Why not?
- Nobody likes group content being broken up by cinematics.
- We can’t hear the cinematic over our friends’ voices and we have to tell them all to be quiet.
- Nobody wants to see the same story beat and then having to skip it every week.
- When the content is no longer current it is impossible to experience the full story again as there are no groups who do it anymore.
- People who don’t want to raid become forced to do so in order to experience a coherent story
This problem just keeps coming up over and over. The most recent example is now people are asking to experience old stories due to the new levelling system in Shadowlands. They want to go to Argus, for instance.
How do we get to Argus? Well, we go into Tomb of Sargeras. That’s where it happens. And now people want to level in Legion, and we just sliced out half the zones because there is no way we can tell the story of people getting up there in the first place.
And I am not amused about that. Argus was an incredible adventure and players who return deserve a chance to experience it as part of a coherent story, and they can’t do that properly without Blizzard having to completely overhaul an entire raid dungeon to become a 5-man dungeon of low difficulty.
The story of Azeroth is the story of its players and NPC’s and the world itself. It’s not linear and it’s not the same for every player. Stop giving out singular titles to every single player and pretending we’re all playing our own separate little universe where we’re all incredibly special.
This is an MMORPG, and we’ve all got our own, distinct part to play on Azeroth. The stories told are more than the stories Blizzard tells, and the stories Blizzard do want to tell and need everyone to experience must be accessible to every player who likes the core of MMO’s: Being in the open world and interacting with players.
Back in the day we called the design Blizzard’ve committed to “Raid or die”, and it was generally looked down upon as a design system.
But instead of listening to these people saying they don’t want to raid, Blizzard instead doubled down and decided that they did want to raid, they just didn’t want to find people to do it with, and implemented LFR to fix it.
It isn’t fixed. Some people just don’t want to raid. And I’m not one of those people, but I get frustrated because of point 1-4 anyway, and objectively we’ve got a lot of problems on our hands because Blizzard keep doing this. So Blizzard, please? Stop it.
Raids should obviously have a story and a location and a reason for existing, but they should not form unmissable story beats without which the game stops making sense.