The casual player content in WoW is way too easy

most of games are hard when you start them .

wow is suffering from 1 problem - a lot of people play this game for way to long and know way to much to be engaged by easy content in game and hard content is just … to hard for majoirty of playerbase even for seasoned players.

so you hit max level do some content for a week or 2 and then your are done unless you plan to pish high m+ keys or mythic raiding.

yye you can farm gear - but realistilay - whats the point when every season / expansion resets all gear . so if you dont plan to push there is really no point farming gear.

then you are left with stuff like transmog farm. which is enjoyable but at the same time is super easy . so if you dont like to like farm trnasmog on pc and watch netflix series on 2nd screen then its not for you.

if you are bored vote with your wallet - unsub and let blizz feel it that catering whole game to top 2 % is as bad marketing strategy as disney making only woke movies and series.

That was what drew me into WoW.

I’m quite certain I would not have stayed if I had started when Scaling came into the game.

I remember an article by a game designer from another game praising the progression as a player worked his way down Stranglethorn, from the easier content starting Northern Stranglethorn to the (then) much more dangerous environment of the southern jungle.

I felt the same way as I worked my way south down Darkshore, from the relatively simple quests around Lor’danel towards the dangers of Ashenvale. Every time I went back up the coast to my Inn, and every time I rode forth from it, I felt proud at having conquered that slice of the territory, and from walking carefully and timidly and tiptoeing around the dangers to feeling that I was the danger.

I also remember a quest in Hellfire, that involved surviving several Giant Elementals. I couldn’t do it. I died gallantly several times trying all sorts of approaches. Then I dinged a new level, and with my upgraded stats I j-u-uust managed it, with a sliver of health left. That was a good day. :smiley: :heart:

Go. Enjoy Classic Era expansions!

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Common misconception about Term casual is it is a player that does no challenging content. Its wrong, and i tell you why, I know people who play 12 hours+/day and are jsut collecting mog, mounts, running old content etc, There is no way they are casual, that is pretty hardcore. True Casual is someone who plays like 1-2 hours/day, Casual can be Mythic raider in top 100 guild who only logs for raids too. Casual can be Gladiator arena player that only play 2-3 hours of arena on the evenings etc.

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and werent you bored like hell from having to run contantly between point A and B because of how spread each quests were ?

respect thats where i given up while playing classic on launch . couldnt stomach how boring it was.

There were plenty of MMO’s out there. WoW won because it was, as I said:

simple skills
simple mechanics
Get gear and/or levels to overcome obstacles

It appealed to the masses.
No loss of exp or gear on death, only repair and time.

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post edited

Never. Not from that. [*] Because I simply loved being in the world. Still do, but scaling takes the most of the reason for being there out of the game.

I did hit a down period somewhere in the early 50s, and did consider giving up on the game again (the first time I left the game was on my Paladin at level 7), but I knew that flying was available at 60, and decided to stick it out until then. Two things happened: I did my first LFD dungeon deliberately (I had done one accidentally before), and I did the Titan quest in Un’goro, which suggested there was a larger mythos.

And then I hit 60, and flying completely renewed my enthusiasm!

[*] P.S. though I admit, discovering Autorun helped a LOT!

Hard agree. Timewalking for a start is so easy that its boring. I don’t expect it to be dark souls levels of hard just, can stuff not die in 3 seconds flat its a joke.

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Why are you even doing things that are easy then?
You can choose to play without heirlooms, maybe make friends to play with you with the same style and try conquer the content that way.
It’s surprisingly punishing with the “Right” type of players, who aren’t min/maxers or decked out etc.

This is why I have gone back to classic. Retail does endgame well, but not world content. I really miss meaningfull leveling/world content, and with less time to play than in a long time, classic simply do that much better. It’s fine though, classic is there and retail doesn’t need to be classic. I’m just curious what will happen once WotLK classic is “completed”. Would have liked a slightly adjusted version that went in another direction than retail did, but sounds a bit unlikely.

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I actually don’t mind that at all. I mained holy priest when classic came out. Restarted again recently on WotLK and now maining fire mage.

