The Hunt should be pruned from Demon Hunters

Is Veldrinvloss the DH who used to troll forums, claiming that DH was so bad while playing a mastery build? What was that guys name again?

Haha the almighty anoraaz :smiley: Nah he is playing arcane mage right now.

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I’m more concerned about throw glaive doing what it does (meaning the absurd amount of modifiers they can have built in into that single ability alone), and the stupidity soulrend is.

First of all, outright remove soulrend. It’s as brainless as it gets.

Secondly, DH deserves no snares for the retarded mobility they have, so remove the throw glaive snare

Thirdly, outright either remove their leech, or fodder of the flame (I’d like the latter) to tone down their mindless survability

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I think the hunt should either get a damage nerf or the cd starts on casting the ability. So if you want to use it, commit to it.

You’re referring to the split second I-Frame present during Metamorphasis activation…when you press a 3 minute cooldown? That’s hardly the same as the abilities I listed in my example, which are on much shorter cooldowns and have actual durations longer than .5 seconds.

Fodder to the Flame is a completely random proc that -sometimes- might luckily get you out of a blind/sheep/sap, but seldom is that fortuitous, because if you’re already in said CC, then you’re not attacking to generate said random proc.

I’m not sure why you rattled off a list of crowd control that DH possess, when my example of another melee specifically focused on their ability to escape roots/snares and maintain uptime. I could have easily listed the numerous ways Rogue can control an opponent as well, which would again be missing the point.

Warrior has a lot of utility as well, from intervene, to disarm, to spell reflect and commanding shout/fear. You’d have to be more specific here.

The damage of a warrior is also often comparable, outside of cleave situations as well.

People can literally die inside a single Spear of Bastion activation.

There’s a difference between people blindly crying something is ‘broken’, and mechanical reality, where I asserted yes, Demon Hunter is strong, but other classes need tuning first, as their abilities are more overtuned currently. (EG-Rogue).

That statement was in relation to Shadowlands, where Demon Hunter were actually off-meta until the few weeks of Prepatch actually. Rogues, by contrast, were indeed extremely overtuned and a direct counter. (Just look at how the AWC was dominated by RMP).

I agree the general perception amongst the ‘general playerbase’ at the moment is that Demon Hunters are too strong, I have actually pointed out the nuanced changes that DH require (namely to several talents that Death Sweep keys off).

As i’ve stated in a previous reply, the reason I got involved in this thread (and others like this) is to highlight to Blizzard that mechanically Demon Hunters arn’t as overtuned in certain areas as other classes/specs are currently, and so knee-jerk community cries of ‘just prune the Hunt’ are not an accurate reflection of what actually needs to change.

Each counter is class specific, and almost every comp does have some form of root/snare, but for the sake of argument - you employ other tools.

An example of this would be stuns, incapacitate effects, hell even pillar kiting, as Felrush requires straight lines and can’t bug round corners like charge can.

To reiterate an earlier point, Demon Hunters can press zero buttons during a stun or incap, so you simply 1. Cross CC and actually control the DH and 2. Actually create distance and utilize the architecture of the arena properly via pillars.

Honestly, the way people complain, they act like Demon Hunters have 100% win rate in every match, when the reality is, they can be countered (quite easily by some classes even), and have less overtuned burst damage than chief offenders such as Rogues, Windwalker Monks, etc etc.

Warcrimes this, can’t eat the drywall that.

Microwaving mice is wrong, they said.

Your DH which is an S tier class is 1.6 cr with a 50% win rate from 200+ games. I’ve barely played and I’m 200 cr higher than you as an SP IN 2S with half the games and playing with Rogues in greens. Sit this one out buddy.

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Please enlighten me how rogues’ abilities are overtuned at the moment. Sub rogue which took a heavy nerf due to a) damage b) the overall cc reduction everyone has now with 2x trinket?

As I said, assa rogue damage + healing reduction is not okay and it should be nerfed but overall assa rogues are in a worse spot due to dhs which can also be represented in numbers (almost half as many from 2v2 to 3v3 while dh numbers only drop with 2%) and in rbgs dhs are even more ridiculous having a 22% participation (which would suggest they are very strong / overtuned / broken).

Same goes for rogues? Just cc rogue and healer and kill? You have ranged stun and incap what is so hard for you to push beyond 1800? :slight_smile:

Nah, dhs have too much damage drom dots / aoe / whatever. You don’t even need “burst” damage because your “normal” damage is high enough :rofl:

Dhs should be nerfed 100% and if you disagree you are delusional.

So you’re riding an overtuned Rogue class in 2v2, then claiming you’re superior somehow. Nice comeback friend.

Unlike you i’m not try-harding 2’s and just playing with a RL friend, who’s more PVE focused than anything.

Sadly people like you always get sweaty about season stats though, and are incapable of refuting logical points with proper counter-arguments.

Head back to paying for arena wins and leave actual debate to people who can throw more than two sentences together.

I assume he is talking about sub / sp? If you honestly call that “an easy way” then you should probably play and learn way more before you come on the forums lecturing others.

…You literally counter your own point?

Rogues are overtuned because, for example:

I don’t profess to have an indepth knowledge of rogues, so can provide less mechanical examples than I could for say warrior, but I imagine things like Sub having access to too many resets, such as vanish x2; coupled with shadowstep and duel are making them oppressive, along with the excessive damage of Assassination and overtuned healing reduction.

I’m not sure why you keep harping on about ‘it being hard for me to push beyond 1800’, when that statement was in relation to 1. a different expansion and 2. an accurate example of how Rogues could kill someone within a single stun in Shadowlands.

