The casual player content in WoW is way too easy

This is why I enjoyed Warmode in BfA so much, it made the game more challenging for open-world activities. But then SL killed Warmode and now it’s just treated as free XP. There was even a player in chat the other day complaining of being killed by enemy player who was higher level. Players generally don’t engage in combat outside of Warmode WQs and the days of having regular faction skirmishes just to complete normal WQs are long gone :frowning:

But generally I think the devs find it hard to balance what different players want. It seems that many end-game players just want to get the open-world content done asap with as little hassle as possible. They don’t want to be forced to play challenging or grindy open-world content to be able to play end-game, which kinda limits what can be put into the open-world game. In past expansions, when the devs put in anything with proper rewards (i.e. player power, high ilvl gear) these players just whinged endlessly on the forum. As a result, the devs have somewhat neutered the open world content by making it unimportant to end-game players.

yeah, because it used to be the perfect balance between convenient and hardcore. But these days its like 9/10 convenient. So that’s why its boring and nobody plays. When people are asking for wow to go back to its roots, they dont mean that it needs to be 10/10 hardcore.

everytime i heard you guys say classic is easy, all you talk about are the raids. Raids are just a part of the game, not the whole game. How about the rest? Like even killing a wolf in classic is actually harder than killing a rare in retail? How about proffesions that takes lots of time and effort to max them out? how about pvp? where you can use all kind of tricks and classes are way more unique and flavorful than retail.

its so easy i can AFK put my pet on defensive mode
and my pet will kill anything that attacks me

straight up AFK

infact ive done this so many times its a fairly good AFK farmer and most loot is sent to the mailbox now

and lets be real, any loot found in the world is Soooo bad, its pointless, i miss World epic BoE drops but since they were worried about RWF they made them all BoP to stop sellers

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Guys i have seen posts like these since forever. Nothing will ever change. I played wow on and off since the very first beta and i have been in hardcore guilds that were in the top 5 server wise both as classmaster/officer/gm. Iam now a casual due to having kids and cant keep up the demanding time it takes to constantly interact with people on discord and keep social relations/communities good.

I dont know why we keep debating on forums tbh.

Wow is only built around elitist content and have been like this since start. The problem is now, that its not only blizzard making “Good” games, like it was the case 20 years ago. And there is alot more good games outthere to compete for your entertainment.

Casuals will continue to walk out of this game because there is so many more options these days, even Blizzard themselves are releasing an open world game with chat channels and with open world pvp and on top of that, you will be able to obtain the very best gear “solo”. I reckon alot of “Casuals” that are unhappy with wow will proberly move to D4 or atleast try it and stop playing wow for a while.

There is nothing wrong with wow wanting only to focus on arena/keys/raids… but it just aint joyable content for casuals. (The casual content like BGs are just to broken to be fun for hours on end)

If wow needs a big bulk of casual subs to keep on keeping elite players happy only time will tell. But i think its inevitable that wow will become smaller and smaller in the future.

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Casual content is supposed to be easy though. Its designed to be playable by 12 yr olds, people with physical disabilities, people are just rubbish at playing games, etc.

Also leveling content isnt designed to be hard as you are supposed to zoom through it and get to end level hopefully having a decent idea of how to play your class…at this point you can decide how hard you want to the game to be.
So go and solo some dungeons or raids, do PVP, or just go play Classic if you want to tailor your leveling experience to something harder (just pick quests that are above your level).

started to play classic hardcore.
and its so fun to play. i cant explain it, its exciting, its difficult

I disagree with this, as there are many different games that are easy to get into and popular.

Some players simply want to relax, unwind, dip in and out of content which fits those needs.

Players, especially new ones need to feel some success, so there is a ‘that was good/interesting, I will keep going and see what is next’ , rather than ‘this is confusing, difficult and annoying’ looks like it wasn’t meant for me, I will try something else instead’.

Once invested into a game, longevity has a chance to work offering longer term carrots / goals or optional difficult content after that.

Do they ? where do those figures come from ?

I get that you seem to be suggesting you don’t care if players who do easy content all leave as it won’t affect you.

Of all new players that join the game and actually bother to stay, a fraction of them will do harder content and a smaller fraction might push the hardest content.

So more new players a game gets, player numbers doing the harder and hardest content is likely overall to increase a bit, bar other influences. So it kinda might affect you and others.

