Good argument
Yes
/10char
Good argument
Yes
/10char
You are entitled to your opinion but in practice the questions I’ve been answering in game/forums or the questions you can see Grainne answering on the forums are not CE/Glad requirements by any stretch. They want help and guidance. Incidentally I answer as many questions to CE players as I do new/returning players.
So I think we’ll just agree to disagree. I don’t think such far fetched requirements are necessary for new players to be able to get help.
And what a degree (a bad one to) have to do to teach how to play this game.
Mentors should be the best players pve/pvp wise period
Then what exactly can they teach other players can’t?
On the original thread of this subject there was very important point brought up that should be part of this discussion as well:
What is the target group of Guides?
Are the guides ment for actually new players, who just made their first character and have just entered Azeroth, starting to level their characters and explore the world? The ones who need to know everything starting from how to move, where to go, what to do, how to find and so on? Or are guides ment for players who have reached max level and want to dive into end game content? Because first ones need very different kind of mentors than second ones (one might also wonder if second ones are any more counted as “new players” but just as “new to end game content players”).
Second thing that everyone should be pondering on is how are current requirements guaranteeing that people who mentor new ones have right kind of mindset, patience, empathy and understanding to guide a new player?
Oppose to what classic gnomelady there assumes, not everyone who is good about something is also good in teaching that same thing. Some are, but some are not. Whether it is about knowledge of the open world, pet battles, mythic runs or pvp finesse you also need to have skills to move your talent onward in a fruitful way.
A collective of voices are often more effective than a solitary one.
I understand the point you’re trying to make but sadly quite a number of the “best players” are very elitist and selfish. I’d rather someone who understands and appreciates mistakes rather than berates me to “get gud or gtfo” because the system will definitely attract some trolls.
An interesting question. I’d be interested in knowing if there’s a duration you’re considered “new” for and how that would be measured. Otherwise you’ll end up with it becoming larger and larger to the point its overwhelming for new people.
This is very good point. In what point “new player” stops being new in the system and drops out from “new player channel”. Knowing that point we would also know what is the target group.
Personally i think there should be separate Guides for “totally new and leveling” and “end game coaching and support”.
Considering your account have to be in good standing and you volunteer to be a mentor I kinda doubt it.
I think with new patches people will probably dip in and out, also returning players etc.
Oh and such people would be actually 3rd potential target group. Who need to catch up but know the basics.
I’d say mostly players who haven’t played for a very long time or just got to max level. You probably don’t need a lot of help when you are leveling, because most of it is straightforward. Some might have questions about some quests, but once they learn about Wowhead, I assume they start looking there. End-game content can be quite overwhelming because there is no in-game tutorial telling you what the difference is between a normal/heroic Dungeon and a M+ Dungeon, what kind of rewards rated PvP gives and how you get them, etc. After you reach max level, there’s no quest to guide you through it anymore, and the obvious question is “what next?”.
They don’t guarantee it, but I doubt any set of requirements will. The alternative is manually approving applications to become a mentor/guide, but I am pretty sure no one at Blizzard is going to have time to do that. They aren’t going to put it in the hands of the players either, because they would want to control it.
I personally think there shouldn’t be any requirements, except that you should have a max level character. Instead of requirements, players should be able to choose what they can help in, e.g. Dungeons, Raids, PvP, their respective class, questing, lore and RP. Every choice should state what is expected of them to know, e.g.
And depending on the choices, someone gets put in a chat channel or community or something like that which is about that topic. If you’re specific, people can find out themself what they know enough about and don’t need to help anyone with content they’re not interested in or can’t help with. And if you want actual formal requirements, they can be based on what someone wants to help with.
How to play at their level.
It seems like, the mentors they want are lovers of mindless grinding of tedious world quests. lol
And what kind of questions do you expect new players are going to ask?
I honestly don’t think Shufu understand the kind of questions newcomers ask.
It’s more like how things work, where to go, explaining the basics.
Rotation is a very minor part of that. Most of your rotation doesn’t really come into play until end game. You don’t even have the abilities needed. Not to mention levelling builds often vary from end game builds.
Everykind of question from “where I should go next to reach level 34” to “can you help me to set elvui” and the other in between,
and the best can do it better than us
Indeed. The CE would say “boost that char”. Indeed way more efficient. Or maybe ask the altoholic with no interest in raiding/pvp/M+.
It’s a bit like expecting to go to the Customer Service desk in Tesco’s and demanding to speak to the Store Manager to ask where the Potatoes are in the store.
Although I do wonder if they are just trolling at this point.
What about no? I’ve been playing since WOTLK although this account has been created in 2020.
Imagine using a date when you started playing, enough people quit and came back on a new account. I’d say they need to implement a couple new achievements so one can prove if he can be a mentor.
There is no doubt about that, assuming that they can properly explain their answers to new players.
But here is the thing we are trying to say, you don’t need the best. You don’t need a full professor to explain the present simple to a bunch of 12-yo’s either. If a new player would approach me and ask “I got to level 120, what now?”, I can answer it perfectly fine without having to rely on skills only cutting edge players have.
Would it be better if a much more knowledgeable player who has seen it all and done it all was asked that question instead of me? Sure, but there are only very few of them and most of them are spending their time playing the game. If you want mentors or guides, you need to set the bar lower than that.