The truth about blocking alts from getting valor upgrades

Indeed the WoW token is a step towards the “Right thing” but i want them to go further.

Gear & progression should be directly from store. so you can skip the booster step

This is gonna be a popular opinion =)

nobody want this in WOW dude

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I would like to see the outrage tbh.

It would hurt so many peoples feelings if people could just buy the stuff

Use the search button, and type in “pay 2 win”. You’re welcome, have some :popcorn:.

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I’m pretty sure every one who’s been paying boosters would jump at this options instantly.

So a “Nobody” is false.

Yeah.

It’s insanity that people think the WoW token or any thing in WoW is “P2W” when you compare to how much other games sell.

I would just want to see the wake up call of these sheltered people, they need to see the reality of how P2W a game can really be

Oh, you’d be surprised. A large percentage of people who pay boosters are either boosters themselves, boosting their alts, or people who just want KSM or a specific item, and have a lot of gold to begin with. The people who buy tokens to pay for boosts are nowhere near the majority of them.

…and I’d rather not have WoW be that game, thanks.

But how does it hurt you?

You can still play your way, progress your own pace.

Even if the Heroic or Mythic RnG Raid loot chests were being sold in the store.

Would not affect you whatsoever

Some people seem to have the wrong idea about the valor system. It’s not meant to be for every single piece- so having to get KSM just to be able to upgrade that certain trinket you want on your alt (if it EVER drops, even after completing KSM- which wouldn’t be endless M+ runs to get there, it’s an alt, minimum runs necessary, so you probably don’t have half your slots filled with high end gears) totally sucks.

Basically this change says ‘treat every alt as a main, as doing stuff on each character does not carry across on your account and we want you to time sink even more time if you want to keep your alts remotely relevant’.

What it says to me, as an altoholic spread across several accounts, is ‘stop even trying to play alts, get bored on main as the only viable toon and go play something else’.

Having alts helps keep the game fresh, plus having a tank alt can be useful for lower level stuff and helping guildies gear up, etc- but this change means I’d have to tank +15s in order to use the valor system- and that just isn’t going to happen.

It’s the death of alts unless you really do play a LOT.

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Ooooor the change is blizzard realising that it probably wasn’t very balanced/fair having M+ progress give your alts a hugely quick way to get progression on their gear without having to do content that warrants difficulty, whereas for those who raided and did PvP, they would need to do said difficulty tasks on each character they wished to progress it.

Maybe it’s that simple, because it always did strike me as odd that for some reason M+ catch up system was all “and all your alts can now get 220 loot too, cool right?” and yet PvP rating and raiding offered nothing similar. I mean yeah, great if you’re an M+ player with an army of alts, but did anyone consider whether this felt very fair for players with alts whom raided primarily or did PvP? No way for them to instantly jump to 213 conquest gear for example, or get 213 raid pieces dropping in their normal runs because their main cleared mythic.

It was probably there because of the bumper Valor in S1, intended as an olive branch for the M+ community, as opposed to being an intentional design choice that M+ grants alts progress by virtue of main, despite being the most widely pugged and “casual” of the big three game modes.

Gear from m+ is mostly useless for raiding or pvp. Hell, it’s useless even for doing m+ - you need 5 pieces from raid because of sockets, a legendary, and of course trinkets and weapons from last bosses.

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This is heavily contingent on what you mean by “need”, what you define it as applying to, why, and whether you think that’s a claim you can extend to everyone to warrant your use of “you”.

I literally just ran a +13 and overtimed is slightly at my current 224 ilevel. At no point have I felt compelled to raid to attempt this, nor will I to try higher, I mean christ on earth i’m not even at the “old” ilevel cap of the prior season.

This is my version of “need”. If someone else’s has them spending their gametime doing stuff they hate because of goals they set for themselves then that is up to them i’m afraid. But I won’t humour them telling me that I need to do it. I’m sure in doing it it’d help, be awesome, be positive. But (to me) there is a world of difference between something being needed/necessary and something being a boon.

A bike needs two wheels to move properly when mounted by a cyclist in order to take part in a cycling race. Whilst having more gears will help the rider in the race, it is perfectly possible for them to take part with less gears, and perhaps even win still (if those with the multiple gears don’t know how to use them properly) - so it goes for WoW.

Most of the barrier sets up regarding WoW are created by the playerbase. They’re the inmates and wardens of their own prison and we all know it. Every day the threads about declines, about RIO, about ridiculous LFG requirements, about meta.
At risk of sounding like an ageing hippy, what a lot of people need to do is just step outside the boxes they make for themselves and then they may actually have a chance of freaking enjoying the thing they supposedly do for fun rather than wringing their hands at the all the imaginary walls they believe are made of concrete by virtue of the fact everyone else pretends they are too.

The issue of domination gems to me is a “balance between modes” issue, as in “why do raiders get this cool system but not M+” but it is not an issue of me needing in it M+ to do M+. I do question WHY they work outside of the raid at all, however, despite this questionable choice by blizzard, it still doesn’t mean they’re “needed” unless you define need in a very particular manner that pertains to how a very small part of the M+ playerbase actually play.

I’m more pissed they have additional “toys and goods” to aim for than us, the raiders that is. That’s the beef I have, not the fact I need their toys and goods, because I don’t believe I do.

