The reason why WoW beat Everquest

Because I don’t know when I am going to be done with The WoW Era video.

The reason Why WoW beat Everquest wasn’t because WoW was different from Everquest, but because WoW is Everquest but Improved.

What a unpredictable twist.

But WoW was different. In fact, back in the day there were a lot of discussions about WoW not even being a true MMO.

Yeah, but where did that discussion lead many mmos after it?

Your question isn’t clear.

Did you post this here by accident instead of twitter?

What happened to the mmo sphere questioning what is and isn’t an mmo?

Depends on who you ask, tbh. Do you believe that for something to be deemed an MMO there must be a shared and persistent world? Because that was the entire point of the genre.

If you ask someone who’s first MMO was WoW, or the plethora of other games that subsequently copied WoW’s formula, they wouldn’t even know there was a difference.

But there is a big, fundamental difference.

they all either failed or became forgotten.
It really doesn’t matter what makes an mmo or doesn’t. What matters is What people think it is and How well does it do it.

But if you want a longer answer in due time.

You’re missing the point. I’m saying because the discussions were had, it shows that the two games were different.

So, what ? If people argue is there a difference between water and hydrogen oxide does that mean their different ?

OK then, you tell me; do you think having instanced content where you are moved to a different plane VS a persistent world where everyone is free to interact with each other without any barriers not a fundamental difference?

It makes discussions about which one is better pointless, which sums up this thread.

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The WoW of 2004 was the casual MMO of its time.

But between 2004 and now, the bar of what is casual has changed.

Like with hydrogen oxide and water one can argue that water is just the word we use for the thing that isn’t just hydrogen oxide but a mix of other chemicals , and that hydrogen oxide is the pure form. But to the average or even majority of people it doesn’t matter . hydrogen oxide is what water is made from and hydrogen oxide is needed for water to exist, and I am thirsty.

That’s great. Now how about answering my question?

Unless you think that Everquest and WoW are literally the same thing and just named differently like in your analogy.

It doesn’t matter who and what one thinks makes an mmo or doesn’t . All it matters does it match the description .

OK, that has nothing to do with what I directly asked you. But you do you.

You asked me what I think makes an mmo, and forced on me to answer is the surface differences not a proof of your claim . And I said it doesn’t matter if that one thing is different , because it isn’t a fundamental thing.
Your argue that zone size ,how you transition between them, and because one has party only multiplayer ones with their non-only party multiplayer ones is somehow making them over all different. Yet that is an improvement at the end.

They’re/there are still multiplayer zones . hydrogen oxide is still water .

Well, if you can’t see the difference then that’s that.

Good day.