This is why I enjoyed Warmode in BfA so much, it made the game more challenging for open-world activities. But then SL killed Warmode and now it’s just treated as free XP. There was even a player in chat the other day complaining of being killed by enemy player who was higher level. Players generally don’t engage in combat outside of Warmode WQs and the days of having regular faction skirmishes just to complete normal WQs are long gone ![]()
But generally I think the devs find it hard to balance what different players want. It seems that many end-game players just want to get the open-world content done asap with as little hassle as possible. They don’t want to be forced to play challenging or grindy open-world content to be able to play end-game, which kinda limits what can be put into the open-world game. In past expansions, when the devs put in anything with proper rewards (i.e. player power, high ilvl gear) these players just whinged endlessly on the forum. As a result, the devs have somewhat neutered the open world content by making it unimportant to end-game players.