I’m a veteran who played from day 1 in 2005, and I’m a firm believer that almost everything that people think only existed in vanilla or exists in Classic actually exists in Retail, too.
Difficulty or challenge exists in Retail if you run dungeons or content that is above your iLvl by about 10 points, and of course it will never exist for you if you keep tackling content that drops gear that is 45 iLvl points below your averarge iLvl! Friendliness exists in Retail. Being forced to group up while questing also exists in Retail unless you’re iLvl 450 and happy to solo certain World Bosses in 15 minutes in a tanking spec. And so on. Almost everything that ardent fans try to make exclusive to Classic actually exists in Retail just fine; I’m a firm believer in all this for objective, real reasons.
With all that said, what Classic has going for it is a certain flair of a nostalgic charm for veterans like me, and a unique, different experience for new players, plus the quests and lore that simply don’t exist in Retail anymore, because of the cataclysm and the focus on the war between Alliance and Horde. And those are the things that made me play Classic until I’ve leveled 4 different characters to level 10.
What kept getting on my nerves right from the start way too much was the waiting for mobs to show up and tagging them (spawn rates). This is what totally killed the experience for me. I noticed that Blizzard did some work with the spawn rates and also widened the spawn areas to accommodate increasing numbers of players in the vicinity, but they only did this in the starting areas. Unfortunately, they’ve done absolutely no tweaking for spawn rates beyond the level 1-5 areas.
Areas like the lake murlocs near Goldshire and the gnoll area where Hogger is are absolutely unbearable cluter****s of a tagging fest. Nothing helps! Asking for invites sometimes falls on deaf ears, and sometimes still doesn’t really help, because the added layer of RNG plus taking turns to loot still make certain quests take literally 10 times, no exaggeration here but accurately 10 times longer than they normally would. And given that quests take much longer in Classic anyway, that’s saying something! Going to “Low” population realms helps in some areas but doesn’t help in areas like the ones I mentioned above. And frankly, I should not be forced to play at unsocial hours just so I can actually play the game, instead of just playing the wait, and nothing but the wait for spawns.
It was very, very disappointing to see that Blizzard did not tweak all the spawn rates based on increasing numbers of players in the vicinity, just like they tweaked the spawn rates of the starting areas. This has truly spoiled my experience and left a sour taste in my mouth, especially after I’ve genuinely enjoyed the nostalgic charm while it lasted.
There’s a certain cult playing that game, largely the #nochange cult, that will completely dismiss all this feedback, and refuse to accept anything on earth but the infallible utter perfection of vanilla and Classic, and works hard on excusing any flaws, whether due to the overzealous reproduction of that version of the game without any improvements, or due to the extreme pressure on the servers during this first week of launch. Obviously, I’m not directing my feedback to that cult; I’m directing it to anyone who would care in Blizzard. After all, unlike many players who haven’t even tried Classic and are happy in Retail, I genuinely wanted to give Classic a chance. And in case I’m not alone, I cared enough to give the feedback that can help people like me return to the game if it’s used to improve the spawn rates, and thus help us play the game, or play games, rather than just wait idly while in a game.