It did when they changed it in burning crusade and moved the starting cave to where it’s now in retail. Now you start so far away from everything with a horde flag on it that it makes it more bland, in retail.
It was a hyperbolic statement to illustrate a point. You are asking for a perceived unbalance favoring the horde side to be changed, even though you can’t make such an isolated comparison on a map design like the original AV design where the starting cave starts where it was initially designed to.
You have to look at the map as a whole before you claim it’s favored for one side or the other, and to examine it in great detail from a game designer’s perspective.
If you want a truly proper suggestion, then moving the horde cave to where both at max speed meets up in the middle of middle would be the best place.
Not where it is in retail.
But then you’d probably complain about the SH gy being further away than the horde gy, but as already mentioned right now the SH gy is closer than IB gy to the first clash point on the map, from a design perspective.
You don’t see Horde picking up their pitchforks and claiming injustice over that though.
Or that alliance spawning in cave after SP gy is capped, can via ranged attacks shoot down anything that can’t make it up to them fast enough to hit them as a melee. Like rogues for example.
It goes on and on.
It’s also easier to lock horde in their starting cave than it is to lock alliance in theirs, since the travel distance is so short from IB gy to the horde cave, compared to the roundabout distance you need to run from SP gy to the alliance cave.
So in the end, it actually does come down to the PvP after all. The side that wins in PvP is the side that wins the BG. As simple as that.