Some merges only exacerbated the problems with server specific imbalances, like on mine for example, got merged with a big horde dominated realm, most of the alliance raid guilds INSTANTLY left because they were afraid of never being able to do anything in the open world.
I don’t like the WM reward system now, but it’s all there is to it right now because they’ve also completely bummed up the PvP progression and reward systems.
Whole thing needs an overhaul, starting from the PvP rewards, which you can then implement to WM to make it a PvP centric mode rather than something that people perceive to be a mandatory annoyance they have to use.
many people dont want to farm pvp and pve gear but play both. Thats the whole reason there are going away from that. they also tried less gear impact in pvp but people did not like that either. why do the people here always come up with easy useless solutions?
Puny you should see the video Preach made on the guy that designed rewards on TBC. It is an interesting watch and the way he explained reward vs no reward system is correct. If people do things for pure enjoyment and no reward they might enjoy it more, but will stick around far less than if you add an incentive to it. If you completely remove rewards from warmode in 2 months time you will have posts like: “warmode is dead, no one plays with warmode anymore”.
Well it kinda goes around that no system will please everyone.
Having PvP and PvE being somewhat seperate enteties whould overall most likely be the best solution over the worst solution which we have now. Cause atm. PvE activities from gameplay to gearing can’t be properly adjusted because of the PvP elements same goes for PvP.
By seperating PvP into their own little “bubble” so to say. People who really enjoy PvP whould be able to play more with these kind of players. Sure WM could still have certain rewards related to it, but maybe tied to it’s own seperate system.
Like a PvP only stat, which whould be superior for PvP and activities in WM only. To make it easy to gear up they could just tie it into a progression system. You do you WQ’s and daily/weekly quests, get some Marks of Honor and trade them in for these unique items.
The rewards increase depending on your rank, which could be like a “reputation bar” which fills up when you do these activities, killing players etc. With each rank rewards from WQ’s and missions in Warmode whould increase by maybe +5 ilvl per rank and 5% for AP, Gold and resources.
So if you balance it out that it whould be four ranks per season. The WM-gear whould be capped at 380 at rank 8(since its season 2) and PvP players whould get +40% bonuses from their missions and WQ’s. Making it possible for PvP:ers to avoid PvE to deal with AP and Resources.
It whould also be very manageable for a more PvE oriented player to get here aswell, however you won’t be able to opt in and out as it suits you. As for PvE content, well us PvE:rs really don’t enjoy doing dungeons with people who PvP… so it whould be a victory at both ends.
I don’t know the right numbers, but if horde represent more percent of wow population and use WM on as default, even such rewards will not fix the issue.
I remember Wintergrasp alliance side, that have 200% stats buff /loser buff/, didn’t fix horde domination there. This will not fix any issue for lesser numbers on alliance side, people will do quest and stick to WM off and horde will stay the same as before.
For me this try to balance WM is pure stupid and DEV fail incore.
Halaa is still there.
The Towers in the Bone Wastes are still there.
The Hellfire Fortifications in Thrallmar are still there.
Tol Barad is still there.
Wintergrasp is still there.
The playground is already built, it is up to the players to make use of it and the onus is on Blizzard to find a way to make the rewards for World PvP scale.
I think this would also be good because there could be more interesting items and so on. Problem is they dont invest enough into pvp to make it sustainable on its own in my opinion. A few people playing rated arenas are not really enough. When people have to chose between getting pve or pvp gear most in between will choose pve because nearly all new content is for pve. That means a solution like this will just kill pvp. That might be the better decision in the long run but its a difficult decision to make
Yea well to be honest the fact so few do things for their own sake, with needing reward incentives, is very revealing on the state of the content in this game.
Everything should be FUN to do, as in actually doing it, rather than the only fun being getting a nice shiny reward at the end.
WoW is an insane aberration in the world of games. Normally, and as shocking this may seem to say here, people play games because it’s enjoyable to actually do quests, to engage in combat.
It isn’t actually the case that people buy games to see the end of them.
Tbh it’s not a difficult decision to make. Either they whould make everything WM:on or WM:Off going back to the PvE/PvP server mentality or make something which seperate the modes.
