The "Mortal Strike effect" is an outdated mechanic

At least, it being passive and permanent is.
Such a potent effect shouldn’t be attached to a poison you apply on auto attacks, nor to one of your main rotational abilities such as Mortal Strike or Rising Sun Kick.

It should be attached to a ~1 minute CD attack, used at key moments to try and end the game.
It makes no sense to both have high dampening that ramps up super quickly + a passive, permanent mortal strike effect.

And you’re wondering why healers aren’t queuing. Could it possibly be because the game neuters them by design, and makes them feel weaker and more useless as the game goes on?

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No thank you, I don’t want dampening games.

If I played a healer, I’d prefer to win or lose in 2-3 minutes, instead of playing for 10-15 minutes until somebody is OOM and lose then, only to have wasted all that time.

Also, there is an MS effect not only against you as a healer, but against the enemy healer as well. So you both heal for 25% less. It’s not like you are targeted specifically. They could remove mortal strike effects and increase damage across the board and it would be the same as now. Or if they remove MS effects but don’t increase damage across the board, we’re back in BFA 15min dampening and nobody would want that again.

I like MS effects. They are flavorful. Some specs don’t have them (enhance, ret), but have tons of team utility instead.

If DPS specs had a 1min CD that applies MS for 5-6 sec, it would be macroed to their “burst” button, and this is where people pop CDs/immunities anyway. So that 1min MS effect would change nothing. MS effects are good namely because they create constant pressure outside of CDs.

2 Likes

And neither of us are enjoying it. And so, we stop queuing.

How have your Solo Shuffle queue times been lately?

So Rogue poison is fine?
MS atleast has CD.
Not that im bothered by either.

You are forgetting that mana management is one of the main skill a healer needs to possess to be considered good.

The CD can be reset, so, not really.

I don’t really like this option tbh. As I see it MS effects should be part of the kit of specs who apply constant damage, while “bursters” shouldn’t have it. Rn tho it’s not like this. You have MM hunters with MS effect, but BM hunters as well. Sub rog and Outlaw have the same MS effect. It makes no sense.
I would add MS effects to tanks and a selected few specs who do mid constant damage, and remove it from big pumpers.

4 Likes

What a fried take

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Ultimately, it’s a matter of balance, MS effects are just a tool. With or without them, it’s the question of how strong healing is compared to damage.

How many minutes should a 3v3 game between teams composed of 1 healer and 2 DPS last?

Do we want 2-3 min games? Add fast dampening and 25%MS effect (solo shuffle tuning)
Do we want 4-5 min games? Add slow dampening and 25%MS effect (3v3 tuning)
Do we want 8-10 min games? Add slow dampening and no/weak MS effect

So if that’s what you would prefer personally, fair enough. You will be able to heal damage more easily, but so will the enemy healer. But most people, healers or not, don’t want 10 minute arena games.

No, I mentioned it as well. Why are you saying this?

Longer than the time spent queuing for it.

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Flavorful? They are autobuild into your rotation cus the normal Joe dps cant remember more than 4 button rotation.

I bet you put ketchup on everything.

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They should just remove healers, turn every healer into a support spec, and rebalance it in a way that makes it playable for warriors too without having a healer taking care of me as much.

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40 seconds sounds good for me.

I seriously don’t understand what anyone, including Blizzard, is talking about with this “1st support spec” nonsense.

Too accurate.

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How can you make healing engaging and fun without either forcing healers to do damage, or making healing checks extreme?

It’s impossible I believe. Imagine every single support champion in league of legends was Soraka. Actually, most of their supports work like augmentation evoker lol. I think healers should just be changed into support and pure healing should be a support playstyle option as an alternative to a dps-oriented support style option.

This would mean then for example to make discipline a damage support style and holy for example a healing support style with more survivability. The role as a whole would be “support” though, and not healer anymore. I think this will fix queues and make the game better.

Will be rough to balance, but it’s more important that the game is fun rather than fair.

A smart way one could approach balancing this would be to also make DPS specs vary more in terms of survivability and damage. This means that you would combine more squishy dps with a healing support spec, and more sturdy dps with a damage support spec and so on, so combined the overall dps and survivability stays roughly the same with both combinations.

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Isn’t that about what we have now?
Disc is a 1/2dps with bunch of support buffs, while holy is healing turret.

Shame they looted disc’s PowerInfusion and holy seems to have a bunch of passive dmg now.

There’s so many who are done with this ‘’ No thank you, I don’t want dampening games. ‘’ You as a dps don’t have to care about anything, you just do damage and that’s your role. Healers are a role you know, we get a flat nerf when gates open.

Kind of, but I would like them to double down on this theme I suggested and really make healing just a playstyle variant of support rather than healing being the third role, but I can also understand that the game is old, and maybe they don’t wanna innovate their game too much

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I think the main reason for that is because Blizzard treats healers as 2nd class citizens. Warris get a last minute patch after asking for buffs meanwhile the MMR for healers is a complete disaster in Shuffle (like dps is also deflated but for healers it’s even worse). This is an issue for months now but it seems like that these brainlets don’t even have it on their radar.
That’s probably the main issue and also that Shuffle is a really awful game mode, there are only 7 healers and the balance is terrible. Disc and resto druid are flat out troll picks compared to pala (and even to some extend against mw and hpriest). They could just make the ranking % based on the spec which you’re playing (like the 1000th Disc in the ladder has the same rating as the 1000th Pala in the ladder) I think. And add a decay for inactive chars above 1800.

you need someone taking care of you aslong you play warrior, but I see you are smart one and I like you sir

as soon as they introduce the ideas you provided the forums are filled with specs and classes that are bad without heals, crying. i already witness this everytime i mention possibility of double dps anywhere, people shout “no way my class need heals”

they wanted to mimic shuffle to 3v3 and is now forced to us as default as this 3v3 type format with heals and the shuffle setting clearly are not working for the heals so here we are 60min ques for placement game ratings

1 Like