Regardless of skill or content choices, more players will still increase money flowing into the game, and replace those leaving for good.

If the alternative is for Blizzard to forget new players, with even more focus towards the most invested, via shop purchases, fomo items pushing token sales / boosts, or sub increasing.

Give me more new players any day !

That, plus players leaving is already getting Blizzard to re-evaluate the game, try new things and nick ideas from other games.

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cos it makes u re-evaluate the options u hav when u hav to face a challenge… do i hav a scape route?, will this mob chain pull to the others ?, is any chance that the combat overcomplicates itself if i get crit?, do i hav enough resources to start the combat? i am able to kite this quest mob to not get 1 shoted? …

and so a large list of variables that attach to each situation when u leveling or doing a dung, the situation is 100% other when u are not allowed to fail even taking risks in order to achieve.

In retail is a shameless keyboard faceroll, and as much the mobs are detailed the sound is amazing and the landscape stunnish, is not and it will not feel the same.

i do lvlup aswell 2-3h in hardcore rn when i wanna chill a little, it just feel nice.

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Most of which run in a browser…

LFR is time gated so casuals don’t quit the game after a week because blizzard seems to agree with my assessment. And so is every other world content btw so good luck with your argument of “people play easy games for the fun”.

Except that nobody will invest into a game unless they’ve set their sights on a long term goal, which is either a challenge or gated behind an addictive grind/delay. I don’t deny latter makes for profitable games, I just consider it the junk food section of game design.

Anyway, good luck and make sure to collect all the daily rewards for your weekly quests so you can watch bars grow.

The point I was trying to make was that there should be content of different difficulties. The initial levelling and open world content being easiest to encourage new players to try out the game and offer exploration, with a chill option for regular players.

I doubt if many new players have goals apart from exploring the game and finding out what they like doing.

I know I didn’t when I first played. What got me to purchase the game was the potential of plenty of world content to explore.

If Wow became super hard content as the only option I wouldn’t bother with it. A game purely designed for the few not the many would be a pointless waste of money.

It takes more time, that’s about it. It’s not more difficult.

What’s easy for some is hard for others.
Leveling is just one small step towards the end game and that’s where the real game starts.

There’s end game content: mythic dungeons and mythic raids.

For me the most frightening experience is always dungeons and Raids.
You are always afraid to body pull another pack of trash mobs or not pulling your own weight and infuriate your team members.

I’m glad the outside world content is more chilled as I don’t want to be on alert mode 24/7.
If I wanted that, I would just turn on war mode.

Cheers.

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it is. You actually can die and need to use your abilities to kill him. In retail you just faceroll anything.

you can still do the same in wow as long as you dont care about pushing m+ / hc/ mythic raids ,

problem is that that content is very short - in around 1 week of gameplay you hit a wall of "i have nothing more to do if i dont m+ / raid "

in previous expansion you coudl at least farm AP for unlocking your artifact / armour / soulbinds, now ? nothing zero nada.

casual wow is basicly 1 week of gameplay when new patch hits and then you either spend rest of patch farming transmog in legacy content / farming reps rewards or … unsub and play something else.

horrible game model thats why classic is so much popular because its so much easier and accesible in endgame due to raids being super easy and guilds being able to carry everyone without any pressure .

no mythic raids means also that guilds are done with progress very fast and then they can chill out and do fun social runs / farm . something which doesnt exists in retail anymore because eveyrone is obsessed with selling boosts .

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I think it is funny you tried to make a point yesterday with a video where the experienced player says he actually can die while leveling in retail. And now you say this.

That was about newbies in retail. If you know what you’re doing you will never be in any danger to die in retail, be real. I’m soloing rares as havok in forbiden reach np. But killing pigs in classic still feels harder. Haha

yes there should be better and harder open world content on different levels. m+ an raids are NOT appealing to new players , at least not at first and yes i bought the with the same thing in mind, exploring the so called best world in an mmo and it was great but after that with m+ and raids created with the %10 in mind, end-game became boring pretty quickly so i play on&off

The guy in your video says “and i am even knowing what i am doing”. :joy:

Ok, lets go to nagrand and I can record you doing the arena as a rogue or mage while lvling. I expect that you’ll die, but surprise me.