Becouse it was casuals what wanted more acessability, more covinience so they also can beat 100% of the game.
Yeah, how dare people ask for being able to play more aspects of a game?!
Filthy casuals and their entitlement! Games should be elitist!

If you want play and experience all type of content you should put effort in. No to ask for easy mods so Blizz starts adding difficulty levels and inflates power into oblivion. Its not worth it compared to all the issue what game have thanks to making game more acessible.
They did increase starter pvp gear ilvl in wrath too for example, canât remember tbc.
Sure, I agree. But⌠Effort is subjective.
I think doing LFR is effort in and of itself.
So itâs all good.
Itâs not AT ALL about that second part. Players didnât ask for that.
Stories are (unfortunately imo) still tied to raids; you canât lock out the majority of the playerbase from your main story.
I think it is (worth it).
And thankfully Blizzard agrees. Accessibility is good. It lets more players experience more of the game. Nothing about that is bad.
Hope you realize that itemlvl inflation what causes pvp being super unbalanced, borrowed power systems, time gated content and seaonal gameplay are thing becouse of acessability. So no its not worth it.
Gotta be inclusive towards everyone, twitter told them this and twitter is the bastion of moral high ground
I personally donât give a damn about PvP, but what youâre describing is a PvP system issue. If Blizzard seperates the PvP item progression from the PvE part of the game, there wonât be this issue (for instance). PvPers wouldnât be âforcedâ into PvE then either. Win/win, right?
Is a totally different thing.
âblamingâ ilvl for that is silly.
Also; I think borrowed power systems are fine. As long as they are fun and enjoyable (such as the Artifact Weapon in Legion).
Is a âplayer retentionâ and âplayer playtimeâ thing and not an ilvl thing.
Thereâs timegating because Blizzard wants us in their game for longer; simple as that. So again; blaming ilvl for this is silly.
Whatâs wrong with seasonal gameplay?
Having new goals to work towards is fun. It keeps the game more fresh.
Yes it is. As explained above.
Weâre to the point we need a stat squish every expansion which is just awful in the first place because it always gets messed up. ilvl bloat to make the game feel better because core class gameplay is such a mess sucks.
I saw a lot of pugs the first month with requirement of ~175(which is more or less heroic dungeons + a legendary + a couple of mythic dungeon pieces)
Itâs an mmorpg⌠youâre supposed to gain power as you gain levels and gear.
Whoâs to decide what ilvl is appropriate for an increase to be felt by a player?
Currently Blizzard does.
And they can increase it as much as they want⌠the more the better to soloing old expansions!
Every other expansion, to be more realistic. Donât make it more of an issue than it is. And so what? What does it matter if they do a stat squish?
Funny name btw. ![]()
Now that you mention it and I do some remembering, they did!
They moved each seasons arena gear down to honor after that season.
In tbc they did that for S1 and S2 at least. I donât remember if you could ever buy S3 shoulders and weapons without rating even in S4. I know I lusted for those shoulders for a long time on my warrior and even got T6 before vengeful which was a bit odd.
Wotlk was the same, Cata, MoP, WoD, Legion, BFA and then hopefully SL.
Well, Proved me wrong on that point.
Gear gap might not be:
1 year from now.
Only:
Small gear gap is fine, ultra humongous not so much.
Acessability caused player burn trouhgt content on much much faster. WoD as peak of players lossing interest in the game becouse there was nothing to do after finishing LFR. Blizzard answer was lot of gating and new power progression sytem mostly by doing world content to keep players playing.
It do no belongs in mmo. Gear should be relevant whole expansion and no be completly reseted every single patch. People wont ever waste time doing your content if they know that all their effort will be completly reseted each patch.
Acessablity caused players consume content way way faster then Blizzard will ever be able to produce and they start battle it with gating and tons of grindy systems. Caused players burning out on game and quiting. It also removed desire to see unbeaten content which also removed motivation for players to keep playing. Acessability made game worse.
Tbh i donât mind stat squishes, but i do mind when they fudge it up and weâre stuck being weaker versus content that we had done.
Actually every one lately, we got one for BFA, then at the end of bfa. It is an issue because of how bad the game, and classes currently play in comparison to older versions of the game that a lot of people agree was better class/player power wise.
Also yes they mess it up every time, canât solo legion raids anyone? Same ones I could during bfa yet in SL at max level I canât?
Imo, youâre looking at it in an unrealistic way (to fit your âaccessibility hatredâ agenda).
So Iâll just say: agree to disagree.
Says who? You?
Says who? You?
Itâs not âcompletely resetâ. The gear youâve earned will greatly aid you in getting that new, better gear. There always has to be better gear in an mmorpg. A game like that never stops.
Yet people do raids just fine. People do M+ just fine.
Just to name 2 things.
I am not. You just dont see connections between current game desing and acessability what has been pushed into the game together with tons of covinience. Huge amounth of WoW issue are directly linket to making game more acessible.
Says game genre.
Says players themself. You seriously think that players like having their progress and gear completly reseted?
Yes it is. Current high end gear you waste time getting will be baseline garbage gear what you will get from world content.
They dont. If you didnt notice WoW lost over half of its players. Only one interested in higher difficulty levels are compettive players what play game as dungeon crawler. Any proper mmorpg players are long gone playing other games.
Without a doubt you can. I know itâs not representative of the community as a whole but considering we cleared Heroic Nathria week 1 with 184-190 average item level you will run into no problems at all doing Normal CN in 171 gear (assuming the pilots of those characters are good enough).
Accessibility is VERY OFTEN confused with player motivation. Content should be accessible, but players lacking the commitment to make use of the content that is available also need to understand that they are making an active choice of missing out.
There has been way too much âI can only play 3 hours per week, but I am entitled to experiencing everythingâ lately, which is an absolutely ludicrous view of the game. If people know that they have limited playtime and still choose to play a game that, by design, requires time commitment then how can you also expect to be served everything on a silver platter?
Like I said: Agree to disagree.
Nonsense. Nowhere anywhere does the definition of an mmorpg mention any of that. You might not WANT such a thing in an mmorpg, but thatâs a different issue; youâre allowed to have your preference, but that doesnât mean it HAS to be that way.
Like I said; itâs not completely reset anyway.
Yeah there will be people who dislike it. Thereâs also people who dislike PvP (like me), does that mean PvP shouldnât be in the game?
Not everything is meant for everyone.
No, itâs really not.
Thatâs a very negative (and unrealistic) way of looking at it.
So you get gear and hate doing it? You just get it to get high ilvl? If thatâs your only reason you do it, Iâm sorry but thatâs a âyouâ problem.
You use the gear you get in a season to do content more easily or to advance to a higher difficulty, etc. THAT is what itâs for. And that cycle continues in the next patch. M+ for instance would be USELESS if gear would last a whole expansion.
Youâre factually wrong.
And besides; even if attendance has dropped, that has a LOT more different reasons than the one you describe.
Ok, now weâre done talking.
Bye mr elitist.
