The only reason why I switched to FFXIV is because wow doesnt feel respectful towards my time

I didn’t enjoy the hours I spent playing FFXIV not because of the story, I didn’t enjoy it because of the extremely tedious (imo) gameplay I was presented with, and I don’t want to spend two full time work weeks on playing a game I don’t enjoy until the game may(!) finally become enjoyable.

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I actually liked the early/mid gameplay of FFXIV but I get it’s not for everyone. The first levels being a cute lil sprout conjurer in Gridania is a cherished memory.

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Speaking for myself when I first started I did so as…I think a paladin, and once I could unlock other options I branched out a bit to try out some others - monk and white mage, the latter of which I ended up sticking with, up until I unlocked Samurai, at which point I ended up split levelling between WHM and SAM because I wanted a healer and a damage class.

That’s another little thing though - because WoW’s “1 class per character” you get 99% of content on your main, and chances are you’ll only look to branch out to other classes specifically for gameplay/transmog once you’ve reached a milestone you like (max level, usually)

14 thrusts reminders of other jobs at you on the regular - every time you open up your job list on your character sheet, and as quests on the map when you’re once again back in a capital. It’s reminders urge you to slow down, and try something else out, and maybe see their class stories.

Which isn’t a bad thing, necessarily. Generally the job quests are pretty neat.

But it does mean the game is soft-advising you to stay in the lower level ‘bracket’ for longer, instead of powering through the MSQ, which can feed back into the “it takes forever for the game to get fun”. While you certainly push the buttons you choose, if the game says “hey, maybe you should push theses ones”…can’t really blame players for doing so.

(and while I’ve not touched Dawntrail or the latter half of Endwalker, I did max level every job, inc. blue mage, so I do feel like I took my lower level licks \o/)

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Replies like these are kinda why I worded myself as I did - I like reading these, it helps me look more critically at things I like to read how differently others see said thing.

…I remain a huge sucker for XIV as much as I am for WoW, granted, but still.

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I am not Endwalker’s biggest fan.

I did get every battle class to max though.

In fact, I got to finish off Endwalker before I can start Dawntrail (I’m in endgame)

Also the ARR experience, especially The Wall is still naff.

I also did it both before and after the rework to see the differences.

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levelling roulette doesnt always help with that either when your at a high level then you suddenly find yourself in Satsasha, Stone Vigil etc. For some classes even thats half their kit gone.

As an example I just ran Stone Vigil as a pictomancer and just pressing 1, 1, 1, 1, 1,1,1 on repeat with a 2 and a 3 every minute is…not great.

(it is a really fun job at higher levels though and its funny af to me that rn it seems like one of the highest damage dps. i simply paint over ur dps meter and write my name in no.1)

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Well, this is the forum of a WoW RP server.

I would assume by far the majority of people’s main focus here is actual RP.

I mean just look at pretty much all the other threads posted in this forum.

Ought to tell you a thing or two…

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And yet if you read the context of the OP you would easily see that is not the main thing.

Also technically, the forums are just server related, that we, as a community chose to prioritise RP is a different matter.

I can read thank you very much, but my point still stands. Good evening sir

And as far as I can tell OP doesn’t belong to this server, or contributes to anything remotely server related.

I agree on the latter half, like I said in my original reply to you, you can’t compare the two games 1:1.

As for the former, some people alt post to avoid the infamous AD drama and stigma for posting unpopular opinions. We do not know if OP is an AD player or not.
That is also to say, I doubt it as well due to how the forums work, but eh, we can’t be 100% sure on it.

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Raided 25 man (back when it was the hard mode) and retired from “hardcore” raiding in Rage of the Firelands.
I stopped doing specifically guild associated raiding after Siege of Orgrimmar, weird little attempt at ‘gotcha’ but you do you.

FFXIV mechanically designs fights better yes, because they do not build them around addons, which was one of my main peeves for raiding in WoW as time progressed. The first major flag (for me) was how insane Blizzard designed Valiona and Theralion on HC mode and how obviously they built the encounter around people using addons. But then again Cataclysm was the start of the rot if you ask me.
Mists of Pandaria took a swerve down the ‘maybe it was a bad expansion’ before we took a hard dive into Orclords of Orcnor and ever since then raiding in general has been a complete waste of time if you ask me.

Yes but not really, each class in FF14 has a greater sense of self while in WoW it’s homogeneity pushed to 11. There really isn’t any feeling of difference between a lot of melee specs and even in ranged classes the main difference is visual, not mechanical.

Nowhere is this more evident than with how Death Knight was turned into “Warrior but no shield” away from how cool they played in WoTLK and the general decay of identity for everything perhaps outside of dagger rogue (but even then weapon speed was normalised).

Demon Hunter plays as rogue (or bear druid) but with a fixed CD that turns you into a demon. Evoker is just mage and shaman rolled into a hodgepodge mess.

Meanwhile I’m flying around the screen on my Viper class in FF14, rapid attacks flexibly able to move between aoe and single target and with stunning visuals that mark if very differently to its ‘brother’ class in Ninja.

Until I see you post on a character I can actually validate these claims with I will be skeptical, mind you I’ve seen plenty of “Well I did X!!” in the past and it turned out to be someone who hasn’t even touched LFR. But if you have then you would know that one persons mistake in WoW can have as much impact as in other games.

We can safely agree on that, addon reliance is an issue as most people don’t actually learn the fight but just look at what addon tells you.

