Disagree. I raided hardcore back then, did bosses in naxx.
The GENERAL POPULUS was as dumb then as they are now; the content then was simpler, however, mechanically - as most of it was overcome by gear, with two to three mechanics (With VERY few exceptions) to keep track of.
If you consider - disagreeing - with this; you’re completely negating reality.
Look at classic mechanics
now look at Retail mechanics
Classic is easier, by the definition of amount of mechanics.
WoW became popular because it was simple, that is a known fact.
It appealed to a broader audience, as it was more forgiving and relied heavily on gear rather than skill.
You could overcome any obstacle with the right gear, and each obstacle was single, double or at most triple in trouble (Mechanic wise).
Nowadays; Normal players face five or more mechanics, combined with the need of gear, to conquer content.
We’re not talking leveling, we’re talking Dungeons, Mobs, Raiding and to some aspect: PvP (because toolkits have expanded).
In classic, 90% of the game was leveling because it took long:
not because it was hard, it was STAMINA built.
You have to grind 50 gorillas to get 1 sinew, maybe more! (Unless you were lucky).
Can you do it without falling asleep, or get bored and make a stupid mistake because you got bored?
Compared to other MMO’s on the market, WoW was forgiving.
It was as simple as other MMO’s, but it provided less pushback when you died to your stamina running out or you getting distracted, or when the monkey brain (We ALL have this instinct/happening by the way, none of us go without this) went “Oh look shiney” and forgot that there might be danger.
WoW was simple, and it has since started to cater to the smaller % of the playerbase by becoming more complex.
Meanwhile, the argument I had as well was:
Scaling. It needs to be opt in/ opt out, because it’s not - Fun - or rewarding to CONSTANTLY fight equals when leveling.
It does not feel either extremely dangerous, or extremely easy: Two key factors to human enjoyment.