The upgrading system needs tuning imo

i literaly written that i did exactly that in 2nd sentence you didnt quote :slight_smile:

i did it twice will do it soon 3rd time as soon as cata lands.

hi-lla-rious :slight_smile:

you alt is not your 2nd main .

this is not League of Legends where you log in and choose of lobby of chars which you feel like playing tonight

this is mmorpg. want to play with big boys ? put in effort.

I look at your profile, and I get a sense you don’t have what it takes to back up that tone. You never know who you’re talking to online or what kind of player they are. At least post from a character that has done more than lfr before you talk about ‘big boys’, what ever that’s supposed to mean.

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Thanks for admitting it. Reported.

Well, then they should complain as well if they’re not happy.
I don’t PvP, so I’m not getting involved with that.

This is definitely a system issue.
If you think it’s fine to only be able to earn 1 upgrade per week; let’s make the change and do that to whatever content you like doing.

Let’s see how much you’d cry if the shoe was on the other foot.

Agreed; that’s my main gripe.
I’m fine with the time it takes to maximize my gear. But the crest upgrading part is badly tuned.

People like that are basically vampire thralls. They act like they’re big and tough, but they’re just simps for the actual ‘big boys’ (whatever that term is worth in gaming; it just means you’re a bigger nerd :dracthyr_shrug:).

Stop taking items from lfr that you don’t need and take wyrm crests instead. We went over this last patch, the only items you even need to spend actual crests upgrading are trinkets and tier, that’ll free up your currency options significantly.

The game isn’t built for the way you play, you’re gearing using loopholes and making the best of what you can. The fact you can even get this far is a fluke.

Seeds for drakes to upgrade tier and trinkets, LFR for vault slots to convert into wyrms for crafting and upgrades. Do rings next imo cuz they come with free sockets. Then when you luck into a catalystable tier piece from timewalking or whatever you shouldn’t be too far off dreaming of wyrms.

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i wonder what do you mean about items not beng worth being upgrades .

my 5 chars wears still quite a lot of veteran pieces upgraded 8/8 - both my hunter and mage are runign around with 8/8 upgraded adventure trinket (which due to pure haste proc is surprisingly powerfull :stuck_out_tongue: )

sure if you do liek 20-30 dungeons a week then you dont need it but others certainly have use for veteran gear. just on this hunter of mine neck / bracer / ring are veteran even though i have just completed KSH - but hero pieces with correct stats didnt drop untill now for those slots

plus if you dont raid only do m+ then you still have to do lfr for head enchant .

If your goal is 476 on every slot why would you be taking LFR items from vault that can’t even be upgraded to 476. It’s about short terms Vs long term gain, and if you’ve already accepted this incredibly slow and hideously inefficient method of gearing, you’ve also got to sacrifice short term upgrades understanding you’ll replace them and focus on the bigger picture.

Tahra’s BIS list is basically 4x tier pieces from catalysted timewalking dungeons boxes at 476, pips at 463, mydas at 463, and then the other 9 slots at 476 using crafting.

Everything not on that list is a short term upgrade, which will only slow you down to upgrade / take from vault.

Do you understand now?

i dont have to know. they dont interest me as people. im only interested in how people perform in m+ .

if we were given choice to take npcs instead of players into instance i would be delighted :slight_smile: thats why i hope ai comes to wow asap .

and as long as they have basic understanding of mechanics and do mediocre / average dps as i do im more then happy because you dont need to do more then that to clear +18/20 .

im not happy when people who openly refuse to take part in any content game offers complain they dont run around in bis mythic gear on month 2 of patch :slight_smile:

No one has refused anything. You’re just being wilfully intellectually dishonest. Now stop the toxicity and gatekeeping, and let people offer their opinions on systems in a video game that they think could be improved. Just because one thing can be better, doesn’t mean it has to be at the expense of something else, which you seem to imply.

Walk away, you’re making a fool of yourself.

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Personally I think the point is that it’s supposed to be a nothingburger. The alternative is that you’re incentivised to ignore crest upgrades on your current gear in favour of finding higher ilvl items later and converting those crests into more scarce options once you no longer need them.

I’m inclined to agree. Conceptually I don’t think crest upgrading stood on its own two feet has a functional place as it is right now, and in some ways it can’t. That’s the point I initially make, that it’s a nothingburger but it might as well either go out the window, or it requires iteration to have any kind of usefulness.

I’d personally propose it as a catch-up mechanic instead of a main gearing method. Say you unlock wyrm crest upgrades, make that account wide (which it might be once warbands come anyway), then let alts already be able to spend their crests to upgrade at which ever pace and time the individual puts into the game. It doesn’t make gearing particularly faster for alts, but at least it gives the system some use - and invites people to play the game even more, and on alts which means they’re likely to do lower keys initially to get some starter gear, which is just a win for everyone all around. Otherwise we end up with the majority of the playerbase doing their 8x 18-20s for the next vault then log off for the week, while any returning players or new alts have way less people to play with in the 6-17s range. Or just new players who may not be as confident or comfortable in stepping into higher keys just yet have more exposure to experienced players, which helps them eventually get into the game too.

I’d think we all want more players into the game, and not less. So people being toxic and elitist doesn’t help anyone. Point in case a few messages up.

I think this would be a notable improvement. However I’d also note for the purposes of the OP this doesn’t do anything (Not arguing it should) as they’re wanting to use crest upgrades to acquire ilvl upgrades / currency from content that they do not do.

If you want gear and gear upgrades, you got to do the appropriate content. That’s how the whole game works.

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Crests doesn’t get you gear though, it only upgrades it based on its tier track, so the argument is moot unless I misunderstand what you’re trying to say. Realistically OP isn’t going to get what they want, but that doesn’t change the fact that as a system there’s practically no use-case of crest upgrading as it is now.

You can craft with crests.

Op is known for wanting to get as high ilvl as possible, comparable to that of heroic raiding, without ever doing content beyond LFR / open world. Treating the game as a solo experience where players are NPCs. What they want to do is possible, just slow, but they want it to be faster.

To be clear again I’m not endorsing that their unconventional method of gearing should be faster, just providing the context needed to understand their post.

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Gotcha, yeah no that ain’t happening. I’m also wondering if OP may be misunderstanding how it works, as you can’t upgrade gear from for example veteran track to champion track by maxing everything. At that point you need an item of a higher track to actually drop. Unsure, but re-reading the post made me have a potential interpretation of that.

At this point I personally just use what ever spare crests I have to upgrade to aspect to save myself some runs each week to get my cap filled. Though there’s nothing more to upgrade anyway.

I’m more arguing on behalf of people who aren’t in my audience group. It matters about zero to me, I play the game too much anyway. But there are lots of more casual players out there that could benefit from that part of the game being better for them. It doesn’t really make a difference to us capital-G gamers anyway

You can craft with crests.

Also need Sparks though. This is already gatekept by limited drops, so crest farm doesn’t really impact it at all.

What I meant is that you get crests appropriate to the difficulty of content you do. So if you want to get an item slot to a certain ilvl, you will have to do the appropriate content. That’s how to game works. There are some ways around it, but they aren’t efficient.
So if op wants to upgrade their gear past the level of content they are doing, they either start doing the appropriate content. Or be patient and do it slowly. Nothing wrong with that.

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You can get a 476 ilvl crafted item every second week by just doing non-tent like LFR or HC dungeons. Then on the odd weeks you still have 3x wyrms to upgrade champions tier gear.

Thats already ridiculous enough.

If anything we need achievements again for how far you can upgrade.

Seeing people in 476 gear who has never set foot in even content as trivial as HC raiding or +17 is ridiculous.