The real reason AV is unbalanced

Nah. Horde is always better in wpvp and in bgs when numbers go higher. The only reason is cool looking casters of ud race. Every bg horde got at least +4 mage, +2 lock, +2 priest more than alliance, always. And this is big advantage in av.

Blizzard’ lovechilds.

https://wowwiki.fandom.com/wiki/Alterac_Valley

[Patch 2.4.0]:

  • Major buffs have been applied to Warmasters and Marshalls; Warmasters and Marshalls now increase each other’s maximum health and maximum damage by 25%. This is a stacking buff.
  • The Horde cave has been moved significantly south, so Horde players start very near to the Frostwolf Keep.
  • Join as Party returns to Alterac Valley. (NOTE: “Join as Party” does NOT mean “Join as Group”. Only 5 players can queue at the same time.)
  • The time required for the first capture of Snowfall graveyard has been reduced from five minutes to four.

Actually it was in patch 2.4.0 that they put it much further SOUTH, the same place where it is now in retail.

whats problem with AV?

Alliance need to git gud, but they don’t want to admit it so it’s everyone else’s fault.
It’s game journalist syndrome.

Just faced a 20+ man premade from Sulfuron.
They almost had us; They counter-AoE:ed our Galva-defense and then they grouped up and slowly walked down, killing every horde in their path instead of riding down and getting picked off one by one as they usually do.

Their mistake was not taking FW GY and going straight for Relief Hut, and then overpulling before they claimed it, so half the raid spawned in the north, allowing horde defenders to re-cap it and push them back.
They then re-grouped in mid but failed to push trough and then the entire premade promptly left 25 min into the game. I would’ve felt bad for the alliance who joined in after they left (enjoy +0 bonus honor) but I remembered that they have no quetime.

So yeah, even when lead by a 20+ man strong pretty organized premade, alliance can lose and ragequit. So much for all the talk of “Alliance win on even terms” that was all the rage a week ago.

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OP you are right but at the same time wrong.

The Horde’s cave was moved back patch 2.4 because when the reinforcement was introduced patch 2.3, the horde got a significant advantage thanks to the cave being closer.
What happened is that the Horde would get a time advantage, and hence turtling was the best solutions as the Alliance reinforcement would wear down quicker.

In this Classic version, we get the nerf version of patch 1.12 that was really disliked early TBC (and hence the changes to AV in patch 2.3 and 2.4 which not only introduced reinforcement but also increase the honor gain from killing generals, capping towers and GY).

So what makes me sad is that Blizzard willingly chose a version of the game that had clear problems when they had the choice to chose another version with less controversy e.g. 1.5 or 1.8.

Now, the Backdoor on the Alliance side for the Horde is an issue I agree. It is a significant advantage for the horde and quite strange Blizzard would not fix it considering that Wall Jumping has been “fixed” out of the entire game. I am a horde Player, but there is no denial this backdoor is unintended. But with this backdoor removed, the Alliance would need 2 mages, 2 hunters, one healer on the bridge to hold it for a very very long time.

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Its mostly playing stupid problem for allies, time will tell if pugs can adapt like horde did

Correct me if I’m wrong but iirc balinda was also buffed substantially in tbc, as it stands she’s inferior to galv by every meaningful measure.

Maybe but i see no problems for ally to kill some NPC :stuck_out_tongue: Most of the time ally even kill stuff faster. Cause of their buffs.

You didn’t “adapt to win”, you just figured out how much the map favors the Horde and you used it. It’s not the Alliance’s fault that Horde players were too incompetent in the beginning to exploit the obvious advantages that the map gave them and win.

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It’s not about adapting because the Alliance honor farmers do not want to adapt. They want a quick 8 minute game - win or lose it makes no difference to them.

That’s the problem the Alliance face is they don’t want to counter Horde playing defensively. To do so would require Alliance to take a advantage of the bridge leading to the base and use it as a choke point while the rest of the Alliance players slowly take Tower Point and FW GY and then push on to Drek. This would require the game to be drawn out for 45+ minutes.

These honor farmers want nothing to do with a 45+ minute game so they will just let the Horde win and I’d say at least 50% of Alliance in AV are honor farmers, then you have like 5 players who are always AFK and the remaining players who actually want to win are left to try drive the Horde back but are ultimately steam rolled.

I played a game earlier where Alliance actually defended Balinda and created a choke point at Stonehearth while the rest took the towers and FW and we eventually won, it took 50 minutes but that’s what you have to do to counter a horde team that sends 20 players mid.

Sadly that’s not going to happen often because usually the honor grinders get their own way.

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Nah ally wins that race about 50% of the time and its currently being done by zerging him with twice as many people.

The obvious answer is to defend balinda but only after a week are people even starting to do so.

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Adaptation: Be a sore loser and defend.
Adaptation: Defend back and ultimately cause a turtle, ruining everyone’s honor gain.
Zug zug brain.

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Problem is, horde has access to alliance base through backdoor, meaning they can pretty much just skip the whole thing, and as long as they’re not retarded(lol) and run into every NPC in the base, they have such a significant advantage. We were telling you guys about this ever since release.

But yes, I agree, for honor per hour, long games are a waste and that’s why alliance doesnt want to defend.

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Im agreed with ya, of course Horde is going to defend AV as it is right now, is clearly in their favor. This Av ver. also have 2 glitchs that helps Horde to backdoor, thats not an option to the aly, we have to pass by all their mob defenders and get into a bottleneck betwin 2 towers. horde can just use one of those glitchs far away from bunkers and grab north gy. This is a fact

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so we adapted our original tactic after we “figured” out the map? still an adaption regardless of where is originates from dont be sour jesus christ.

Ok continue to lose… doesn’t bother me

Does turtles bother you?

The real reason AV is unbalanced is because alliance can easily enter as a premade due to no ques and addons when it’s clearly not intended.

And then they have the audacity to complain about horde bias…

I think the horde would be much less inclined to turtle if they had instant queue.

Horde don’t need to use the bridge, another advantage they have is a backdoor by jumping into the base by the bunker which is much quicker and bypasses basically all alliance defenses.

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