The real reason removing addons will not work well

I’d love to know how it’s not relevant, please enlighten me.

You made a claim about a game you obviously dont play, I corrected you on that, but somehow it’s not “relevant” and I lack “critical thinking”

Make it make sense.

Name a few, or even just one other than WoW, where “addon” is something officially supported and endorsed by the game developer. Extra points if you can name one where such addons are basically required for competitive play and players are in favor of that.

FFX14 doesn’t have an officially supported and endorsed addon framework. UI customization in that game are against the terms of use and are considered ban-worthy cheats. The game developers do not design classes and bosses around such tools.

If you would tell some non-WoW-playing gamer about Hekili or DBM-like addons, or show them screenshots/videos of WoW’s spaceship UIs that have 100 blinking icons and blast various audio alerts into your ears every second, which reaction from them do you think is more likely?

  1. Cool, that’s very progressive, I wish every game would have that!
    or
  2. Wait, isn’t that cheating? Why is that allowed?
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FFXIV does not “support them” but hasnt banned anybody for it, you might as well say they support it and not argue in bad faith. No one gets banned for using Noclippy,ACT and cactbot on FFXIV. If anything, close to all raiders use it, it’s very much the norm and is even advertised in party finder.

I’m on the fence with this one.

Having addons in WoW was one of the core reason why WoW stood out against other games. It allowed players to customise the gameplay.

However on the other side, addons getting better and better over the years has forced Blizzard to make the game more and more complex. I took a break from WoW and skipped a few expansions. I was really surprised to find out how much the game had changed and the requirement of addons like Weak Auras were need to go get through content.

Ultimately, I think it is sensible to take a step away from Addons. But I do think there will be some very uncomfortable settling in time. Use of addons will definitely be missed by many many players, and I expect they will gradually be allowed back into the game again.

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I don’t care about PvE combat addons…they can stay, but PvP combat addons/WA’s have to go. QoL stuff like Capping is okay (and should be a default feature btw…)

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:joy: :joy: :joy:

…oh? You’re for real, aren’t you?

IF we take ESO, WOW and LotR (but that game isn’t even relevant) out of the picture; which ones allows them- legally? FF14 has a weak AF policy and is desperate for (e)RPers but are quick to “ban” (where the weak af comes in play) anyone who breaks the TOS, even if “tolerated”.

“It works on those dead games so clearly it will work here !”

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Hold on, I stop you right here:

Who wants to play the actual game for fun, not constantly download/setup/config/update addons for fun.

Who are unhappy with current game because is too reliant on out-of-game 3rd party addons, instead of in-game skills.

Whose population counts for less than 1% of WoW playerbase.

You explained very well why “Banning addons” is positive for the vast majority of the community (the players), and only negative for the minority of the community (addon developers)

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That’s me and I am happy with the changes.

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Who wants to play the actual game for fun, not constantly download/setup/config/update addons for fun.

Takes 30 seconds, and you dont even need to update them every day, it really isnt necessary, the only thing that takes a bit of time is setting up unit frames.

Who are unhappy with current game because is too reliant on out-of-game 3rd party addons, instead of in-game skills.

Says who ? Why do you seem to speak for so many people ?

Whose population counts for less than 1% of WoW playerbase.

Your point being ?

You explained very well why “Banning addons” is positive for the vast majority of the community (the players), and only negative for the minority of the community (addon developers)

I didnt know I was an addon developer

I play Darktide when I dont play WoW. Here is their addon policy:

https://forums.fatsharkgames.com/t/darktide-modding-policy/75407

Which basically states: Players can do whatever they want with addons. Its their problem if they want some addons or not. As long as they dont mess with the servers or allows people to cheat.

And ABSOLUTELY. Havok difficulty is near impossible with out them.

Is that enough or you want more?

But they dont BAN people for their use. You get that there is a difference right?