What WOULD be cool is that from say M+16 onwards shards also drop in the chests (for M+ only) and in M+20 or higher, the “dom slot” drops come with a “dom socket” but only for M+.

Why not this? That’s my question. I’d rather we had a similar system to “aim for” as a “highest point” rather than focus on crossing over playstyles.

Sure, I don’t exactly “need” all that stuff, and I surely won’t even enter the raid aside from lfr. I play mostly m+ and with this change I doubt I’ll play my alts. At least in 9.0 I could gear them up semi decently. Now it feels like a chore, so they are most probably benched.

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I wouldn’t abandon them so fast, this season seems quite gentle honestly and with Korthia bumping you to 200-213ish, it’s quite doable to get to the point where you are getting the 226+ drops in M+ directly.

The main issue is the barriers of entry to said keys, but I believe the M+ score operates on the “main basis” much like RIO did (ie you provide proof of a main score) .

I dont think it’s the wrost thing in the world say, that if i’m playing my priest, I need to play them in decent content to get decent gear rather than being able to play my rogue in decent content, and then my priest can (for some reason) get decent gear by playing easy content.

That just doesn’t feel right to me. It only serves to make ilevel even more precarious than it already is.
I know having a main having “done” the big M+ is usually good experience for much else, but that still doesn’t mean that the person who can heal a +2 to get their 220 gear (last season) on a priest would be able to heal all the +15s too, because they DPSed them on a rogue. Very different skillsets.

To me, for the priest to get that gear, they need to “earn their stripes”. I’m all for alts getting faster valor per dungeon if a main has X achi for example (and they’re currently under cap) sure thing, but to upgrade it to X ilevel, they need to do the X content difficulty. It’s only fair given everywhere else in the game (sans boosting) works on that principle.

Maybe, but that means I can’t play more than 1 character unless I’m unemployed. And don’t forget that Blizzard promoted Shadowlands as “super alt friendly” expansion. That change is just a deal breaker to me.

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It hurts me, because it would kill the game. I’d like to play the game, thank you.

I mean, look at the outrage about the tokens, people calling WoW p2w. Imagine what’d happen if it really was p2w.

If that alt doesn’t play higher keys or more challenging content, what’s wrong with having said item at a lower item level? I mean, with 1k score, you can already upgrade to 233, which is a mere 3 levels below what drops in a +15. With 1.4k (which isn’t particularly hard, either), you can upgrade to 239, which is above m+15 end of dungeon loot, and is on par with heroic raid gear.

It most certainly does not. You don’t need 2k to upgrade. You need 2k to upgrade to max level. If you were upgrading from a lower item level in 9.0, you can do the same in 9.1, just not reach the max level. Which is perfectly fine if the tank isn’t doing +15s to begin with.

FYI, +15s are perfectly tankable in 220-ish gear. You can upgrade to 233 with a mere 700 score, which is like every dungeon on +5, a walk in the park.

By hugely quick you mean painful, slow and degenerate? Because you needed to farm the item, and you needed to farm the valor. Neither of those were quick, unless you had friends to carry the alt (in which case the current system isn’t any different either).

The only reason people were able to upgrade items in 9.0.5 fast is because we started with a big Valor cap, and the season lasted long. Now with a +750 weekly cap, starting from zero, you want to be very careful about what you upgrade.

It’s not. For raiding, m+ and pvp is a great way to farm gear during progress, to fill in the slots that didn’t drop in the raid yet. Once you have the raid items you need, m+ gear becomes useless, indeed. You won’t get full BiS raid gear during progress, though, and that’s where m+ gear matters. Not at farm stage.

The reason you could was the high valor cap. Not the account-wide achievement. You can still gear alts fine in 9.1. You’ll upgrade to lower ilevel, is all. If the alt isn’t doing 15s, upgrading to a level beyond what a 15 drops, is still a good upgrade, and that requires 1400 rating, aka, +10s timed (or +9s, with an odd 10 here and there).

You can still gear alts, and the achievement being char-bound will not be the limiting factor. The amount of Valor and items you can upgrade will be.

Time. You need AT LEAST two resets to do all of the dungeons at a sufficient level to reach 2000 score on top of gearing the character to be able to do them in the first place.

They made you do something all over again on your alt and made it take significantly longer.

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Perhaps I should have added comparatively not us not forget in 9.0 the valor cap was pretty bulging to begin with, and people weren’t spamming 2s to get gear for no reason.

Monotonous? Yes. But still far far quicker than gearing up an alt through raiding or pvp. Even though the valor cap was big at that point, to gear an alt in PvP you’d need multiple Rated wins to buy a piece and then again to upgrade it to max, whereas you could for example upgrade a ring every two dungeons run, which if you were focusing on +2s with a dedicated group farming for Alts could take you perhaps half an hour.

Objectively grindy and slow, but still miles quicker than the other mode gearing options. The main thing was getting the drop…which I agree, sucked. I went the entire of my playtime in 9.0 spread across a total of about 3 months of m+ (not as much as some ran for certain) without seeing a single dagger drop from anywhere.

By the time you have the item and the valor, you’ll have the score too. Grinding the valor takes much longer than getting KSM. So why exactly would the KSM change be the bottleneck?

Both the KSM change, and the score-achi being char bound is a non-issue in practice, because everything else takes more time and effort.