If the company is against it. As it is their product. If the company allows you to do so nothing will happen to you. Nintendo is notorious for being against any kind of modification of their products regardless of what it is so the odds for Nintendo to sue you should they get wind of it are extremely high.
Personaly, I think devs shoot themselves into feet. The more they focus on 0.1% of the top the worse game become for the rest. Some mechanics just REQUIRE addons to not be overwhelmed. And why Blizzard overwhelms players with mechanics? Because they made bosses do their abilities EXACTLY on timer - there is no reflex included because you know that at 1:05 boss will cast Ultra AoE so you can pre-spread. They put more overlaps to counter addons so addons become more intelligent so encounters become more overloaded and so on.
If fights required hard skill and reflexes, it would be even more unfair than if you needed an addon to warn you about a mechanic coming up in 5 seconds. Planning cooldowns for overlaps is the raid’s collective job and is essentially what “beating a fight” is about.
Not in the current raid except for Razsageth P2 shield debuffs if anything (and mainly only due to having to push that thing quickly without insta killing yourself and somebody else and because the raid markers in /s being more easily visible for people than the thundering animation given the nature of chat bubbles). Also the main issue is that Addon devs do a way better job at UI customization than Blizzard does. Stuff like weakaura should have been part of the base UI a very long time ago. Blizzards Buff/Debuff window is a mess in its entirety on top of that.
Kurog constantly desyncing might disagree there.
Besides even without addons like they are now this wouldnt be any different. It was like this back in vanilla as well. People using stopwatches irl was not that uncommon. The stopwatch was merely replaced by ERT Notes and the likes instead (and if they were to bann it then people would just run a note on a second screen or something).
Overlaps are mainly there to have the encounter/phase become more challenging. Call it a soft enrage if you wish as more often than not if those scenarios can be avoided groups will try to push the dps to skip it. They are also mostly the only really dangerous part of a phase like during Ras P2 where spark/ring/shield are coming in close succession and are the only real “imma kill you now” part of the phase.
That is your opinion, but I disagree. Having no addons in the game would have made the game a way worse experience for all the players playing it through the years. There is a reason that almost all players used some form of addons to edit/personalize their UI. This is because blizzard made a terrible job designing the UI.
Addons are a big reason for the success of the game, as they came with some drawbacks (that are explained in the video).
Sorry but where did you get this? Most of the people that i’ve met all these years (inside the game) rarely have a problem with addons.
Yeah the problem is that addons are neither unfair nor boring. Everyone has the tools to not only using any addon, but also build anything he likes (and blizzard allows ofc).
Apart from being extremely hard and bad for the game to ban addons, imagine what ecosystem it would create:
Take DBM as an example. We know that boss do abilities in certain timer/energy levels. If you play without DBM, then your raid leader would find the timers that a guild that killed the boss made, and send it to every player.
Then each one would use either a program or physical stopwatch to track time and abilities.
Again bad example, cause there are some sports that allow steroids or other performance enhancing drugs. Each sport has his own list of substances that are not allowed and tested for (like blizzard does with the ToS and what kind of addons they allow).
Amen to that. I tried swapping to default UI for debuff/buff bar but the fact you can’t even turn some things off like “sign of the critter” etc.
Do I look like I want to know if I get pet battle bonus exp?
Or that you cant separate them properly. Like i dont need to see the uptime of my flask or any of that other gibberish when i want to pay attention for a proc. Plus cant even trust their flashing animation for procs considering what huge bait it was for outlaw rogues at the start of the xpac and i doubt that has changed even after the changes forcing me force disable all flashing animations for outlaw as not to bait me through an addon.
And lets not even start about the debuff window.
Right now I think the biggest issue is actually addons talking to one another between clients. Default UI doesn’t do that.
Getting rid of that would go a long way to killing this problem.
Furthermore, Blizzard removed the ability to modify friendly nameplates to avoid addons putting markers on allies using coordination between clients as well. Now addons uses spamming the chat in order to create speech bubbles.
In other words, the functions that send addon and chat messages should be protected and shut down.
This has the added bonus of removing forced update notifications, which is nice.
Addons are still marking players. The chat spam is used if too many players are affected at once.
Sure. The moment Blizzard properly displays certain mechanics.
If the positive and negative thundering debuff would have clearly distinct visuals, I’d agree with you.
“But they ARE different!”. Sure. If you look directly at them and if there aren’t 20 other spells flashing and flying across your screen.
I personally hate the chat spam addons for debuff marks like thundering or polarities on raszageth. But we need them to consistently handle mechanics.
If people want addons removed or restricted, blizzard needs to make the first step by ensuring they don’t give any advantage, otherwise people will feel they’re taking something away from them by disabling addons.
Imagine being triggered by addons
^^ This pretty much.
Unless Blizzard embrace the race to world first and put it on a tournament realm with no addons, this simply won’t ever happen.
You kidding me? They’re ENORMOUS, animate completely differently from one another, and have different colours. This is one of the few things about combat clarity they got right!
But I agree about the comments on visual noise and wings etc. that cover it. That’s a combat clarity issue. But I think if these addons couldn’t help so much people would consider combat clarity a part of the fight and Blizzard would be forced to tune/fix accordingly. They’re ignoring it right now.
Yes, that’s what I said. Chat spam is used for recreating what marking allied nameplates did before that was stopped.
The addon highlights how badly they are animated. Two grey swirly things with different shapes. Not easy to recognise, where as turning them into two clear distinct icons made it really easy to manage.
I agree with you that was very badly done. Before the WA I spent more time panicking about who had what mark. Now I can see at a glance who is what.
I mean that addons do still mark singular raid members if the mechanic allows it. DBM/Bigwigs is still marking 3 players seperately (no chat bubbles. Markers) during Ras P1 if you get the targeted AoE. The chat bubbles are used if more people get targeted than there are available markers (shield break mechanic)
Addons shouldn’t be able to do marks either.
Addons need to stop creating coordination. That really has got to be something players have to work out. That’s really what I’m trying to say.
I would rather say that the base UI needs to integrate addons rather than the opposite. Blizzard has displayed a severe case of “we are incapable of creating a proper UI” over the decades. Be it out of sheer laziness or actual incapability.
I agree that they shouldn’t have to be doing that. But they are necessary in the current stage of the game.
Yes, each spell effect is visible, by itself, and if you don’t need to focus on other things.
But today, when every melee ability has a giant flashy animation and you need to multitask and only have a split second to glance at individual mechanics? We need them.
I agree, so fix it.
Look, what they’re doing, and what you’re also doing now, is trying to take one piece of garbage design and covering for it with another piece of garbage design in a sort of “two wrongs make a right” kind of deal. They need to fix both - obviously. I want to play World of Warcraft, not Weak UICraft. I wanna look at the world and understand the things I see.
Blizzard needs to take the first step. They need to remove visual clutter from spells and design boss mechanics to be clear and visible.
Restricting addons would make the game unplayable, or at least unenjoyable.
At the start of DF I wanted to make the argument to stop using the thundering chat mark spam addon because “people should use their eyes and use the visuals blizz designed with much effort”.
A week later I realized how annoying it is and started using it myself. Talk to blizzard, not us.