When I started playing vanilla back in 2006 I mained hunter(which used mana back then), and then resto/balance druid… mana again.

I guess I’m just a drunk, enjoying sitting around drinking everywhere.

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2004 WoW wasnt easy for 2004 playerbase. Its easy now becouse its you know old game.

what you describe in this post shows that you started the game when cataclysm was up or even later.

game was very reworked by then and so much more user friendly ,

what i meant was classic experience in there not retail post wolk - 2 completly different games.

I know this question was for Grainne, but no, I am not bored doing that. There might have been times in the past where I was, but now I just appreciate it.

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nnothing will happen .

they will release either cataclysm or jump straight to MoP,

while likely leaving wolk servers just like they are now because players would go ballistic if they did to wolk what they did to tbc.

my bet is they will release cataclysm as compeltly fresh servers and fresh launch exerience and them sadly they wont keep cata servers only let them turn into MoP.

but we will see during blizzcon in autumn ,

I am curious what they will do. While I really enjoyed Legion(my fav expansion), Cata ruined the original leveling experience. I will not move on to Cata, but would have loved a WotLK version with smaller adjustments here and there, and incompleted content fixed. And discontinued content fixed. It’s very unrealistic, but classic really is a concept on it’s own, with very little in common with retail. It would have been interesting seeing it develop in a totally different direction than what became retail, while staying true to what classic is. But yes, extremely unrealistic, though I think we need a game like classic to stay alive.

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Yes, I started in Cata 4.2. And that was smoother than Classic. Riding definitely made a difference.

But I have since played Classic, and I would say exactly the same of Classic.

At low levels, Cata was VASTLY more like Classic than Dragonflight is.

Disagree. I raided hardcore back then, did bosses in naxx.
The GENERAL POPULUS was as dumb then as they are now; the content then was simpler, however, mechanically - as most of it was overcome by gear, with two to three mechanics (With VERY few exceptions) to keep track of.

If you consider - disagreeing - with this; you’re completely negating reality.
Look at classic mechanics
now look at Retail mechanics

Classic is easier, by the definition of amount of mechanics.

WoW became popular because it was simple, that is a known fact.
It appealed to a broader audience, as it was more forgiving and relied heavily on gear rather than skill.
You could overcome any obstacle with the right gear, and each obstacle was single, double or at most triple in trouble (Mechanic wise).
Nowadays; Normal players face five or more mechanics, combined with the need of gear, to conquer content.

We’re not talking leveling, we’re talking Dungeons, Mobs, Raiding and to some aspect: PvP (because toolkits have expanded).

In classic, 90% of the game was leveling because it took long:
not because it was hard, it was STAMINA built.
You have to grind 50 gorillas to get 1 sinew, maybe more! (Unless you were lucky).
Can you do it without falling asleep, or get bored and make a stupid mistake because you got bored?
Compared to other MMO’s on the market, WoW was forgiving.
It was as simple as other MMO’s, but it provided less pushback when you died to your stamina running out or you getting distracted, or when the monkey brain (We ALL have this instinct/happening by the way, none of us go without this) went “Oh look shiney” and forgot that there might be danger.

WoW was simple, and it has since started to cater to the smaller % of the playerbase by becoming more complex.

Meanwhile, the argument I had as well was:
Scaling. It needs to be opt in/ opt out, because it’s not - Fun - or rewarding to CONSTANTLY fight equals when leveling.
It does not feel either extremely dangerous, or extremely easy: Two key factors to human enjoyment.

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I agree with you, except I do not believe that an option can work.

There are two possible structures for options

  1. Make a permament choice st the start
  2. Switch between the two any time

The first runs the risk of people regretting their choice, whichever it is, while levelling.

The second runs the risk of people switching back and forth, leading to an even less satisfying experience.

The devs could maintain the choice of expansion, and maintain the same speed, for levelling while nixing the scaling.

But I don’t see how options could work.

I wouldn’t mind a “hard mode” for open world content (similar to war mode, separate layer and all), back in the day good old Guild Wars had this,altho it had instanced “open world”, but it made it an actual challenge.