Hey, sure, can answer that. But before I do, two biggies.
Biggie №1
I understand that, despite everything I try, you might just never like LFM+. Which is fine and also kinda the point: you shouldn’t feel the need to! The absolutely best scenario for LFM+ would be when whether you’ve chosen to play it or not came from your personal preferences, and you’ve missed nothing by not doing so. But here, I will take it as given that you aren’t entirely against what LFM+ stands for and just need a little convincing that it can be worth your while.
Biggie №2
Gonna say it: LFM+ shouldn’t be better than M+. If it’s better, it will softly replace M+, and I’m not a fan of that outcome. It should present you with a valid, real choice: you care for feature A that much? Sure, M+ provides it in full, but it also lacks it feature C department. You don’t care much about feature A but always wanted feature B to be here? Go into LFM+, but understand that feature D might not apply there. Features E, F, G, and H are working exactly the same in both modes, though! Even if at some point we’ve arrived at the system-template that is so much better than the current system, we might step back and purposely allow some downsides into the design so one wouldn’t entirely consume the other. Which all means, I won’t be selling you the best thing ever here, I’ll only try to picture it as not a complete and utter disaster.
And I’m going to start doing so the honest way, by first admitting, that yeah, you kinda not the biggest boss there anymore. And LFM+ should probably strive to assure and remind it in full force: you won’t get the perfect group, you won’t get the final say, you won’t get perfect and always reliable partners, you won’t get ideal routes, you won’t get to rule and command your faithful DPS soldiers, and you probably won’t even get enough time to discuss the tactics beforehand. You are out into a whirlwind of ridiculous randomness, so you’d better just buckle up and run with it until you’re dead on the ground or at the end boss’s chest wondering what the absolute duck has just happened and how on earth it actually worked.
Such an approach would require us to grease that entry point up for newish tanks, but you aren’t new, so I’m not gonna linger on the options here.
So, besides what was mentioned, you aren’t losing much. Hear me out.
– You still have all the utility need with the power-ups.
– You still get the partners that are at the skill level more or less close to what dungeon you’re doing: they struggle, they lag, you rock, you pull out.
– You still get the rewards, the slots, the gear.
– You’re still playing your class in your role in that dungeon.
And you’re getting a little extra as well.
– You aren’t worrying about losing your key or your score in a bad run. Keys were left where they belong: in premade “friends and family” setups. You just need to do a bit better than you did before to progress.
– You’re probably getting your satchel of cooperation if there are indeed aren’t many tanks there besides you and me. Extra 1k gold or extra crests might come in handy for all the good work you’ve done.
– If you are pro but aren’t in meta, you still get to play. At some point meta will catch up even with the good tanks on bad classes, and no king rules forever.
– My wish: a commendation system. After each run, everyone votes on who was the VIP. You understand who’ll usually get the most positive votes, right? You or your healer!
– They will probably be more straightforward and easier.
What say you!