I have seen many posts criticizing the difficulty of WoW Classic (i.e. it’s too easy) and comparing it to private servers, saying that Classic was nerfed.
I think many of these miss the point. WoW Classic reflects the actual data of vanilla and as such is the only true version. But does that mean that the game is hard enough ? In my opinion, no.
While most of the focus was on #nochange, we have seen Blizzard add a number of small changes to “recreate the experience” (loot lag, leeway, etc.). All of these things were felt in WoW Classic (due to our terrible computers and internet connections), but were not always features hard coded into the game itself. The point of these changes is to make the game “feel” like it did in 2005.
Under the same argument of “feeling” for the game, couldn’t it be argued that making the game harder by simply increasing the stats (white damage, armor, hp, etc.) would recreate more accurately the experience we originally had in the game.
As such, I believe that Blizzard should make the game slightly harder, despite the current game data being true to 1.12 vanilla.
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You know the community. No changes? People gonna cry that everything is too easy. Changes? People gonna cry that it’s not a true experience anymore (and that they cannot just spellcleave everything down either). Millions of players, millions of different opinions. Best thing would be to just open some “hardcore” servers with mobs hitting for like 150% of the standard damage. Since this 1.13 patch is still kind of guessing how it used to look like under a new engine anyway.
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despite the current game data being true to 1.12 vanilla.
This is the exact issue. Phase 1 being 1.12 on the data side is bad. It’s accurate but not precise
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We (the playerbase) would never in a million years agree upon a patch. Too many people, too many opinions about what they think is “best”.
Blizzard decided for us and they used the 1.12 client for reference.
Take it or leave it, but do not change it is my stance.
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When many people played pirate servers on a version 1.12, so called no-changes asked for release of 1.12. They were heard, now why should you whine?
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That comment makes no sense. If you are nochange you can’t ask for 1.12.1 in phase 1 because that’s a change.
But people asked 1.12 with progression, it has sence, why should they whine now? No patch progression, 1.12 with content progression
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Are that the same people?
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Yes, the same. It was the majority + youtubers/twitch streamers supported the idea. There were reddit votes etc. before, so no complaints now.
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IMO Patch 1 to 1.12 would have been preferable, but I can understand Blizzard going “that is too much work, and in some cases involves leaving things in game we decided were explicit bugs making characters weaker/content much harder.”
But you can’t call people nochange when they ask for changes.
Some people say some things. Some other people say other things.
Not everyone has the same experience, though.
I have played with quite a few complete newbies who were actually struggling today, because they are playing the game the same way we used to do back in the days.
People who were missing most of their skills because they bought an “upgrade” in the AH, because they couldn’t find anything via quests. People who were buying weapon “upgrades” as Feral because they thought Weapon damage matters in animal form. People with 4/2/9 specs. People grinding out mobs because they can’t find quests. Tanks in +STR/Spirit cloth. People doing dungeons 8+ levels below the final boss.
Once you stop playing with the more competitive people that do all their research in advance, the game feels exactly like back in the days. Just a quick walk through Scarlet Library can end in a couple corpseruns and you just barely standing victorious over Doans corpse at 5% HP with your gear being yellow and everyone else cheering while they’re running back to the portal, only to have all their hopes crushed by respawn.
I personally can’t complain. They delivered what was advertised - If people approach it differently, that’s on them.
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I’m sure the game is exactly as it was at some point in vanilla. What i don’t agree with is how that point was chosen. We’re now playing content that should prepare us for the first expansion, the burning crusade, and content has been heavily nerfed for everyone to catch up.
If there’s no plans to expand the game any further it just makes no sense to give us the drive-through version of the game.
Can agree with you, but recently i see too many posts about casual vanilla etc. Not post but forum themes with whines. Then i remember year/2 years ago all those reddit threads - how classic wow realms should release, based on which patch, which content should be released from start and which not, how much phases should be, how must be developed alterac valley from the start and so on. Now we have what people voted for before the release
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This is a really bad comparison
People didn’t want classic to relive loot lag
I agree that Classic is too easy and would enjoy increase in difficulty. Although I realize that won’t happen and it’s kinda pointless to ask for it.
Maybe it’s just me, and maybe i’m wrong,
But I do suspect a “stealth nerf” in difficulty that took place some weeks after the release. It was very clear in DM, for example.
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I dont think it’s easy. I think it’s fine and sometimes difficult even. Like, what other mmo has this difficulty when leveling? Not even retail because they always go for catchup mechanics and so you can pull whole groups of mobs and kill them meanwhile in classic you can do that very rarely.
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I was happy to wipe multiple times in BRD this week. I haven’t wiped in retail since early Cata heroics. In Retail you need to go to Mythic+ to get any kind of challenge. I always get bored with the game if not after after facerolling leveling, then after facerolling Normal or if I’m ridciulously persistent, after facerolling Heroic end game dungeons.
So far I have not had any complaint over the difficulty in Classic. It is just as I remember it and what I was hoping to get back to.
Of course I am playing with above average PUG groups and not APES pserver veterans who have played the game for 15 years.
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The safest option for Blizzard is not to change anything. Implementing any change or introducing modified servers will split the player base. Why put money on the table and risk when you’re golden? As simple as that.
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