This is the biggest issue I have with PvP. The DRs are too soft and there are way too many schools of CC.
If a rogue unleashes their CC chain on you, you can get up from the PC, make yourself a cup of cofee and when you come back, the chain is still going.
Then there are also interrupts which every class has, forcing you to try to bait them every other cast to proc precog.
The fact that Precognition makes you immune to all CC, doesn’t have an internal cooldown and it’s not considered overpowered shows that there is way too much CC in the game.
This creates a completely miserable experience for healers in arenas which is the main reason why I don’t like to play them … because I don’t actually play 50% of the time.
The saving grace of Disc priests is that we can have a lot of instant spells. Unfortunately, this aspect is going to be reduced in the next patch because Rapture’s gonna be removed for some reason
Recently, I decided to give Shadow a shot in Blitz. Yeah, the queues are a bit longer but gotta say that not being the primary target of CC and interrupts or not having a dedicated DK harrasing me all game while being ignored by all of my teammates does make the game more enjoyable.
I can actually play my character, I can cast 2x Mind Blast → Void Eruption → 2x Mind Blast WITHOUT interruption. The game can actually be fun when I get to PvE on people.
As a healer, I used to get really frustrated when I would perform well - top healing done, highest damage of all healers, capped a base, capped a flag (as godd*mn priest) - but still lose in the end.
As a DPS, I don’t really care for some reason. If I can see myself at the top of the board on dmg, losing doesn’t really bother me. And since I have all the viscious mounts and legacy mogs for this class, I don’t really need to spam BGs for currency. So I might play Shadow more often to simply have a more enjoyable experience.