The Hunt should be pruned from Demon Hunters

every decent player uses it when the target is stunned. The 0.5 seconds cast time is more an advantage because you can fake it and bait defensive cooldowns.

Obviously it has a cast time and can be lined but the cast time is so short that it doesnt matter.

I would argue it looks more like he’s been paying for boosts mr ‘hidden profile’ Aayle, than that his PVP history is indicative of someone actively engaged within the game, because you know, they’ve not played a single rated game of Dragonflight thus far?

Essence break already got tuned in PVP, and whilst you can cry ‘bias’, I play several different classes and can tell you other abilities are far worse.

The fact people are still complaining about such capstone abilities is hilarious and perhaps a skill issue.

If anything, Demon Hunters have far less on demand burst than many other classes, and it’s their sustained damage which is an issue.

This is what makes it insanely strong, the fact you can cancel the ability without putting it on CD is retarded.

Even really good player press a CD sometimes while faked and you die after from a cheese, definitely need a nerf.

Also even if you can somehow root it mid air you still got the dot if you are at 30 range (like wtf) even when you are clone (which makes you immune to everything but not hunt dot xD)

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irrelevant

he did, but that isnt my problem that you are not able to research correctly to check players activity

the initial dmg did yes, but the mutlipltier with deathsweep is still disgusting. But nerfing base abilities is stupid when they get broken cause of multipliers. So there ofc must be tuning to the multipliers.

I would rather see a 20% overall dmg nerf to the entire class x)

Hell no. I’ve seen more classes do higher damage.

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“I don’t know”, yes you dont know. Because then you have meta, essence break, every time DH does eye beam, the hunt. Behaving like “the hunt” is the only thing that warrants a defensive cooldown against DH is laughable.

That is clearly a 1400 player. He forgot to LOS it!!1

:rofl:

Assa, dh, fury, arms, demo should 100% be nerfed / tuned. After that I would claim that WW damage also needs to be tuned.

a) He is higher rating than you already
b) What is this kind of argument? “OMG YOU HAVENT REACHED GLAD IN FIRST MONTHS OF XPAC HOW BAD ARE YOU???”

As a dh main that makes sense. For the rest of the playerbase dhs are the most boring things to face, maybe sharing the 1st place together with demo locks…

EDIT:
I swear if you bring up soloq as a reason to why you are better than lockfromwish :rofl:

An 80% damage modifier, within a 4 second window (so basically one activation of Death Sweep), on a 40 second cooldown is not the actual issue.

It’s more a combination of talents like dancing with fate (40% extra damage on final slash), coupled with 8% damage increase from momentum, combined with either Eyebeam (kickable, 40 second cooldown), or Metamorphosis (3 min cooldown), to thereby enable Death Sweep.

It’s not just a matter of nerfing Essence Break further (which to be clear, should remain as is, because it’s a capstone talent and needs to be impactful).

Any further tuning needs to be minor and across a number of talents, rather than reducing a single talent to garbage.

People also need to realize that every time you mongo stack near your team-mate, that massively pads a Demon Hunter’s ‘overall damage done’ statistic too, and their single target damage is no where near as overtuned as say a Rogue’s, or even Windwalker’s.

a frkn 80% multiplier is an issue, how can one be so blind to that?

Dh design obviously is about consistant dmg, this is what that class is about.

This is what its design philosophy is allround with high consisntancy and some frequent little peaks cause of demonic.

Dancing with fate and momentum gameplay builds on top of that (due to obvious consistantcy in casts and uptime), the hunt oneshots and essence break do not, cause the peak dmg goes way above with those 2.

you are takling to the wrong ppl in that case, cause like me as like our lockfromwish have by far enough expirience for basic stuff like this.

What you want to tell ppl next? go to a mutli gladiator and explain him, that he can jump to be able to cast backwards while maintainging his fowrading path?

Actually I prefer to face Demon Hunters when playing other classes because they have easily exploitable weaknesses.

For example, they can be rooted, they can be snared, they have zero ways to remove the majority of these and rely on a team mate. They’re also extremely vulnerable to stuns (they have 0 abilities that can be pressed whilst stunned).

Mechanically speaking, other melee classes have 1. Far more ways to avoid CC/snares/roots and thereby stay on target. 2. Burst abilities without glaringly obvious sound effects/animations.

People can infer ‘bias’ as much as they want, but the sad reality is, it’s clearly a learn2play issue if someone thinks Demon Hunters are worse than many other classes, due to how easily they’re countered.

Bruh ur class’ design is toxic and bad. Just stop typing already

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Lol. “All the other classes are broken except mine.” You are telling 3k players that it is a learn to play issue when you hit rival first time in dragonflight?

Haha man you are so biased it is unreal :rofl: Ask anyone what they think about DH uptime.

You can sit here and talk about how everyone has “far more ways” but unless you start listing differences it doesn’t matter.

Looking at statistic as well you have:
Dh spec representation in 2v2, 2200+
2.8% Aug 2022
10.15% Check-pvp today

I assume all dh mains just came back for dragonflight? :wink:

It IS a bias and the fact that you don’t admit the broken state of dhs atm shows that you are biased. I assume it is because you reached your first rival and want it to be because you are good and not because your class is currently very strong?

