I see alot of hate regarding the titanfroging system and a lot of people responding with: “its fine”, “uh u just jelly of muh epix” and “i dont care”.
Well for the ones who would like an explaination in how titanforging really affects your gameplay regardless of your progression, your ilvl, your skill or even what kind of content you are doing, as long as this content provides you with gear.
So the titanforging system is in a way like the legendary system: the more gearrewarding content you succeed, the higher your chances on the titanforging.
That is it. Its that simple, its just there to keep you playing the game, keep you involved.
What many people overestimate and whine about is: “Uh dem noob casuals going lfr and getting 395 pieces, while I have to go mythic for what? Why dont I just sit in lfr all day and get same rewards?”
-this is the concern i see being outed the most
-this is not a valid concern in my opinion
-the person getting this “luckdrop” is not going to compete with you for your dps spot, if you are a mythic raider and he is only doing lfr…
-this is not going to boost the “casual” more, than it is boosing you, assuming you loot the same amount of gear he does. It should be balanced over the long term.
-If you assume the “casual” gets pushed over the ilvl which corersponds with his skill, you are right, but that is going to be the case for everyone and it causes an ilvl inflation. For example: if titanforging is going to boost your ilvl by 5 over all ilvl and it dois this for everyone else, then the ilvl requirements for lets say normal uldir wont be 340 ilvl min, but 345 ilvl.
-the only thing that is bad for the casual is the warfront really in my opinion, it boosts the ilvl easily to 350-360ish where the next destination should be either +7 or hc raid and we all know those kind of pple are not ready to go there yet, cause they hardly had to learn anything about the game to get to this point, thanks blizzard/activision for that.
So basicly do not complain about titanforging being unfair to you, because it is not! Complain about it beeing a horrible gamedesign, because it just randomly smacks ilvl upgrades on pieces of loot that are absolutely uselelss to you, in many cases…
While it sounds as i am defending it, i am not. I strongly disagree with the implementation of this system and there are way better options, atleast for normal difficulty raiders and higher, in regard on how you could upgrade your gear and cut out the rng-bs to make gearing alot more predictable, steady paced and fun.
If you want my juice on it:
-remoove titanforge on everything dropping from m+2 and above as well as normal diffuclty and above.
-leave it in for casual players, since thos do not play the game very seriously and they have a great deal of fun getting those and they wont ever try to get in your raid or dungeon ever anyway… so why take that away from them.
-i would leave a warforge chance of +5 ilvl on items overall, since it is a nice little touch and doesnt hurt anyone.
-Implement a system to upgrade your gear controllably:
–>a way to scrap excessive gear to upgrade equipped pieces
–>usage of sanguicell to upgrade gear
–>even implementing an essence drop from raidbosses or something similar would be better than titanfroging…
these are just some examples of the infinite pallet of possibilites to make gearing up a great deal more fun, since for an mmorpg your character and in the next step your gear is what is important…
thank you for reading, cheers