Fast forwards to Dragonflight and guess what, they can still kill inside a single stun, because their damage is hilariously overtuned, coupled with excessive healing reduction tools.

Actually I pointed out that I agreed their sustained damage did need tuning and even highlighted the talents that should be looked at.

My point about burst stands because, as mentioned, other classes have far more than DH and therefore need it tuned down to acceptable levels.

You don’t have “in-depth knowledge” but you have enough knowledge to properly tell that they are more overtuned than dhs and therefore need to be nerfed first?

Sure we can go in and talk about sub rogues but that wont really help prove my point.

You talk about how dhs “aren’t the ones who should be tuned first” when in reality they are the top-tier class at the moment. You talk about assa damage while in most cases dh will outdamage an assa rogue on similar skill level. ESPECIALLY in bgs or larger aoe fights. Hence why people are calling you biased.

This is to me, the biggest example that someone doesnt understand the game. “They kill me in one stun so they are broken”. What cds did they use and which cds did you use? They did not simply oneshot you in a stun alone without cds.

My suggestion is still, go play some games, reach some ratings and learn more about the game before you come here and try to lecture 3k (not trying to rating shame you just seem to lack the games played) people on how your class is “actually really balanced”.

Not sure if Sub SP with a Sub Rogue in literal full crafted gear is ‘overtuned’, but sure buddy.

Well, I am. I factually am. The only thing you have more than me in is games played and you are still much lower.

You don’t have to try hard in 2s as a DH to get anything done. You also don’t have to try hard as an SP to get a better win rate than 38% at 1100 rating from 135 games.

And? Why do people always blame their RL friend for being so bad? :rofl:

You said I’m not playing the season, which is factually incorrect. I’ve been playing the season and although I have played less rated arena than you I have already played it at a higher level than you. Consider yourself refuted and educated.

My point was more that Rogue burst damage (and healing reduction) is far more overtuned than Demon Hunters overall at the moment, as provable by any combat log. End of game ‘overall damage’ and elements like battlegrounds or ‘larger aoe fights’ are irrelevant, because then you need to factor in external conditions such as enemies stacking together and battleground buffs (not that PVP is balanced around BG’s anyway, so it’s kind of a weird example to bring up).

Demonology Warlocks frequently top ‘battleground damage’ charts as well, yet I wouldn’t say their burst is overtuned, so much as their sustained damage is so high it’s overwhelming to heal through often.

People are calling me biased because they are misunderstanding my argument and just assuming ‘lolz DH player, must be lying’.

I keep reiterating that DH sustained damage is too high and that certain talents which modify Deathsweep need looking at, rather than capstone talents like the Hunt/Essence Break.

The reason i’m stating that other classes need to be tuned first though is that some of them have one shots/such high damage that they’re ending games far more quickly than a DH grinding someone down through dampening. The difference here is there is far more counterplay to DH damage than the aforementioned oneshots/Rogue ridiculous healing reduction stacks.

This section is also irrelevant, as we all know the cooldown of Rogue’s ‘go’s’/burst windows is shorter than 90% of a classes defensive cooldowns/PVP trinket, so the point is obviously more ‘no class should be able to kill another 1v1 inside the space of a single stun’.

My suggestion is, as previously stated, actually read and comprehend the arguments that are being presented before throwing around boasts about rating; when clearly you can’t understand simple mechanical differences between how toxic the one shot level damage of Rogues and other classes are, and my suppositions that Demon Hunter need to be tuned due to their sustained damage, which is far less game-breaking than the out of control burst currently sneaking through the Meta beneath the shroud of ‘omg DH OP, nerf pls’.

And this is why you are being biased / not understand the game / state very subjective opinions. You have the hunt which is on a 1.5min cd while assa rogues have the 2min cd for the “burst” I assume you are talking about? Outside this burst dh will 100% have a higher sustain damage and survivability. I would even argue that some of the utility dh has is better compared to assa (while sub outshines both in utility but lacks pure sustain damage).

What you think / say isn’t relevant.

That is the thing though, you barely need dampening and your damage is too high out of burst which is what people are complaining about. You talk about rogue bursts but then when you sit in a dh stun (4 sec) and drop from 80% to 20% I think you are being biased again.

Mate, I am trying to explain things nicely / in an easy manner for you but you refuse to listen or perhaps you cannot understand it.

If we take the shadowlands scenario of people not understanding how to counter sepsis. You and your partner both have a trinket, if the rogue stuns you and your partner is CCed you have two options, either you commit or your partner commits something. If you both commit then you somehow have to delay the second sepsis (coming in 1.5min) but in reality you should not both commit to that.

You have to trade cds for cds, a rogue will not kill you magically with no cds. If people trinket the first stun just to be offensive and the rogue did not use anything, of course you can die in a bomb + stun after that. As it should be.

Yeah man, you are being way too rude to have a normal discussion with. You are ignoring very obvious facts while tunneling on your own subjective ideas. You saw a R1 player get oneshot by a dh and yet “dhs dont have enough burst”. The rating “boast” is as I told you, I am not trying to be toxic I just don’t think you have enough experience to speak on the matter (my personal opinion).

Dhs should be nerfed before or together with assa, demo and evoker.

theres a huge diffrence in healer or specific rdruid skillcap and dh xD No even closely comparable

Anoraaz? Nah, this guy is Nija, though he has done some ‘trolling’ of his own I’m pretty sure. Unfortunately for him he forgot to/doesn’t know how to hide his characters on Check-PvP so we know he’s an established clown.

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sweatingly checking stats on my healer xD

You don’t have an ego, so you have no need to worry about your stats :slight_smile:

the Naze of demon hunters

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