Lets start with basics.
Warlocks can summon five demons for permanent service - Imp, Void Walker, Fel hunter, Succubus and Felguard.
Each demon in the past had a utility and play.
- Imp had a HP buff like priest and could and still can dispel negative effects from Warlock or Ally.
- Felhunter could dispel positive effects from the enemies and Interrupt them.
- Void walker could disarm melee enemies.
- Succubus could knock back enemies.
Each of these demons had a use and was a part of warlock toolkit. But late design of the Demonology renders all other demons useless because
- They do not scale that well with stats
- They have at baseline less Stamina and attack power
- No talent improves their Stats in demonology skill tree
Demo was robbed of choice of play style and demon of our liking.
But what Felguard provides to us?
- Healing reduction effect - That is useless in PvE game modes.
- Weak baseline AoE ability Felstorm - That has a core design issues with basic WARLOCK toolkit - Soul leech - But I will touch it later.
- In order to be relevant in AoE damage Felguard requires a Demonic Strength Talent - that is also has issues with Soul Leech.
- And worst decision of any class designer in all game history - Axe toss - a combined Interrupt and Stun ability on the 30 sec CD.
And let’s talk about Axe toss for a second.
Axe toss is a problematic ability that was designed like this because Warlock Interrupt is given to the felhunter, and because class designers didn’t wanted to give Warlocks a baseline interrupt or Design demonology in the way so any Demonology’s Prime/Main demons were on par with each other in terms of Single target damage… they decided to give interrupt to Felguard but instead of new ability they combined it with an axe toss. And this creates numerous bad design effects for Demonology in PvE and PvP.
PvE - We all have been in situation when tank pulls the group of mobs and one of them is a range caster. Normal class would just use an interrupt to break the cast of an NPC and forcing NPC to walk into the main group of mobs where that NPC would be cleaved. But for Demo if that mob can be CCed, then Axe toss would first interrupt that mob, and then when actual axe would reach the mob, axe toss would stun the enemy. And we would get a situation where Interrupted mob would stay the duration of Interrupt in stun, instead of walking to the tank. This sucks! The only scenario where Axe toss would work “OK” is when NPS is an immune to CC and not immune to interrupts.
And what about PvP? Well no class designer has ever thought that Combined effect of an Axe toss is a bad idea for PvP because unlike any class, Demo have is forced to waste CD of an Interrupt and Stun with one button. And on top of that It means that if you interrupted the enemy and gave the diminishing on Interrupt of any school of magic, you also gave that enemy the diminishing on Stun. This situation alone renders Demo to be not a good team member to numbers of classes who’s main CC is stuns. On top of that your own castable CC - shadowfury is now less efficient because you had to use an Axe toss to interrupt someone - the healer for example.
The lack of baseline interrupt for warlock also negatively affects choice of demon for Affliction and Destruction warlocks. In 99% of content non demo warlocks summon
Felhunter because of interrupt - spell lock. Other demons have zero usage:
- In is so rare when game makes use of Imp and his dispel.
- And almost no usage of Succubus, she only has seduction and slow in her utility toolkit, and seduction shares diminishing with Fear and Howl of Terror, and Slow can be applied via Curse of Exhaustion or Shadowflame(if you among those who use it >_<). The only usage of Succubus is dueling people, because in PvE and PvP - SoloQ/3v3 - the game modes that devs allegedly build their balance around she has no play.
- Void walker only us useful in leveling or delves if you run them solo, and that’s it he is useless after that.
- on top of that These four demons deal so little damage that it is almost a mandatory to pick a grimoire of Sacrifice to compensate their lack of damage.
But let’s get back to the Demons and forcing of a Felguard.
Doesn’t it feel weird that picking a demonology makes 4/5 of your summoning demons useless?
Imagine Beast mastery Hunters that by design is forced to play with one type of beast - A corocolisk for example. Not everyone loves those beasts and it has a limited toolkit.
Why not make all demons useful for the demo? Bring their ST damage on par and add something extra for Imp, Void, Succubus and Felhunter?
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Imp - bring back HP buff and add passive to make wild imps better when main Imp is around.
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Voidwalker - bring back disarm and add passive that would make Soul leech better when Void walker around.
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Succubus - replace her slow with knock back and add passive to enhance warlock’s spell damage damage or Make her enhance shadow based damage of other demons.
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Felhunter - remove interrupt and give it to the warlock, add spell that work as grounding totem of shamans but with a twist where Felhunter could cast spell back with the reduced efficency, add passive to make felhunters dispel to heal warlock as well.
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Felguard - remove interrupt from Axe toss, add a passive to felstorm to reduce enemy’s armor to some amount for each time felstorm struck that target - this would be useful for PvP and PvE.
With that change all Felguard specific talents should be replaced with talents that improve Prime/Main demons in general.