The option to skip leveling should be free by this point

I’m a PvP player. I have 20k gold spread across 5 characters.

Classic is completly different game rofl.

Don’t blame Chromie Time itself.

Chromie Time was a legit and excellent answer to part of the levelling problem - having umpteen expansions of content. Before Chromie Time, new players and old had to schepp a path through the expansions, doing more or less one, or parts of two zones in each. No matter how you slice it, that wasn’t great. Yeah, an experienced player could pick their favourite early zone in each of the expansions, but it led to a lot of people never seeing a lot of any expansion. Not ideal.

Chromie Time still allows that for experienced players, if they really want to do the old routes by switching expansions, but it also allows and encourages people to see one whole expansion, and follow it through, for a more coherent experience.

Levelling by dungeons is a different story, but experienced players can always change expansions.

At this stage, I’m prepared to say that the restriction on new players HAVING to start in BfA was bad. Just bad. A little less bad now that flying there doesn’t require Pathfinder, but still bad. But that wasn’t a necessary consequence of Chromie Time.

Ah, now yer talkin’. But even when the scaling works as you would expect, it’s still off, because it entirely removes any sense of progression.

Yeah. That’s not a bug. That’s Working As Intended™. And in the same way, you are never weaker in Dragonflight than when you’re 69.

Scaling tore the heart out of levelling, and out of max-level play in the world. :frowning:

But scaling wasn’t introduced with Chromie Time. It started in Legion. (7.2.5, wasn’t it?)

So I’d suggest that anyone who enjoys levelling for itself might be happier in Wrath now.

But the devs’ War on Levelling started further back again, in 5.4, with the first introduction of The Boost. Even then, we all predicted the destruction of levelling. Of course, among the forum crowd, half were all in favour of it. Except I don’t remember anyone predicting scaling, or the segmentation of professions - our imaginations didn’t go that far.

Funny, I can’t remember the early cuts to levelling. Scaling is like this big tidal wave that just washed all the rest away.

But even Chromie Time doesn’t actually require scaling. They could equally well designate zones in each of the expansions - and Vanilla zones as well - as ranging from 10 to 60, so Hellfire and Bastion both starting at 10, and Outland Shadowmoon and Revendreth both being 50-60 zones.

But scaling as they implemented it means that they have one master control knob, and they never have to re-tune mobs between expansions again. It’s a bit time-saver for them I’m sure.

Up until Legion, I’d be all against the suggestion that levelling should be skippable. Now, it’s so bad that I don’t care much. I’d prefer that they fix it, but that won’t happen while they’re getting paid to skip.

And they won’t give it for free when they’re getting paid for it anyhow.

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Damn… PvPers really do be getting shafted when it comes to rewards …

no

the leveling was already unnesesarily gutted which should have never been in first place. it was a huge mistake catering to nolifing mythic raiding crowd so they could do their 129898273897 split runs.

leveling experience should be always a vital core part of any mmorpg. in wow it was destroyed even though people had option to pay for skip.

this is why this game is such garbage nowadays.

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I wouldn’t mind so much if there was a system after reaching 60 that was account-bound like in GW2 and ESO. Just like bonus stuff. I’m quite happy to remain max level and get better gear and do the story each expansion than try to rework my class every time.

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Massive thumbs up for this! I also made several comments and threads in the past.

Levelling serves absolutely no purpose anymore. Thank god I can level via TW atleast, meaning I can farm the mount (I still don’t have it ffs) and level. Otherwise, a complete waste of time.

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It is, but that is how retail leveling used to be like. Over time it has slowly changed into what we have now.

People who enjoy leveling, will level. Those who don’t, won’t. If nobody enjoyed leveling it would never have been created in so many games.

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This is why you’re allowed to pay for it.
Why would blizzard remove something that creates revenue?

Indeed.
Even casual PvP in GW2 gives better gold than ranked PvP in WoW.

Blizzard just refuse to make PvP rewarding. Completing a normal dungeon with 0 difficulty gives youba significant amount of experience during leveling, but if you lose a battleground, you only get 2% XP. That’s nasty.

I prefer leveling to running dungeons and raiding now but when you are doing the same content on multiple characters it does get a bit tedious…
We were given 4 different zones and it would be great if 1 zone took us to max. level and then we could pick another zone to level another character…
Not sure how that would work story wise but it would make alt leveling more fun :slight_smile:

I wouldn’t want that at all, just make everything account wide (except gear) and it’d be a none-issue anymore.
Leveling today goes quite fast unless you intentionally take your time, you can even cheese it further by asking friends to boost you (or pay for it with gold if you are that stressed and friendless)

I do however think the cost of everything in the store should be lowered, its very expensive.

There were some occassions in the past where rapid leveling was a thing, and they were awesone.
WoD, get a 300% xp potion and do 6 or 8 bonus objectives and ding.
Legion, Invasions with heirlooms were 1.25 of a level so 6 or 8 Invasions with some questing (mostly order hall stuff) and ding.

I think such system should be added in the x.1 patch.

Seriously… Completely empty ‘all the time’. I spend each and every day levelling characters. It’s all I have ever done. So scuse me for not believing you.

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As much as I want to agree with you, WotLK with their dk bots proved wrong.

Leveling is a big part of rpgs. If you remove leveling you might as well turn WoW into something like planetside.

the main problem leveling has, is that its terrible in its current situation. In vanilla leveling was part of the journey wich got you all over the world. Blizz doesnt even look at leveling anymore these days

I don’t think danger is the issue. In fact; a more dangerous world would make it less fun to level for me. I raged a few times in BfA when the artifact weapon stopped working and you became considerably less powerful and even pulling 2 extra mobs could become problematic… (thankfully it became less of an issue per level gained after that)

I want to relax and have fun. This is not a survival game.

it doesnt have to be extreme, but pretty much oneshotting everything until lvl 60 doesnt really feel good either. With no danger at all it feels more like a chore.

Good. I asked for it to be skippable for alts, not to be removed from the game.

I will still have to experience the leveling experience. I just don’t want to repeat this nightmare on every alt, wasting considerable amounts of time for nothing.

As someone who has avidly played since 2005 and love to go through the levelling process on oodles of characters, with the odd boost provided when I have pre ordered expansions, am slowly coming round to the idea of an option to decide if I want to max the alt to the top level or take it through the levelling - once the main has gone through the expansion fully first etc.

Not sure if I am becoming jaded after what looks to be 18 years of this for me, I have taken 5 to 70 at the moment but struggling to log on to work on the others and currently would like this option :+1:

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