The difference between MoP & BFA

Hello, I played this game ever since TBC, And across all those years I have seen multiple approaches towards PVP, Looking at BFA I’m actually wondering when will Blizzard watch how their game evolves.

Most of you probably don’t know who I am as a result of my poor social skills and on the other hand, some of you might know who I am. In any case I am Therea.

I am going to do something from the deep of my heart in order to try to save this game from oblivion, Because let’s be honest this is where the game is heading.

I am an R1/11x glad Multi-Classer peaked at 3.1k CR back in S15, and the game as it is right now forced me to lay my hand off of PVP.

For example, let’s take S15 for this cause, The difference between a resto shaman these days and a resto shaman back in the days…

Let’s start from the fact that damage in Arena wasn’t passive as it is right now (Gushing Wounds, TD et cetera), Not only damage has become passive but also healing is partly passive nowadays. Open up your talent tree and count how many passives you have got there compared to the talent tree you had in Mists of Pandaria.

As a restoration shaman back in MOP you had 53 abilities & 15 passives in your spellbook, In BFA you have 40 abilities & 5 passives, Not including in MOP the engineering gloves that were used in Arena as a CD and tailoring enchants

In MOP every match is different and you change your gear accordingly, for example, I held 5 helmets 2 cloaks 2 shields 8 trinkets 3 rings and different reforges for different matches and swapping glyphs every single game in order to get R1, Now R1 is a joke & glad is meaningless not only that you get glad after 50 wins mid-season you also don’t compete on your rank on ladders for gladiator and the mount is now account-wide along with R1 titles whichleads me to my next point which is that more FOTM classes are implemented into the game and is supported by the devs them selves.

Why play shaman when Hpala is meta? just create a Hpala get r1, create a shaman use that r1 title & the glad mount pretty simple no?

It frustrates me to see the game in such a state. In MOP you would never see a healer doing more DPS than an actual DPS (gushing).

I’ll let you understand why I held those items, Let’s start with 5 helmets, back in MOP meta gems existed which supported creativity and freedom, 1 helm had the PVP power & PVP resilience meta gem, another helm had crit & 1% spell reflect, another helm had Stamina and 10% stun reduction, another helm with pure INT & 3% solid crit % and another helmet with crit & fear 10% reduction. Now let’s move on to the next one 2 cloaks, 1 with spirit crit and INT tailoring enchant and one reforged spirit into haste with spirit tailoring enchant -> 2 different tailoring enchants on each cloak, 2 shields -> 1. crit mastery 2. spirit mastery, 8 trinkets - 3 PVP trinkets, 1. crit, 1. spirit, 1. stamina, 3 battle master’s -> 1. crit, 1. spirit, 1. stamina, 1 insignia trinket 1 badge trinket (useable), 3 rings 2 default 1 swapping with spirit mastery, now ill get you into my thought process before each game let’s get started ->

vs RMP - rogue mage priest = You take the helm with crit & fear reduction vs priest RM, if it was druid(RMD) you would go with crit & 1% spell reflect, as for RMP you go with double crit trinkets,1 PVP trinket, 1 battle master crit, INT cloak enchant from tailoring, crit shield and as for glyphs totemic vigor, healing stream totem and purge.

nowadays (BFA) vs RMP = 65% versatility for each healer, all DPS’s with stat amplifiers/full gush, no meta gems no creativity, no glyphs, pruned classes, no PVP gear, no PVP set bonuses, trinkets that do 40% of your hp and bypassing versatility which is your only def stat due to the removal of PVP res, and their dmg(the trinkets) is increased by versa ([Writhing Segment of Drest’agath]), rsham gameplay in bfa in 4 words -> chain heal, unleash life, riptide, ghost wolf.

sad gameplay no freedom of choice or creativity, lack of skill and class identity, poor game design, and the fact that the entire meta of Arena is revolving and being based around PVE content such as raids & m+ et cetera, has worsened the situation. arena & PVP were left out to die the moment MOP ended it started in the form of Turbo cleave in WOD and evolved into enhac sham demo lock and rdruid in s1 of legion and so on and so on up untill dh boomy in s1 of bfa and destru locks that we know nowdays that stand out in the open field like some sentry from C&C that you deploy in the middle of a field and shoots on you chaos bolts for over 60% of your entire hp pool and are tankier than an actual tank.

blizzard took everything from us the right to choose an item based on a specific match, the right to customize the gameplay and et cetera. I am pouring out my heart here for the hope that something will change but I have already accepted the fact that blizzard got lost and nothing will ever be the same.

thank you for taking the time to read <3
Yours. Therea.

