Hello, I played this game ever since TBC, And across all those years I have seen multiple approaches towards PVP, Looking at BFA I’m actually wondering when will Blizzard watch how their game evolves.
Most of you probably don’t know who I am as a result of my poor social skills and on the other hand, some of you might know who I am. In any case I am Therea.
I am going to do something from the deep of my heart in order to try to save this game from oblivion, Because let’s be honest this is where the game is heading.
I am an R1/11x glad Multi-Classer peaked at 3.1k CR back in S15, and the game as it is right now forced me to lay my hand off of PVP.
For example, let’s take S15 for this cause, The difference between a resto shaman these days and a resto shaman back in the days…
Let’s start from the fact that damage in Arena wasn’t passive as it is right now (Gushing Wounds, TD et cetera), Not only damage has become passive but also healing is partly passive nowadays. Open up your talent tree and count how many passives you have got there compared to the talent tree you had in Mists of Pandaria.
As a restoration shaman back in MOP you had 53 abilities & 15 passives in your spellbook, In BFA you have 40 abilities & 5 passives, Not including in MOP the engineering gloves that were used in Arena as a CD and tailoring enchants
In MOP every match is different and you change your gear accordingly, for example, I held 5 helmets 2 cloaks 2 shields 8 trinkets 3 rings and different reforges for different matches and swapping glyphs every single game in order to get R1, Now R1 is a joke & glad is meaningless not only that you get glad after 50 wins mid-season you also don’t compete on your rank on ladders for gladiator and the mount is now account-wide along with R1 titles whichleads me to my next point which is that more FOTM classes are implemented into the game and is supported by the devs them selves.
Why play shaman when Hpala is meta? just create a Hpala get r1, create a shaman use that r1 title & the glad mount pretty simple no?
It frustrates me to see the game in such a state. In MOP you would never see a healer doing more DPS than an actual DPS (gushing).
I’ll let you understand why I held those items, Let’s start with 5 helmets, back in MOP meta gems existed which supported creativity and freedom, 1 helm had the PVP power & PVP resilience meta gem, another helm had crit & 1% spell reflect, another helm had Stamina and 10% stun reduction, another helm with pure INT & 3% solid crit % and another helmet with crit & fear 10% reduction. Now let’s move on to the next one 2 cloaks, 1 with spirit crit and INT tailoring enchant and one reforged spirit into haste with spirit tailoring enchant -> 2 different tailoring enchants on each cloak, 2 shields -> 1. crit mastery 2. spirit mastery, 8 trinkets - 3 PVP trinkets, 1. crit, 1. spirit, 1. stamina, 3 battle master’s -> 1. crit, 1. spirit, 1. stamina, 1 insignia trinket 1 badge trinket (useable), 3 rings 2 default 1 swapping with spirit mastery, now ill get you into my thought process before each game let’s get started ->
vs RMP - rogue mage priest = You take the helm with crit & fear reduction vs priest RM, if it was druid(RMD) you would go with crit & 1% spell reflect, as for RMP you go with double crit trinkets,1 PVP trinket, 1 battle master crit, INT cloak enchant from tailoring, crit shield and as for glyphs totemic vigor, healing stream totem and purge.
nowadays (BFA) vs RMP = 65% versatility for each healer, all DPS’s with stat amplifiers/full gush, no meta gems no creativity, no glyphs, pruned classes, no PVP gear, no PVP set bonuses, trinkets that do 40% of your hp and bypassing versatility which is your only def stat due to the removal of PVP res, and their dmg(the trinkets) is increased by versa ([Writhing Segment of Drest’agath]), rsham gameplay in bfa in 4 words -> chain heal, unleash life, riptide, ghost wolf.
sad gameplay no freedom of choice or creativity, lack of skill and class identity, poor game design, and the fact that the entire meta of Arena is revolving and being based around PVE content such as raids & m+ et cetera, has worsened the situation. arena & PVP were left out to die the moment MOP ended it started in the form of Turbo cleave in WOD and evolved into enhac sham demo lock and rdruid in s1 of legion and so on and so on up untill dh boomy in s1 of bfa and destru locks that we know nowdays that stand out in the open field like some sentry from C&C that you deploy in the middle of a field and shoots on you chaos bolts for over 60% of your entire hp pool and are tankier than an actual tank.
blizzard took everything from us the right to choose an item based on a specific match, the right to customize the gameplay and et cetera. I am pouring out my heart here for the hope that something will change but I have already accepted the fact that blizzard got lost and nothing will ever be the same.
thank you for taking the time to read <3
Yours. Therea.