The casual player content in WoW is way too easy

I finally realized what it is about WoW that bothers me as a casual player, it’s too easy. Very easy, to be honest.

When I started out as a blood elf and reached the final stages of their beginning campaign where you have to kill Dar’Khan Drathir, I was having a blast because that was hard to solo as a mage that had never played WoW before. I soon realized the quest says you should have a group of 3+ players. I messaged people in the Newcomer chat and managed to gather a team for it (why there isn’t a chat channel such as that for everyone is beyond me). Now later on once you learn the game even a little bit, soloing Dar’Khan is a walk in the park.

I strive for zones in MMORPG’s where you have to take a break to catch your breath or plan your attack out or just constantly have the fear of dying due to anything.

In WoW all monsters feel the same. I don’t care what’s coming at me, I know I can handle it or at least escape at ease. It’s super easy and that makes it a bit boring.

I wish exploring the world was dangerous. And perhaps dying should be expensive too, somehow. I’d like for it to be more unforgiving.

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lol this is actually very true, this game thinks every casual player is casual just because of ability . some people just don’t have much time but want to do some challenging content which is not how wow’s casual content is. world bosses and rares should be able to wipe , right now it’s all about pressing buttons and going to the next thing

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We should have fewer fights but they should be harder. The fights should be around specific objectives, not merely while traveling the land.
We should get quests to kill a tough mob in a cave. The cave would have patrolling guards that might need CC or careful pulling etc. Then the tough mob should have mechanics that need to be interupted etc.
But out in the open world there should be fewer wandering monsters to encounter so you can look around and explore, generally admire the landscape.

Currently there are mobs everywhere but they aren’t that tough (except when they decide to throw in an Elite to mess us up).
This started in around WoD and went into overdrive in Legion. Maze like terrain which is tricky to navigate with mobs every 10 yards to fight. No point even trying to avoid the mobs, the terrain won’t let you and there are mob in every direction in any case.
This is why so many players (myself included) are wedded to Flying as a way to get around.

I don’t agree with making death more expensive and irritating though. I see repair bills getting up near 1k gold now and my gear isn’t that great (187).

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You cant have a dangerous outworld in wow, thats it, the combat system dont allow to do it for the current community , they dont wanna to lose their time having to deal with social barriers and dealing with “toxic” players, beeing most of them the “casual” bc they dont wanna learn and deal with it.

Bc, having to talk to other or invest time learning ist not cool, they dont hav time to do that for the 30min gametime they hav a day.

In the past, outworld was harder bc u had zones without scaling and a purpose to go in there, party quest being party quest, lack of tools you hav now (more mobility, fly mounts, more abilities…), as you see the classes hav evolved but not the mobs like the trashcan from SL for example. Dummies that run up to you to hit with melee abilities or just stand right there with casts.

The difficulty of the game was to group up with more ppl and dealing with harder challenges

The game is what it is, if you are looking for more challenge exp go instanced content.

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I find the problem with the social aspect is not that you have to chat with others and ask for partners, but that there is no chat for it after you’re kicked out of the newcomer chat

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/s /y /1 /2 /3 /4 ???

I mean, do you really need a newcomer chat?

I wouldnt say the average exp of new players is staying afk writting in chat but reading quests and following the markers on the map to grab the next one.

Edit*, Nothing to do with go to a Party Quest and ask for a party to the ppl waiting near it as was in classic.

Calling casual players “toxic” is , how shall I put this, er…toxic.

This is a vast game with many aspects to it. Some like to PVP, some like to Raid, Some like to M+. And many don’t like to do any of those for a lot of reasons. Who are you to judge these players for playing how they wish to play.

The game has done more challenging open world content in the past and could od it again.
In TBC I remember quests to go into Manaforges were tough. You had to navigate the patrolling mobs and the main targets where usually quite tough fights.

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I did those quest and if u call it challenge ok, fair enough, i encourage you now to go Gw2 and do some outworld content

Edit: I call toxic behaviour to all that bellong to the state that i will not learn bc i dont want, take it as u want.

Not the 1st time that were a lot of options given to player having issues in the matter of completing a challenge and not willing to change or learn in order to keep playing as they will, as again is ok, but doing that u lose ALL right to get angry when others dont wanna play with you

Edit 2*- And again, the problem i see is that the COMBAT SYSTEM dont allow any other increase of challenge per-se as adding the social part.

The Mage Tower is pretty challenging. What percentage to the playerbase has managed to get the book mount? I doubt it’s even close to 10%. How many have even managed one of the challenges?

The Maw was pretty challenging when I went to it. Too challenging for my gear level at the time so I gave up on it.

They can make tough areas in the game. They’ve done it before.
Problem is that when they’ve done it, they’ve done it poorly. The Maw and Argus were tough but a large part of that toughness was the terrain which is just frustrating to many.
The tough areas in Netherstorm or Shadowmoon Valley of TBC were done quite well. I wish they’d try similar to those again. Perhaps it’s rose tinted glasses though.