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well said, reading this makes me feel sad though to indept on the amount of knowledge you actually needed ;(

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While i dont want to defend bfa i disagree with some statements. When it comes to dmg distribution while most of dmg is (was) passive in bfa I believe it should be better in sl (no gushing/essences). When it comes to abilities i didnt play mop but up to that point wasnt it just riptide and earth shield spam? Imo resto shaman was kinda meme cos you didnt have to do much (mby im wrong tho, i never played mop). When it comes to gear sets in last patch of bfa I had 4 different gear sets for pvp (haste, mastery, vers, gushing) and used every single one of them - how exactly is that different from switching cos of meta socket? Swaping glyphs? Tbh honor talents feel really close to that for me. Titles are not acc wide.
Tbh i prefer wotlk the most where i would change my gear but not that often, i would never change talents/glyphs. I dislike having different spells (passives) in different matchups etc. I dislike customization in this way cos actually very often what happened to me/ my teammates was we forgot to spec right stuff or in different matchups there was so much stuff to change (talents, essences, honor talents, gear + trinkets) so sometimes i had problems with doing all that stuff in time (i mean it took a lot of time). + I hate theorycrafting.

I mean i see what you mean and i would prefer probably every expansion except legion over bfa but i disagree with your reasoning.

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Thank you for your feedback;

  • You had BIS corruptions.
  • You are playing the most FOTM class of s4 of BFA.
  • You have BIS Nyalotha Mythic gear.
  • You have BIS Essences.
  • You never played any prior expansions at high rating.
  • You claim to hate theory crafting yet you use top notch simcrafted gear for what?
  • You earned R1 title in BFA = emotional attachment to the worst expansion that has ever been made for PVP by blizzard.
  • You compare honor talents to glyphs when you never experienced the glyph system.
  • You don’t have a clue about how to deal with certain scenarios because you don’t know the value of stats as of them being meaningless in BFA. Also not to mention the thought process that goes way behind the scenes about the reasons of your decision making to each different item stat before every arena and the different approaches to each match as a whole because BFA spares you those in-depth things that you’re supposedly should know as of you being a R1.
  • Positioning in Arena is something you probably have never heard about since you’re playing a warlock in s4 of BFA, All you gotta do is stay in open field like a sentry from C&C and spam PVE rotation on your enemies till they die.

I just listed out for you 10 facts from the top of my head about your class/expansion, Please don’t let me go on.

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When i was playing back in wotlk - cataclysm i could whisper any rank 1 and they would explain every detail of how to play against certain classes in duels like for example, back in cataclysm the rank 1 warlock on outland told me to sap his succubus and interupt the seduction after the sap ended in order to beat him i couldn’t beat him ( i got him low ) in a duel and then he told me i should get the legendary daggers in order to actually win the duel. this is something i miss in the game these days cause none of the rank 1 warlocks would even know what they gotta say to an opponent in order for them to win or how to counter certain matchups in arena, cause all of them are clueless of how this game actually works without certain systems that make alot of the thought process passive.

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I had the same story with Enha shaman on Stormscale back in Cata. I couldn’t beat mages in duels because I couldn’t reach them and they killed me when I was constantly snared. He told me to kill his pet twice and to interrupt mages/Hex them using focus. Not many mages micro their elementals so as Enha I could get some Maelstrom Weapon stacks to heal myself in a meanwhile. When Mage summoned Mirror Images I did the same. When I killed pet 2x I could pop CDs and chase mage until he was dead because then his CD on Water elemental was 1,5 min. You don’t even know how many arenas I won using this strategy when I was left 1v1 against mages. I was able to beat some gladiator mages this way and they were impressed.

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Can someone clarify why being on the top 0.1 % in certain period of time was harder than being 0.1 % right now? I don’t think that having more things to switch in preparation time or more buttons to press is really an argument.

The game for sure is different, but being on certain top percentile is a snapshot of the given time period and still reflects how good you are compared to other players playing under same conditions regardless of how “broken” the game is. So why is 0.1 % better than 0.1 % now?

