Two months before the end of each season, the game loses so many players that it can be declared “dead”. The servers go dead, the game goes dead. It has been this way for a few years now. But why?
If we look back at Lich King and Cataclysm days, just as we see on Classic servers, people play(ed) many alternate characters, not just their main 1 or 2 characters.
People do not have the time in Modern WoW (aka retail) to grind for Max Item Level on more than 1 or 2 characters per season. So roughly around the time of 2 months left on the season, people have progressed their Main character as much as they can, and realise they simply do not have time to grind out an alt. And so they quit until the new season starts.
You may say I am generalising here, but generally this is true, so it isn’t to be dismissed.
So why is it so difficult for them to grind a character to max, and feel that they have reached their end-game?
The upgrade system on armours, along with the grades on crafted items & crafting items, makes gearing up extremely costly and laborious.
So it is fair to assume that If we had the same gear system as in Classic WoW - people would be reaching their end-game on their main character(s) faster, then they would be making alternate characters and experiencing the game even more.
There are 13 different classes, each with multiple specs, so that means there are at least 13 different ways to experience the game, but few people have enough time for more than 1 or 2.
When speaking to others about this, some say Blizzard want it this way because it keeps people pumping money into WoWTokens for their gear, and that Blizzard only care about the money. However, I don’t believe this is true. Because if people had the time to play more than 1 character, and the funds to buy WoWTokens, they would still buy those WoWTokens and spend the gold on more than 1 character.
Others I have spoken to about it agree with me in my opinion that Blizzard should completely scrap the item upgrade system, grades on crafted items & crafting items, upgrade tokens, the lot.
If we only had to farm for 1 or 2 epic items in each inventory slot per season, we could enjoy the game much more.
So why does Blizzard keep producing more content using the same item upgrade systems?
Blizzard do not pay much attention these days to negative feedback. Also, any negative feedback on the forums is often brushed off by the regular forum posters quickly.
However Blizzard do pay a lot of attention to positive feedback from influencers and sponsored e-sports teams. Who frankly, seem completely incapable of giving any negative feedback about anything… Other than if something would remove their unfair advantage.
E-sports teams gear up insanely fast compared to everyone else. Because they are paid to work together and sponsored to win. They reach maximum item level, and then push in Mythic + dungeons to complete the dungeons on the highest level possible in the max item level. Or for Mythic Raiding, who can get the world first achievement.
They have few competitors, because regular people cannot afford such commitment of time and money. So yes, in this aspect the game is “Pay to win”.
All is fair in good sports. Clearly, all is not fair in WoW E-Sports.
So all that the item upgrade system does, essentially, is prevent regular players from ever becoming real competition against sponsored e-sports teams. If everyone could reach maximum item level just as quickly on 1 or 2 characters, then people could make teams which would easily rival the sponsored teams.
That would be fair, that would be good sport, and that would prevent the servers and the game from going dead, 2 months before the end of each season.
Classic servers do not go dead! So there is your proof that preventing people from playing alts, by making ‘grinding for gear & upgrades’ so time consuming, is the cause of dead servers.
Blizzard, scrap the item upgrade system, scrap the grades on crafted items & crafting items. Let people enjoy the game, in more ways than 1, once more.
This expansion was supposed to be “alt friendly”. But the game will never be alt friendly while ever there is this item upgrade system. If you want to make max revenue 6 months out of 6, instead of just 4 months out of 6? Scrap the item upgrade system and put the development time saved from it, into making new content for Season 4.