We cant hav a open world with challenges over the place, you just hav to see that even in those challenges the mobs are different bc those challenges are meant to be for a specific role, and if u place in it a wrong role, what we hav? a mess, bc is not meant to fit in it.

I get your point and i hope i will se as u want aswell, a openworld where u gotta move and do combos with cc and burst in order to deal with them, but not gonna happen with this combat system, how would you balance for example the damage, health , speed and abilities of one elite mob to be equal challenge for a tank and a range dps?, even a heal?.

Thats why we got classes that could specialize with talents that allowed them to heal dps and tank for each ocassion in the past, and the natural evolution of those classes right now.

If balance is gonna be a problem, the natural solution is not burn the elite mob down in order to not being wreck by a crit hit with ur mage, but giving you the option to pair with a class that can tank or heal or even another dps, and thats was the beauty of this game back them and now in the instances.

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This is trickier to do.
But I think it can be made challenging for most classes / specs.
But I don’t see a problem with having a challenge be too easy for a Blood DK. If you chosse to play tank then you can’t complain that things are too easy.
In the past tank did a lot less damage which meant that in open world content they didn’t die much but questing was slow. Not sure how easy it would be to try to go down that route again as all the tanks would complain about how boring it is to not do a lot of damage.

There could be a difficulty toggle for players to choose if they want tougher mobs and more challenge.

On a totally different kind of game, I usually aim for a hard level and keep trying until I solve each one, Some days I can’t concentrate so do easier levels, rather than getting frustrated and dump the game. There is no penalty or delay for retrying, which is great as I can freely practice.

That sounds fine in moderation. I quite like being able to check my spell toolbox to see if something would help solve a problem, but all classes are NOT equal, which makes it a lot harder or impossible for some.

A big no for me, all the time would be annoying, I play to relax sometimes. There is Warmode for those who like that kind of thing.

It also sounds like Wow Classic, are you from Classic ?

For me exploring is finding new and interesting stuff to look at, take time over, read the lore, or figure out puzzles.

I dont need annoying elite mobs respawning all the time under my feet, because I stopped to read something and didn’t memorise all the answers in advance on Wowhead.

I have often seen an attitude on this forum flexing about how hard the game should be, gear not being handed, everyone MUST play the game one way, (Like it is an awful job :roll_eyes:) blah blah, while:

Grabbing the best gear they can to make the content easier for themselves.
Race around in packs to stomp the content easier.
Use addons and macros to advantage :woman_shrugging:

It makes me quite cynical about calls for difficulty increases, when some poor player is wandering around in greens with low level items and clicks spells.

The game has a choice of difficulty and more options the better imo.

Again sounds like Classic, expensive repair bills disadvantage new players over veterans.

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WoW is a game that is both too easy and too hard at the same time. That said, it’s not a new problem when you look at WOTLK Classic you find that the increase in character power has resulted in casual content being extremely easy.

I play Classic. My Warrior has solo’d all group quests in Northrend, including the “ring of blood” style events in Zul Drak, Grizzly Hills and Icecrown. It has solo’d Onyxia, all of ZG, most of Karazhan. When WOTLKC came out I levelled up by soloing Botanica, under 15mins per run.

Pre WOTLK this sort of thing was difficult or impossible, but that sets us back to 2008 so it’s a very very old problem. The question is, how do you find the right balance when player skill varies so massively and they need to cater to everyone?

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it depends what class you’re playing on my lock it’s easy so on my BM Hunter but my WW monk is struggling to solo the elites so like i said it depends.

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YES

That was the absolute best part about the game when starting out. None of the other chats offered active conversations with randoms. Newcomer chat, to my knowledge, combines a group of realms and the conversations were a real joy.

I greatly miss being in the Newcomer chat and cannot wait to rejoin as a guide when I reach the 3000 quests mark.

I have a level 2 character in classic. Maybe I should see if it’s more to my liking. Does classic have an active community?

I agree with everything but especially this part. We should be afraid to die. Respawning in 30 seconds is dull. Makes everything feel meaningless. Takes away all the danger. For example in classic wow, you’re afraid of dying because it takes long spirit walks. But in retail it can be something different if ppl dont like the old fashion way, like being way weaker for a few minutes or something.

Anyway, game is like this because the snowflakes around even cried about being dead is to punishing if you can imagine.

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Because be honest m+ till 15 is also casual and people complain its too hard, even people complained outdoor content was too hard, i mean owkey.

i don’t think m+ till 15 is that easy, at least not tot a newcomer, it has a great climb of difficulty.

CAN YOU PLEASE STOP BRINGING UP CLASSIC ON EVERY POST , PLEASE PLEASE PLEASE . that makes everything you say pointless because classic is a dated version of wow which is way worse on every aspect. it has no place in 2023 they’d probably consider shutting it down if hardcore wasn’t a thing. stop saying that it’s the peak…

The only challenging part of the maw was not losing it because you had to walk everywhere until you got the maw mount.