Not even close to the begining of the rot, I’d say it more started around DS or some FL bosses (Alysrazor and spider lady come to mind)

Different things for different people, MoP had both good PvE and PvP and so did WoD, though WoD lacked in overall content.
Mythic HFC being the bane of introducing WAs as mandatory addons being a big problem for modern WoW’s design philosophy for one.

I will absolutely agree that FF has more class identity than WoW has ever had, but the combat is still dreadfull as it’s still reliant on archeic systems implemented a decade ago and they can’t get rid off due to the console players and the unfair advantage it would give PC players (and we know JP is predominantly console with 0 ping issues).

Doesn’t help that whenever blizzard does chose to redesign a class or spec they remove what identity it’s had in the past.

I would still say the way blizzard handles combat is superior to how FF is, encounter design not included as blizzard has always had issues in that regard and with how every fight is now meant with WeakAura in mind (should’ve been banned and they’ve admitted to it as well) is a pox.

But it all boils down to being unable to once again do a 1:1 comparison as the devs do have very differnet philosophies when making their games. And frankly the average FF player makes the average WoW player look like a master at their game, but that’s my view on things.

It’s 2024 im not doing the “post on ur main” song and dance, I literally do not have to prove anything other than you’re wrong to assume.

I never said it didn’t, it’s just from my experience its more disproportionate in WoW. Obviously it varies encounter to encounter, and not to say it’s not present in FF14 - Alexander savage was a very special time in the game and largely dictated how future savage raiding was done going forwards in retrospect.

Exactly, big bright lights and sounds chime in, pavlovian response, it’s not learning it. As someone who’s brief experience with DBM in Ulduar and ToTC was my brain getting melted with too many sensory overloading beeps and sirens (which many years later looking back was probably the first sign of my ASD diagnosis), HELLO JARAXXUS, I’ve never liked the idea of these kinds of addons. It’s turned WoW’s raiding player base into a zero attention span bunch of dopamine addicted clods.

Same expansion, different point. I don’t want to sound like a doomer and say it began with the Gunship Battle in ICC but… Blizzard certainly saw that people were eating the slop in Cataclysm and took us for a ride.

Very much so, I was hopeful that after Cataclysm it was a sign for the better. How wrong we were. WoD’s problem yes was the lack of overall content. Though by then I was well and truly out of the way of organised raiding. I did BRF purely because I wanted Blackhand’s Hammer and I never bothered with HFC after I got my moose.

Despite the claims they no longer use the spaghetti 1.0 code, you can still see its legacy in action. Hot take but I think divorcing console players from PC players on FF14 is basically mandatory at this point. While Viper is fun you can see it’s designed to be played on a controller, and increasingly all the classes are being geared to that.

SE won’t do anything unless the JP community cries about it, which they aren’t going to do. Hell, they’ve had game breaking exploits in the game for months on end that never got fixed until someone in the JP community pointed it out. There’s a lot of other problems the game has - inventory, glamour, housing so don’t think I’m all in on the Holy Order of Saint Yoshi P.

Oh i agree. It doesn’t help you can’t even suggest to someone to perform their role without it being classed as ‘harassment’. Imagine doing a duty and your tank just doesn’t turn their enmity generator on. At all.
You’d think “hm isn’t this griefing?” but no, complaining about it - that’s griefing.

No proof no dice, it’s an old song and dance and thus I take all your statements with a heavy grain of salt. Wether you like it or not is a different discussion.

Of course it’s disproportionate, 10 is still more than 8 nevermind 20-25 players.
I’ve heard the tales of Gordias Savage, but having not played then I can’t speak on it.

The only thing I can say about savage is people need to get good and TOP dev is a terrible encounter designer (p10s my beloved voice but behated fight).

Ironically as a fellow ASD, I ended up learning the fight to the point DBM and BigWigs are just static noise even now. See fight, learn pattern do it. Not hard and yet people fail.

Those same people get upset if you point it out about blindly following bossmods or how they’re not mandatory.

Gunship aka lootship if memory serves, I was glad to see how the tables had turned on that in DS. Cata had some good difficulty, shame it got nerfed so hard due to peoples incompetence and inability to CC trash mobs :pensive: (and now look at M+ ohohoh)

BRF stands to me as probably peak design, my guild never did clear CE (they were stuck on furnace) but we went back to farm mounts and can safely say even in HFC gear you had to do most mechs still. Absolute top tier raid.
HFC was good, Mythic more so as it had a nice difficulty curve but unfortunately you pretty much had to use WeakAura for the laser mechanic on Archimonde Mythic.

Both HFC and BRF were solid raids and I still mourn the lost raid tier and overall lost content of WoD.

Can’t speak for Viper but can see it happening on both BRD and DRG, they really do need to divorce it so we can have a better functioning game + get some cloud servers so login isn’t constantly routed to JP and then the physical server location + ping improvements I beg.

FFXIV needs to listen to the other regions, while Yoshi-P is trying he’s still one guy vs the rest of the dev team who don’t listen elsewhere or ignores the non-JP playerbase.
Housing needs to implement BDTH as I don’t have to go through 165463584 glitches to put something on a floating piece of floor etc.

They have said they want to do something similar to transmog in WoW, but can’t due to limitations and 1.0 code, maybe one day.

To quote myself on issues in Tower at Paradigms Breach earlier “I don’t want to say what the issue is as I don’t want to eat a ban”. The average FF player needs to look around to see the mechs.

Which is equally the games fault (though improving slowly) for not teaching that proper and the playerbase being nice in a very… toxic way. There’s not much else to do and egotripping burger king crowns don’t help as they rarely actually know how to play in the first place :roll_eyes:

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Come Nerevar, Come friend or traitor come

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