvP; PvE gear still give dual secondary stats however since the new pvp stat are way superior PvP gear will still be better around the same Ilvls for both dealing with enemies(in warmode) and other players.

Simply putā€¦ Make PvP a seperate entity from PvE again. Since atm it donā€™t work out. PvE:rs will use PvP to get gearā€¦ yeah PvP gear are part of BiS lists for a myriad of classes now and PvP:ers need PvE gear to get their best gear sorted. This catering to ā€œallā€ and ā€œaccessabilityā€ donā€™t really work out. If they want accessability they should just add a system out in WM.

Like maybe the old ranks which allows people to get hold of PvP gear for doing PvP objectives out in the world. You enlist as a squire and get access to WQā€™s and weekly missions granting 340ā€™s when you rank up all aviable rewards ranks up with you. Then they could just stagger out rankā€™s with seasons and make sure the rewards are still below rated pvp rewards, but a step below to reduce the entry barriers.

1 Like

Really, you couldnā€™t find anything constructive to say so it had to be some lame insult?!?

:rofl:

2 Likes

Thatā€™s the whole point. This so-called solution can only happen if PvP and PvE are separated. They are not. Therefore, the actual solution is to ask for PvP and PvE separation again, and only then PvP mode can have PvP rewards, because PvP rewards will actually exist.

If they announced tomorrow pet battles wont exist any more, Iā€™ll be totally fine with it too from a personal point of view. But I wouldnā€™t go so far as to argue that everything I personally want is a game design ā€œsolutionā€. The game designer has to think of that guy that likes pet battles too, or that guy that likes warmode in your situation. They canā€™t just kill the feature off because you donā€™t like it. That doesnā€™t make them out of touch, it makes them in touch if anything.

Removing the bonus would not inhibit PvP players from getting AP. It removes the bonus that forces PvE players into WM.

I donā€™t see that as the same thing as completely removing a part of the game (like your Pet Battle example). Removing AP from WM is like removing AP from being a reward for Pet Battles. Thatā€™s about the best analogy I can come up with.

Why would I do warmode then? Keep in mind I prefer warmode over non-warmode, but in non-warmode Iā€™d do my dailies faster, so why would I do warmode?

For the same reason people chose PvP realms. To engage the opposite faction.

I wouldnā€™t do it Puny. Iā€™d shamelessly go into non-warmode and be efficient. Because warmode would be inefficient. But Iā€™d have a worst time than before.

There is something wrong if a PvP mode requires an incentive to get people to play it. It was a server type choice for years with no perks what so ever.

PvP servers didnā€™t work, letā€™s move on from that subject. They eventually had their fate dictated by the same efficiency factor. It was more efficient to play on the pvp realm where your faction was dominating massively, so in time they all became massively dominated by 1 faction.

Letā€™s leave PvP realms aside, they donā€™t exist anymore. Letā€™s get back to warmode. Your complaint is ā€œI do warmode because itā€™s more efficient than non-warmode, despite prefering non-warmodeā€. And Iā€™m telling you the exact same thing would happen if the bonus would be removed, except this time for me instead of you. How is this a solution to anything? Only because itā€™s not you, itā€™s me and we donā€™t care about me?

The appeal and luster of PvP realms had all but died by the time Legion ended.

I found myself not wanting to be on one for years now, there simply was nothing to it after the ā€œserver communitiesā€ died out.
Not to mention that virtually no realm was balanced between the factions.

Blizz have ignored realms for too long. They did those initial merges but it never really fixed problems and regardless of server types those problems persist.

As a fix to imbalance I thought WM would be a good idea but not when they forced the PvE population in with it with rewards.