It’s not healing itself. I’ve been trying to say this multiple times.
- Healer balance literally just requires Holy Paladin to receive actual nerfs
- Healers don’t want to queue Solo shuffle because they are healing bad DPS players or facing a Holy Paladin
- For Solo Shuffle, healer MMR/CR gains are awful because they keep putting 2 healers with a big MMR gap between them. You go 4-2? Too bad, you get nothing, coz the guy you just 4-2 is 100 mmr lower than you.
Logically speaking, getting low to no rewards for beating lower-rated players than you makes sense (I guess this is Blizzard’s logic) but it DOES NOT make sense to consistently face lower rated enemy healers instead of people at your own rating. This is likely due to the shortage, which feeds in itself to create this problem as a bonus. A vicious never-ending cycle.
So yes, what healers need right now is for Holy Paladin to get gutted really good.
Mortal Strike effects have been in the game for forever. And even they are not enough to get some players killed.
There was a conversation between Lontar and Whazz a few days ago, where Whazz was complaining that healing should get NERFED because games are too long. I didn’t agree personally, but I don’t agree with these threads about overbuffing healers either.
Because the reality is, there are too many variables in arena PvP. Whazz is not having fun on the ladder playing 10 minute games because all players play good in keeping eachother alive, and neither are the low rated Solo Shuffle players who die in the opener because they don’t know how to play properly and neither do their teammates.
Nerfing Holy Paladin properly will solve a lot of the issues currently because people are rerolling the spec left and right because it is insanely strong and easy to play. I have multiple healer main friends who rerolled because nobody would invite them on their main class…
I myself lost my last Solo Shuffle as Hpriest 1-5 to a Holy paladin and since he was lower rated I lost a loot of MMR dropping from like 2350 mmr to like 2270 or something, I even outhealed him every round, didn’t tank a lot of CC or get kicked or anything. I just can’t keep people alive as long as he can. If it was a Shaman, a Mistweaver, a Resto Druid, it would go very differently.