OK, so I never came across this guy before, but from what I see, he seems to have worked on all those systems and gimmicks that, IMO, have made the game worse.
Ofc, he may just have been assigned to them. OTOH, he probably could have arranged a move and worked on something more constructive if heād really wanted. And he touts Corruptions and Azerite Traits as things he is proud of. So no, on that basis, I am not grieving his departure.
Good riddance, most of his contributions could be summed up by : the game would be better off without those. Iām pretty sure bfa would have been better without corruptions and Azerite.
The issue is that dude was not willing to accept any kind of constructive criticism towards his work on bfa and SL systems. If you canāt take feedbacks then Iām sorry but you shouldnāt be using social media or more broadly communicating on the internet.
I would not be that harsh towards him if he admitted his work was not as good as he intended, instead of going the way of saying that players are wrong and donā t even know what they want.
Good or bad, people have been asking for new blood in the game-design sphere and his contributions seemed to have weighed heavily on recent gameplay mechanics.
I hope he does well in the future, I assume he, like most devs, just wanted people to enjoy what he made.
Then express your dislike of something rather than coming up with statements like:
or
Explain why you donāt like something and what it means to you without bashing into the person or their beliefs if they donāt align with yours. That is how to express dislike rather than ad hominem attacks.
No bias in this title what so ever He did a bit more than Twilight Devastation.
After four and a half years, Jeff Hamilton announced his last day at Blizzard Entertainment. As a senior game designer, Jeff contributed to many of the extensive systems and unique rewards found in Battle for Azeroth and Shadowlands, including Azerite, Corruptions, Shards of Domination, and items with novel special effects such as the Pocket-Sized Computation Device, Jaithys, the Prison Blade, and Raeāshalare, Deathās Whisper.
Known as a very friendly and approachable developer who frequently shared design insights on Twitter and the forums, Jeff helped work on the endgame zones, dungeons, and raid content found in Battle for Azeroth and Shadowlands. In addition to designing the Mythic+ Rating system in Patch 9.2 and the Party Sync feature to allow more players to experience the game together, he was also credited with helping redesign the Paladin class in Shadowlands, adding Holy Power back to each specialization and reintegrating it into their core gameplay and talents. Additionally, he worked on a great number of the novel special effect gear in Battle for Azeroth and Shadowlands , including the Mechagon Punchcards, Inscrutable Quantum Device, Dark Rangerās Quiver, Shards of Domination, Azerite Traits, and Corruptions. Before joining Blizzard Entertainment, Hamilton was a QA tester at Electronic Arts, an associate designer at Cryptic Studios working on City of Heroes, and a senior systems designer at Trion Worlds working on Trove, Atlas Reactor, and RIFT.
Just a sample of the many things that Jeff helped create during his time working on World of Warcraft.
Love them or hate them, his contributions raised the bar for future development, adding substantially more unique and interesting things to the World of Warcraft. No word yet on his future endeavors, but we wish him well and thank him for all his work within the Warcraft universe.