The only reason why I switched to FFXIV is because wow doesnt feel respectful towards my time

There are specific encounters with these parts to them but the overall FF14 raiding experience is you get a stack of Vuln/Doom/Damage down or other hindrance which makes the poor performance harder to maintain.
Contrast to WoW where you misplace the AoE and the whole thing is a wipe instantly.

Yeah I do feel like that the big boss fights in FF14 are a bit more forgiving with mechanics avoiding compared to WoW and some raid fights
(I have not touched current content end game raids in FF14 on the hardest mode yet due to not being done with Shadowbringer or Endwalker)

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Tell me you’ve never finished a HC(old)/Mythic raid tier in WoW without telling me you’ve never finished HC(old)/Mythic raid tier in WoW.

It all depends on the fight, I will say FFXIV is by FAR more forgiving, but there are moments particularly in the last savage tier (p10s and its bodychecks) and in Ultimates (closest we’ll get to WoWs hard content) where personal failures punish the whole group.
Mythic Raids in WoW will vary just as much, but more often than not will be punishing the whole group for one persons fail. Which frankly is worse with WoWs 10min+ standardized fight lengths (I remember the 20min pulls and wiping bc one guy messed up on Garrosh in MoP) and having to restart that, doubly so from the run time and if unlucky trash respawn.

I will say FF is a mix of both, much like shocker WoW is a mix of group and personal responsibility.

Either way encounter design in FF is better than WoWs, where combat in WoW is argueably better designed.

Based on input from people who don’t play on Argent Dawn, WoW doesn’t have any sense of community either. Any inter-connectivity is limited to one’s guild. The fact that Argent Dawn still has any sort of community at all is what draws people to this server, it’s exceptional and an anomaly and shouldn’t be thought of as an advantage as that one game has over the other.

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To be fair this varies fight to fight. Some of the savage fights in the Pandaemonium series (e.g. P1S) basically just fell over, whereas others punished you severely for messing up. (e.g. P10S).

Hard to really compare the two when you’re doing essentially 5 year old LFR content in FFXIV.

I’ve done 4 ultimates (all except DSR) and I even struggle to compare WoW raiding and FFXIV raiding, mostly because they offer different things. I’ll always prefer FFXIV raiding over WoW raiding, because 8 man raiding is just so much nicer than 20 man.

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I think saying “oh wow but the game is LONG so its unrespectful to the player time” is a really … take.

An rpg that takes 50 hours to complete is respectful of your time. An rpg that takes 50 hours to complete but you have to spend 2 hours every other time to drop some 2% drop is not respectful of your time.

Being “respectful” of your time doesn’t mean “not taking your time” but taking it in a meaningful way. If in those 500 hours (which lets be frank is an exaggeration) you learn about the world and go through a story that you enjoy it’s not “unrespectful”. If you’re not interested in the story you can also skip it and watch a 1 hour recap on youtube about it? Most of the hours are cutscene plays or dialogue, not really playing. So you can get to the endgame relatively fast.

Now what is unrespectful is making a raid like the Siege Of Ogrimmar that has 12398 bosses that you have to go through every week even if you don’t need the loot for them, just to be able to fight the final boss that you may want something from. And when that expansion passes if you’re a mount collector you have to go through the whole thing all over again and hope you’re lucky.

People spending 300 hours on final fantasy xiv MSQ (which is still more than what you actuall need to spend, and in those hours theres plenty of dungeons and trials) end up having experienced a good story, world building and overall having had a fun time.
There’s people who probably have 300 hours spent in iceCrown alone. And still dont have much to show for it. Thats disrespectful of your time.

If a game artificially inflates the time it takes (by putting low drop rates, making you go through useless bosses or locking rare mounts under reputation boxes) to get something you want to the point in which you spend hundreds of hours on (one) of those things, not having a fun time, not being social with guildies, just grinding it out and hoping for the best = > thats disrepctful.

Respectful of your time means that after youve put up some time into something you have something to show for it.

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You need to go through 600 hours of story before you can do the current expansion’s content with your friends. Either that or they ( the friends ) need to do old content they’ve already done 100 times to play with you. How is that respectful of your time?

It’s as if I could only play Shadowlands dungeons with my friend. No, I wanna play Dragonflight.

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Bye Felicia

Facts and with Blizzard making the game more furry centric it’ll just keep normal people away from the game while all the creeps take over.

And then people wonder why there are so many pedo cases in Vulpera guilds mmmmh I wonder.

I guess you haven’t seen Dawntrail’s main character then.

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you might not want to play dawntrail then.

Think you took the wrong turn their friend, the General Discussion forums are back the way you crawled out from.

Don’t come stinking up threads with whatever weird projection bait you got to cast.

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Why wouldn’t I? Quoting a great man

“Ones a job and the other is mental sickness” - Sniper from TF2

main characters an anthro catgirl and you seem to have the tolerance levels of a 4channer.

case in point

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Considering they went into a completely random RP thread and started to :poop: sling without warning, yeah, that seems apt lmao.

Ff14 character customization got breast size slider. Therefore is better game

Those damned Tauren keep ruining my non-Furry game!!!

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I’m gonna be honest, I never really understood the whole “it gets good 100 hours in” excuse / problem when it comes to XIV.
If you enjoy the story, the time investment is not a bad thing. If you do not, you have the option to cutscene skip and pretty much make your experience vaguely similar to WoW leveling. If you want story but not leveling by hand, you have boosts for that, same for the opposite, if you only want to skip the story, but not the leveling portion.
(Quick sidenote here, but I’m also one of those people who found ARR perfectly fine, and I went through it way before it was shortened some years ago. It was a huge difference from any other MMO I played by that point, and I found it fascinating.)

XIV was also pretty upfront always about being extremely heavy and focused on the story, so funnily enough, I’d say it is far LESS respectful than WoW is towards the players time in a general sense, and even then the aforementioned options have existed for a long time to bypass that perceived “lack of respect” too.

Ain’t trying to convince anybody to change their minds on it, considering I prefer when people just play what they enjoy, but that’s the way I always looked at it. If anything, seeing different perspectives on this is pretty interesting to me.

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The classes aren’t fun to play until you get to like…Stb/Shb/EW levels.

While “low level MMO class isn’t very fun or interesting” isn’t unique to FF14 by any stretch, their levelling speed is markedly ‘slower’ than WoW’s, both because of the general numbers and also just how the story is told.

End result is that a new player will spend months of :zzz: gameplay (moreso if they’re trying other jobs) compared to WoW’s days/weeks.

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I suppose that’s a fair point, yeah. I never really touched other classes until I was at the endgame with the first one I picked, and I didn’t really know what was coming so the small and growing skill repertoire never bothered me, but you’re right - someone who plays radically differently from how I did would probably experience that to some degree.

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