Months of Sulfuras everywhere, have you seen Ashkandi’s stats?
No sense the waiting for the Rank 14 Weapons, this phase is perfect to allow them.
Months of Sulfuras everywhere, have you seen Ashkandi’s stats?
No sense the waiting for the Rank 14 Weapons, this phase is perfect to allow them.
You are missing the point, time doesn’t make the content more challenging to justify better rewards.
It’s a question of difficulty, honor grind is a joke in comparison to raiding.
As I said before, since the bracket changes, PvP Ranks are a joke.
In Vanilla it was hard because competing with Top 1%. You cannot compare this time investment with today casual PvP system.
Nice. I’d buy much popcorn for the long time I’d have to read about how Blizz is destroying PvE bc there’s no fast-lose-gear anymore that suits PvE and ppl have to raid some weeks longer for their rnd drops.
That depends on your luck. Raid gear is a slot machine; first your item needs to drop and then you need to win it.
Back in Classic I would have said R13/14 was much harder, but your rank no longer decays. Without rank decay, PVP gear is easier.
Yes, and that’s why I don’t like Classic’s PVP system. I preferred WoTLK’s PVP system, where you had an entry level set of PVP gear bought by honor, and then a set you got from actually being good at the game.
Not really, World First races were more entertaining than Arena matches, and things like how long it took players to eventually kill a boss for the first time are now a long lasting legacy.
I suppose 3k posts is a little more than the entirity of your life’s reading.
Yes, both items were buffed so that they’d still be competitive with the updated and new items.
I imagine the R14 weapons will be getting a similar treatment.
Time does make a difference, atleast for me. Its not fun putting in huge amount of effort into something thats not gonna pay off.
Lets be real, raiding isnt exactly hard either. Sure, bwl did bring it up a notch in terms of difficulty from MC. But mc was a joke, so the difficulty card isnt exactly valid (for both modes)
Yeah, compared to vanilla this is a breeze. But that can be said about most aspects of the current game. We had alot of QoL changes (which was about time anyway). Everything was made easier, also pve.
But you still need several hundred thousand honor, multiple weeks in a row, in order to rank up.
Sure, but with the changes to the tier loot you wont be stuck with “bad loot” (getting tiers nobody need, like you could in vanilla)
Already here your luck is exponentially increased. You also get tiers from onyxia (not just head anymore)
I understand the RNG point, and ofc you can get unlucky, some also get quite lucky.
Completely agree, and i wouldnt mind having that here now as well. The rank system is maybe some nostalgia, and could be fun getting since i never got it in vanilla (got it later in rbg, but didnt feel the same). But i’d trade that off for some rework into honor/cp gear.
Did a quick google search, but couldnt find any numbers on it.
So we’ll just have to disagree on this one.
The idea of an RPG back in the day was: go kill big dragom With the help of a large team- Get big sword.
Use big dragon sword on tiny gnome.
There’s not much more thought here than this. Games like this revolves around making a fantasy world come to life with all its tropes. Gamifying it more created retail.
And as someone else said, competition wasn’t even an afterthought. People like it because of this. This is why most ppl are here. Want to be the best, the scariest, one-shotting mofo out there? You better apply to the army and learn to craft and kill dragons
Then a set you got from playing the right spec/comp. Fixed it for you
PVP gear acquisition was also made easier. Your rank not decaying as well as honor increases are a much bigger change than the tier drops. It’s now possible to fully gear a raid team in a couple of months with tier sets, but they’re not guaranteed their weapons. We didn’t get a single Spinal Reaper from Molten Core until a week before BWL.
At least with PVP gear, you’re guaranteed to get the piece you want once you reach your goal.
The system itself was much better, but how is it going to play in an imbalanced mess like Classic?
At the time, arena championships were probably worth watching. But in this day and age, much better PVP games already have all the viewership.
Even if you played the right comp and spec, you still had to be good.
…Or paid for a boost.
At least you have to play 2-3 hours per week for a chance to get 1-2 pieces.
Grinding honor is passive rank progress, not really any action required just join BG and run around like chicken especially solo randoms.
It’s fine if PvP players like that, but why should they be rewarded like in a raid?
Atleast you got multiple choices, in pvp you dont get any weapons until r14.
That obviously sux, but you have multiple other choices to get instead. (obsidian/BRE/earthshaker/shadowstrike) Since you brought up a 2H, some of these are obviously bad, but its better than nothing:P
Yes, ill give you that.
We obviously cant have arena like it is atm, so at the top of my head the only thing i have is increased prices on gear. The pricier the item, the better it is. Or maybe have daily quests to get CP. Not saying this is a good solution, just mentioning ideas on the spot.
That was what we were discussing, no? Back in OG tbc, arena was most viewed and hyped.
Yes, but that is also part because of how bad retail pvp is. Its been a downhill slope for YEARS(!), people tend to notice that and its hard to turn it around.
With minimal effort though. There are no complex dps rotations, no adaptation required, the same boss does X ability on Y % etc.
It requires abit more to just casually join a bg once in awhile, to rank up. Specially to get to the “worth it” rewards. Im not saying its hard, not by any means, but it does take a considerable amount of effort to get a decent rank.
You can do the exact same thing in pug’s, and yet they get rewards? How is that fair?
Why are you pve-andies so afraid of having a BOTH pvp and pve gear? Why do you feel entitled to get the best gear for pvp, when doing pve?
The majority of the pve-playerbase plays on a pvp server, but they dont even like pvp. I mean, what?
What is it with you pve-people? You clearly dont like pvp, but still want to have a say in pvp-related topics.
( alittle rant here at the end, not saying YOU are a pve-andy, but since you are the one arguing it, you get the “label”)
Go afk in a raid, and you get kicked mate. Some raid leaders also check damage and gear. Again, grinding honor is passive progress. A raid has weekly locks and requires active players. Unless you don’t want to run around naked you need to play other PvE content that is less rewarding than raiding. Common sense.
That’s why classic is popular, it’s casual friendly and easy.
If you want complexity and challenges, play Retail M+.
How can you play classic and expect complexity.
You are playing a game with PvE focus since 20 years, officially confirmed by Blizzard.
I explained why Classic and SoD is designed that way, you don’t like the answers and now you ranting.
Ok, we done.
If you play BGs 2-3 hours a week you won’t rank at all and get nothing.
Of course not, because grinding honor is passive progress and requires more “work” than that. You only can raid an instance once per week, with no guarantee to get your desired item. But you can grind honor all day to achieve your ranks and buy your rewards.
For that reason Blizzard capped the ranks in SoD, because everyone can grind honor easily with new bracket system. Imagine what most players would do in PvP, if ranks are not capped per phase, running around with R14 Weapons shortly after Release just for casually grinding honor. Blizzard designed it that way for a reason, it’s common sense.
Also keep in mind that Blizzard wants you to play PvE, because it’s their main focus.
Some PvP players don’t like this since 20 years but it’s a fact.
Yep, it’s much more easier without the fear of the decay, but still it takes time. A lot of time. Just that you don’t need to compete for rolls with others.