They are worse, so are assas, warriors, demo, evoker etc. They need to be nerfed in order to balance the game.

negative winrate at 1200 cr in 2s on your sp.
1900 cr in soloq on your dh.
You would not be even close to 1800 if you would play another spec

Sure off the top of my head, let’s use warrior as an example.

They’re a melee class, just like Demon Hunter, but have 3 ways to escape roots/snares - 1. Avatar, 2. Oden’s Fury + Titan’s Torment passive, 3. Bloodrage PVP talent. They also have ways to immune/escape effects like Fear as well; namely Bladestorm + Berserker Rage.

Charge automatically runs to a target (and even applies a root/snare if talented) as well.

All of the above combines into making warriors have 1. More uptime in melee than a Demon Hunter and 2. An easier time doing it as well.

Being ignorant and crying ‘bias’ every minute doesn’t change mechanic facts friend, which is that DH can be controlled more easily than a Warrior or Rogue, and the examples go on and on.

Actually people rerolled to Demon Hunter in Prepatch, due to how overtuned the DH legendary was, and then continued to ‘main it’ going into the next expansion, it’s not rocket science.

They also easily climbed the ladder in the first week before 5 balance tuning passes happened; thereby rendering DH less overtuned currently than classes such as Rogue clearly are.

Your comment here doesn’t even make sense. I have never once said Demon Hunters arn’t strong, they have a flexible good toolkit now (compared to Legion release), thanks to finally receiving a fleshed out talent tree and not relying on borrowed power anymore.

I reached 1780 in 2’s during Shadowlands as Demon Hunter, and would have broken 1800+ if it weren’t for Rogues utterly dominating that bracket and, you’ve guessed it, being overtuned as usual; thereby effectively gatekeeping higher rating for classes extremely vulnerable to stunlock cheese, like say, a Demon Hunter?

Whilst I appreciate that an easy escape in any discussion is simply to cry ‘omg you’re biased’, the reality is that I have consistently presented mechanical facts, based upon observations from playing not just a single class, but multiple classes.

Sadly just like arena though, too many monogloids on here just tunnelvision and cry about Demon Hunters, when it’s quite clear other classes require tuning far more urgently. (Also note, I am not saying DH is perfectly balanced, merely they require more nuanced changes than the original topic of this thread via ‘pruning the Hunt’).

That’s hilarious coming from the most overtuned healer outside of Evoker.

I’m also hardly pushing 2’s on my SP and simply playing to help friends conquest cap, whilst learning a new class.

Clearly petty insults about ‘current rating’ are all some children can muster though, rather than refuting mechanical realities.

So ur telling me youre a literal fotm reroller and u cant even break 2k no matter what meta spec you pick up? (Nothing wrong with that, not everyone plays for rating push) but you then go on to try to lecture people about a game you obviously don’t even understand yourself?

Trololo

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Do you even understand what fotm reroller means? I haven’t abandoned my main class in favour of a stronger option that’s more meta, i’ve…created an alt to mess around on?

I apparently understand the game far better than others who rely on little more than cries of ‘bias’ to support their statements, because you know, I can actually quote mechanics and provide legitimate examples?

The only reason I even bother replying to these threads is on the off chance that Blizzard bother to read them, so that they can potentially garner another perspective regarding certain classes, instead of the mongoloid whining of people that clearly either pay for rating or jump on other fotm classes themselves.

Thats literally what you said, also you decided to go play sp the second it became broken, cmon man. We’re not stupid.

It is what it is, though. Pop off, screaming into the abyss.

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Dhs have an immunity when casting metamorphis for example. They have completely broken abilities like fodder to the flame which make plays around CC such as blind, sheep, sap, incap completely unviable, including the insane 25% heal. One of the shortest defensives in the game (blur). “Infinite mobility”. Your aoe / passive dmg is higher than most people active dmg. 20 yd incap on 45 sec cd, aoe stun, 20 yd stun on 30 sec cd. netherwalk

Regarding the root, you have reverse magic which is a 1min cd to remove all harmful magical effects.

Overall: you have more utility than a warrior, more damage and you claim that your uptime is lower (which it might be) but it is still higher than most classes.

Umm although it is when you refuse to acknowledge the broken state of dh right now?

:rofl: dhs are fine but the reason you cannot reach 1800 is because you are being dominated in 2v2 by a broken class and has nothing to do with a skill issue anymore?

Are you talking about sub rogues? The 2.59% of sub rogues in 2v2 gatekept you from reaching 1800?

Well you can present as many mechanical facts as you want, you are still stating a subjective opinion based on those facts. While the majority of the playerbase, based on the same facts, claim that dhs are indeed too strong at the moment and need nerfs.

We aren’t crying about bias. I assume you have never been told no in your life since whenever someone disagrees with you they are crying. You are simply wrong when you are saying other classes need more tuning. At its current state dhs are ruining the game and create an unfair meta. (Same as with assa, demo, warrior).

To give you a chance to explain yourself. How does a comp with no roots counter a dh going berserk all game? You have short cd on your cc, most definitely higher damage and survivability (esp if you play with evoker). So please enlighten us what is to be done?