Since atm on my realm. Were sitting in a 10v1 in alliance favor(Rp realms) Quest or not since 30% bonuses to AP generates alot of applicants even after quest is completed. It used to be other way around even on RP realms thou. Neither of these things were a issue on the RP/PvP realms before.
I can’t belive alliance players can’t discern between equality and equity because that’s what happened.
Warmode has been a place of equality until blizzard introduced the 30% more ap and item for alliance side. Both sides had equal chances to get equal rewards. Now they are using the system of equity where one side is in need of more help because they have some issues.
Stop spreading the word that it wasn’t balanced,it was balance it was fair you wanted 10% ? YOu turn wm on you don’t want 10% you turn it off,now it’s not fair at all ,alliance needing to be helped because they are like babies. I want that 30% bonus,i don’t care if i get camped or what not.
If when warmode was dubbed Horde-mode there was an option to mercenary for the oposite faction and that option gave me 30% ap only(not even the item) i would insta use Mercenary on non-stop even though i would be quote on quote “camped” by my fellow horde players . The bonus is retardedly huge(pardon the expression) i can’t belive they had to even get one of the biggest incentives in the entire game HEROIC gear which is mind blowing.
Oh yeah i remember when horde got 1 piece of heroic gear at the start of uldir,i also remember that alliance got the same 1 piece of heroic gear when the warfront changed hands,all those 340 "free"items? were useless i would have no problem if blizzard hands you 365 items from a repeatable non stop quest kill 5 critters. 365 gear is garbage now as 340 gear was garbage back then.
Now next week do we get the 400 ilvl quest and item? Ahm i guess not and why not? I don’t care mythic started and whatnot that is HEROIC gear it’s insane and people can’t comprehend that.
They should’ve not put PVE rewards in WM true,but what they should’ve done is add a mercenary mode it’s unfair when you can get higher rewards than someone else just because you are that faction,there is nothing i can do to get the 30% ap and item ,i would take anything with all the downsides as long as the tag stayed horde and the race i played stayed the same cause that’s what i made that’s what i want to play.
warmode is not a working environment where we need equality of chances not outcome. Because warmode is not about one faction winning. The fun and use of it comes from it being balanced. That means unbalanced warmode is less fun for everyone and honestly useless. Thats why measures to make it balanced should be taken.
you mean the players that left when it was balanced resulting in it becomeing unbalanced, then complained about it being unbalanced and only came back when they got free loots by camping areas people cant fight back in?
No but firstly at least you acknowledge that it was fair and equality was there even when alliance turned it off and alliance just need more catering now and more help than what horde was given 30% and 400 ilvl is like mythic to LFr difficulty difference comparring to 10%.
And secondly this could be fixed by adding mercenary mode for horde along-side the 30% ap buff and i can tell you it would be balanceeed way more faster.
mercenary mode is not a bad idea. But my idea would be more radical. Whenever a player enters warmode put him in the faction that is the minority. There will be a perfect 50/50 balance. You dont even need 30 % buff anymore.
In general i would even delete the fixed factions like now altogether. why not have races swap or make new alliances at some point. would make for a more flexible and interesting gameplay and lore.
Interesting comment on WM that said as someone who has it on on in a RP realm I accept that there will be run ins with Horde as it’s as much part and parcel on PVP realms. What does bother me with it is when you have instances of 1vs x as in multiple figures on single figures then going to xx when they don’t like it when the Alliance players begin to coordinate counter attacks and so on in response it is is even more infuriating when they see you as the ringleader because they have hounded you solo in 1 to 7 clusters with all the stuns and other attacks they use it gives you little to no chance to fight back but to accept your fate and then die…that kind of mass attacking on lone players is something I tend to avoid doing to be clear it seems bad form to do it and if you do do it then at least give the single player of said faction a chance to flee.
I get why people party up if a certain player on either faction does this because it’s understandable with the mechanics being what they are however to say that the Horde gets the poor end of the stick because of this absurd. I seem to recall for years a lot of the Horde player base was only too happy to assume if there was any bias it was to them rather than the Alliance and when a change like this is made it shows just how immature some of long term Horde players are when they do not get something the other side has. All in all it’s pot calling kettle black and vice versa.