FF14 devs are basically saying: Do whatever we want. But we keep a “trump card” that we can use at any moment to ban you if we feel like it. But they have yet to ban someone for their use.

So dont get here with all the semantics… reality >>>> ALL. And the reality is that they tolerate them and like to cover their bums (legally). That’s about it.

How about 100 buttons but only have 1 that blinks at a time? Instead of 100 at the same time?

Because that is the difference between a well done spec and a badly done spec. People have been focusing on the # of buttons for WAY too long. And the # of buttons does not constitute “bloat”. Bloat is when 2 or more buttons do the same thing (aka, blink at the same time).

So to solve convoluted specs, blizzard needs to balance things properly. They need tuning and iterative design. But they will NEVER reach that goal if all we get per season is maybe 2 balance tuning patches. AT BEST.

And the solution is not to reduce the specs to 2 buttons. If those 2 buttons blink at the same time, you are in the same problem of “button bloat” as you are now.

The solution is iterative tuning. And they have said NOTHING about that. And after 20 years I dont expect them to change their stupid and lazy attitude towards that.

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EXCUSE ME? Have you even googled this stuff atleast before yapping about all this Fake News?

Here. I did that for you because I will not tolerate lies.

ESO TOS on addons:

https://account.elderscrollsonline.com/en-us/add-on-terms

States: Use them at your own risk. We dont care.

LOTR on addons:

https://fibrojedi.me.uk/lotro/how-to-install-lotro-plugins/

Also: Use them at your own risk. We dont care.

And FF14 has litearly given up on the battle.

They CANNOT make FF14 with all the necessary UI things people want. They simply CANT. It costs too much money. Too many dev resources. Things that simply are not financially logical.

So they simply… give up. And they keep their “legal rights” to ban people if things dont go the way they want them to go. Simple as that.

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I’m going to keep things pretty simple for myself. Right now the main thing I enjoy is raid healing so:

If I don’t have the exact same functionality and customization in Midnight that Cell has currently then I will stop being a healer.
If I cannot create my own rotation or customize when certain reminders or abilities pop up during a fight then I’ll stop being a healer.
If I can’t use warning signs/indicators for dangerous abilities or have the ability to turn off ALL spell effects then I’m out too. I know they want to make things more obvious during a fight but that’s impossible with the current flashy spell effects taking up half the screen. (And no, essential or minimal is still too much)

And since my main reason for playing is raid healing then… I might as well stop playing completely.

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Absolutely, that is exactly what will happen with these great new changes.

The utter irony that comes from your clueless, full of bias, whine "I’m always right" posts are as astounding as you are dumb. Bravo Uda Thunberg, bravo… :clap: :no_mouth:

There is something that you are not fundamentally understanding in the addon/no-addon split.

Every player wants to play the game for fun and not constantly download/setup/config/update tens of addons.

The more a player plays and the more specific content he does, the more he finds that blizzard’s UI is lacking in the more specific issues. They did great changes in order to fill the gaps and introduce addon functionality in the base game.

You have an imaginary strawman of players that believe that “all addons are evil” or “addons are the best thing ever”, where most of the people are in the middle that believe “I want x addons to cover the y functionality I want in the game, introduce that blizz and all good”.

It is not a question of addons being bad/good, the problem right now is that they do not have the time to introduce the baseline functionality for all the people that are losing things they need.

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Hey. I am not the one posting LIES in the forums.

Salty that you were facutaly wrong? Is that what I am reading?

chng.it/4NtnFMHwqr

It is still tens of thousands lines of code. Have you seen repositories of major favorite addons? Bliz untalented UI devs will never manage to pull this off. What you will end up is garbage half baked solutions, and raids for mentally challenged

Removing combat addons is a good thing, alot of people were asking for it for a long time
if blizzard wasnt sure about it they would never go for it.
also if you look at the talents in wowhead

youll see that they are trying to make the spells-talents-and some other things more simple and instead working on the combat and making it better, and combat addons were a problem in the middle of that road

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