I wanted to open this thread as a reaction to Lethality in RP.
Somewhat which has always been a bit of a let down for me, is the devide between World of Warcraft actual gameplay, and the Roleplay community.
What I mean by this is for example, when someone plays the game to level, or gain gear, they perform powerful spells, die and resurrect, do epic quests, travel the entire continent, to eventually roleplay a shady baker on the same ol’ Stormwind streets.
Everything about our characters, we made up, their gear, their stories, yadayada, and have no much connection with the character of gameplay. And although I don’t want to criticise the fact it’s an alright platform to tell stories, I did notice that for example Hardcore Classic servers, people sometimes actually RP a character who could die if the mobs get them. It felt way more versatile and real than doing the good ol’ RP on the AD servers.
At one instance, my Dwarf went fishing next to another, and we exchanged stories and advice together how to survive within the wilds. As the player said his goodbye, I saw from a distance he got attacked by three wolves. My character rushed to his defence, and if she wasn’t there in time this character would’ve died. Not only did the character thank me in RP for saving his life, he actually ment it as it ment starting all over again.
I also share the same feeling of RP reality with games such as Project Zomboid and Book of Travels. In Project Zomboid, if your character get’s bitten it has a high chance of being infected with the zombie infection, from there it’s just a slow game over. Also all the items you gather, have their uses. The OOC conversations with my friends feel real as we discuss actual stuff about surviving the Zombie apocalypse, as choices do matter. One wrong move and you could be locked up in a toilet with no way out with a horde of zombies slowly bashing the door open.
In Book of Travels, you play as a humble merchant that moves from town to town to trade. All the items have their worth. You can meet other players on the road and talk with each other by sending symbols. Without using a lot of text, the roleplay feels a big part of the game itself.
Now coming back to AD itself, it always feel like a different beast. One I don’t want to push beneath the rug, but the RPG elements of World of Warcraft feel so distant between it’s older days, and Roleplay can sometimes feel more like me introducing my wacky character to someone else’s and vice versa. Again and again.
And it’s not that I dislike the system, it gives a lot of freedom as it’s just pure RP, and a lot of the systems are based on social values in stead of gameplay. But you’ll be more dependant on how well someone is in storytelling, the taste of storytelling of that person, and in the end how real does it feel when a character get’s wounded or dies?
This is just a mindfart I would’ve liked to share, nothing worth much of a discussion, so I won’t end it with a question, although I would like to hear your opinion.
Ok Cheerios.