The game is in dire need of a LFG tool for M+

You don’t sit and wait for 40 minutes or more unless you queue for content well above what you have achieved.

Yes there is and they are free to do so. Nobody is going to take this right from them.

My grandpa ones said: The only guy who is not failing is the one who is never trying
I understand there are people who only want easy mode and only attempt something when they know their chance to succeed are as high as possible. This does not go for everyone.
You don’t like to attempt something because you are afraid of failing? I get that. Many people are too. But there are also many people who rather try, learn and improve :slight_smile:

Great. I understand that. Doesn’t mean you will not have them. You need to stop thinking that an automated system is gonna be done by 0 IQ people withou zero experience of anything. Yes, Blizzard guys are not the smartest but they are also not THAT stupid… everything can be adjusted.

You keep misunderstanding something very basic. Long queue is still better than not playing because not being a meta spec. Tell me what exactly you can not understand about it and I will try to elaborate on this.

This is not how it works. And I already did that :slight_smile: I don’t sweat hard for rio.

Yes, I know. Because half of them are boosted by (semi) pre mades.

This is just plain wrong. Longer queues does not mean you are not playing and it’s 100% not the definition lol… it means you will play later. Not not playing at all…

You need to think a bit further :wink:
Waiting longer =/= not playing.
Not getting invited = not playing.

Even longer than that. Often without an invite at all.

Not been my experience at all after they nerfed poison cleansing totem. This week has been instant invites for me as holy no matter the key I queued for, because people don’t think it’s mandatory to have a resto shaman now for PCT to deal with the affix unlike when it was 45 sec cd, lol.

No queue system for M+ period. This should never happen. And that’s that.

And im sure that your grampa also said that if you fail all the time its best to let it go. That where all the Solo Shuffle players went. They left.

Its not about easy or hard. Its about the fact that this is a “deja-vu” of cataclysm. They already made dungeon hard and they had to be nerfed to oblivion. Because a success rate of sub 10% dosent mean “people want easy mode”. It means people get sick and stop playing.

They did this already. It failed. So hard that they had to invent M+ and forget automated quews ever existed. That was their solution. The only possible solution.

No I am sorry. YOU dont understand.

You wait because you are a DD. NOT because you are an off-meta spec. Simple as that.

The point is that you would have sweat half as much if you would have simply picked better. Thats the point.

Right… assumptions after assumptions… Made up and BS.

What do you mean “not playing at all” ? That never happens. Get your key and make your group.

5 min. You play. ESPECIALLY in lower level keys. High keys are their own universe.

You simply dont get it. Il let you to it.

Common. Be honest here. We just had a conversation in another post about quewing for 12+.

High keys are another universe. Of course people want the meta spec at those levels and that is NORMAL.

What is not normal is Elahra having difficulty getting a spot for a 10. THAT dosent make sense. But we all know the reason here: The affixes.

Or maybe you bumped a bit in Rio. Maybe thats it.

On reviewing it again now after I read your comment, my rio hasn’t really increased that much.

But my ilvl is almost 631 now. Maybe that’s what causes it if it’s not due to PCT nerf.

Haven’t really tried to push beyond max reward keys because of the state holy is in, just farming vault/crests hoping for them to fix it before season ends, so my rio hasn’t really increased. What’s changed is ilvl and the pct nerf.

I also just realized how damned many runs I’ve done in mists and not seen the trinket drop even once after I checked my rio page. Closer to 40 runs in just mists, lol.

Whatever the reason im happy for you. Was about time.

Although I must say that the totem did not do much. Dungeons are as hard to heal with out it.

If they left, why are they still there and playing more than the regular arena? Kinda makes no sense.

Basically what they made right now so the entire player base is scuffed up to +11 and on +12 everyone is confused what to do.

What did they do already?
And how exactly did they forget about automated queues when they literally introduced solo shuffle and blitz bg? If anything it seems to me more like they want to introduce more of those. PvE will just take a bit longer.

How can you claim I don’t understand it while literally claiming something and be wrong with it? I am not a DD, I am a healer… lol^^

Like that’s so easy to do with the data we have? …

Not really. Obviously I can’t prove it for every single person just like you can’t prove otherwise.

This would take a lot text to explain but more important: Why are you so bothered to dictate how others should play instead letting them to have an option instead? They don’t affect nor harm you.

Too many options divides the player-base. And in the end it hurts everyone.

M+ is good as it is. Bared the whanky difficulty walls. It was perfect in S3. There is no need to add junk that will not work to an already good system.

That is exactly what will happen. In the end, fewer people will play Arenas than before. Because one system (SS) dosent shorten quews. While the other (LFG) dosent have enough players.

You started with a OKish system and you turned it into 2 garbage ones. That is what they did. And that is what M+ will turn into.

You are literally making it up. You are the one not getting invited because you want to play 12s. Its a TOTALLY different situation to those that play keys 2 to 10.

So you are literally extrapolating your own personal situation.

With too many sure but 2 is not too many.

There was several theories what happened. Besides Blitz BG being introduced of top, you have no meaningful rewards. I stopped playing Arena the moment they equalized the gear. I want progression.
The thing is the Solo Shuffle, while probably being the worst PvP mode, is still more popular than regular arena. So while we can only assume what exactly turned players off, what we know for sure is that the automated system is preferred more by the players playing.

And this is fixing everything somehow?..

Because due to the way you phrased it, it sounded like you mean me specifically.

This is why I said what I said.

PvE shares progression. There is Delves, Raids (4 difficulties) and M+. That makes it between 3 and 6 depending on if you count raid difficulties their own tiers.

So no. It would not be “just 2”.

Its accepted fact at this point.

But if you want to play “flat earther” conspiracy theorist then be my guest,

Yeah, but your own personal situation is different. You have been claiming people are not invited because they play off-meta.

That simply is not true. It IS true in high keys, but that is normal and expected. And you dont need a quew to solve that issue because it will never be solved.

It’s different content for players who want different content? Someone who wants to play solo will prefer Delves over M+. While someone who wants to raid only will not spam M+… you are comparing bananas with apples.

How is this an accepted fact? Claiming something without any evidence does not make anything a fact. While it also still does not change the fact that players who want to play (3vs3) arena choose the automated system over the regular 3vs3.

While it’s not the only reason it’s still one of the reasons.

As I said, you don’t have to always aim for perfection. Options can be a good thing.
While other fixes would be appreciated too, the players can decide for themselves what they want to play.

Agreed. Its kinda old to deplete keys. And thats why people are not inviting most of the time, which is understandable, noone wants to brick their keys. Shouldnt be a thing any longer.

M+'s problem is the content and format itself: the dungeons are boring and horribly designed, the time format is outdated.

No reward/loot change can change the fundamental problem of M+ if dungeons and activities themselves are not fun. Blizzard can’t save dead content.

If you don’t like said content, then just don’t play it? I also dislike PvP and if somebody would put a :gun: towards my head and demanded me to do Bgs or Arenas…I would just take it and pull the trigger myself.
… Yet despite all of that. I am not actively campaigning to have it removed or slandering how “bad and dead” it is because “me don’t like it!”.

Don’t like it. Don’t play it. Simple as that and we all get to live in peace.

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M+ shall not be removed. there is no point to remove it.

Then the point of your “evangelizing” how bad it is?
Again.

You mean stating the obvious fact?

There is no point to remove M+, just like there is no point to remove mythic raiding.

Mythic raiding is the least participated activity in game, but it should not be removed.

The same for M+. It will continue to be a very minority activity in game.