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Everyone had bis corruptions cos season had 40 weeks tho?
What does my class has in common with what i said? Locks were top tier since ever. Doesnt rly make sence. Also everyone had bis essences since they were part of content that came out 1 year ago?

? I didnt play retail till legion which i usually quit after 1 month of new patch cos i hated the game. I’ve been playing wotlk/cata on AT (for many years) and i’m pretty sure I could play those expansions on same level as I’m playing bfa rn.

? I dont need to theorycraft tho? I had no clue what stats i should use so i asked others/waited for others to see what theyre playing?

I dont even use my titles cos i dont rly care about them? I even said i prefer any other expansion over bfa (except legion) and only reason i replied was cos i disagree with your reasoning.

I dont rly need to experience that (i mean tried some private server so to some small extend i experienced that but w/e). Most honor talents are passive which is same as glyphs (ofc theres small difference). Overall it seems similar with different look

I just said i used 4 gear sets with different stats for different situations. How exactly have i no clue about stats weight? Also ye back in day (idk wotlk/cata) you definitely didnt go full main stat + resil…
Actually i would argue with corruptions you can have 80% haste etc so having right stats is even more important than ever before + you can feel difference between stats (except resil) more than ever before.

Wow, nice argument.

Ye they definitely dont have 5000 Arenas played this season and have no clue about what counters them. Did you even try asking anyone or?

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What is this dude about is he flameing u cause u have r1 as destru?

Ur specc is even more broken then destru was in all bfa not gonna lie + i see u play ele?
If ur a restro sham u played mlx 100% sure or dh/dk which was even easier playing something with Warlock.

htt ps://www.mop-veins.tk/restoration-shaman-pve-healing-rotation-cooldowns-abilities

Check this guide idk if it riptide spam lol…if any expasnion made shaman meme its BFA with stupid azerite traits like pack spirit or riptide trait.

Did you really link me pve guide to prove there are more spells than riptide? You realize I could link bfa pve guide and it would be the same in 90%?
Obviously i’m not saying bfa shaman has decent class design or something but why would you act like mop shaman is rocket science?

No im not saying its rocket science. You said mop shaman is meme which is very disturbing because i played mop shaman and if anything is meme its BFA shaman. Also you said you never played mop so i linked you guide so you can check it. No need to be butthurt about it.

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https://worldofwarcraft.com/en-gb/character/eu/drakthul/jellyhater

?

I’ll list it for you:

-better game design
-more outplay potential
-bigger competition
-everyone had equal gear
-sustain damage was way higher and more important
-nowadays whole PvP is about CD rotation

It’s nothing against nowadays PvP players it’s about the game being worse.

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everyone had

he did but everyone could also do that

its like 3% dmg difference between 480 and 475

literally everyone had

no argument really, some people improve really really fast

thats true but he never said anything about being bfa the best pvp expansion

ye thats completely untrue, as a caster in bfa you had many different sets with different stats weights for different scenarios. I for example had different gear when playing caster combs or with a rogue. Also against rmp i played different gear than playing against double caster etc. Also essences and trinkets change almost every game.

talents and honor talents still need to be switched before every game

if it would be that easy than every lock would be 3.3k this season? I mean locks were kinda faceroll last season and definitely not the hardest class but what prevents you from making one and facerolling to 3300?

nah you did not

It seems like you are pissed that you cant copy your almost 10 years old success. The game has changed(maybe for worse yes), players have changed and got better. Dont know what you expect with these topics and posts?

Literally everyone did

Literally everyone did

Most people did and it’s not a huge difference

If you base your pvp gearing on simcraft you’re actually just an idiot

They’re pretty much the same thing though

What does this even mean? He literally said he had 4 different sets of gear to use in different matchups, and so did a lot of other people, myself included.

None of this is relevant in any way and a lot of it also just isn’t true.

This entire thread is basically “I like mop why isn’t bfa mop” as well as a bunch of incoherent rambling and anecdotes. Things like this:

That isn’t a thought process, that’s just you saying “I use this vs matchup X and I use that vs matchup Y”.

There is more customization between games now than there used to be, with essences, trinkets, corruptions, talents and honor talents.

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That is a list of things why game overall was better.

Do you have a list for reasons why being top 0.1 % was harder in the past compared to top 0.1 % now?

Increasing skill ceiling and complexity of the game doesn’t mean being top will be 0.1 % harder to reach.

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I see both equally.