With the BGs coming up, I figured it’d be a good time to dispel some illusions people have of what’s good or not in a BG, and why it’s not good to view it in such an absolute way.
Ok, so to start with we’ve got WSG which is a pretty good example of what retail has done to people when it comes to how they perceive what’s good or not to do.
In WSG, you’re supposed to capture the opponent’s flag 3 times before they capture your flag 3 times, and it’s only possible to capture it when the opponents aren’t holding your flag at the same time.
So because of this premise, there are some people mistaking this to mean it’s basically PvE, and that mid-fighting is therefore “useless”.
But what’s wrong about this prejudice against engaging in PvP combat, is that controlling the map is an important asset, the same as going for the flag.
It makes it easier to run across middle, and it reduces the opponent’s total “fighting power” so to speak.
For example, getting that first kill in the BG, and never letting them gather up as 10 people ever again by keeping up that pace, you’ve basically made it possible to spare at the very least one person to run for the flag without being opposed if you can keep the rest of their team in that middle or at their GY.
It provides control over the areas on the map where they can’t run to.
But this requires of course someone to go for the flag, however this can be coordinated and timed depending on the teamwork of the people inside the BG.
BUT!
If you don’t participate in that middle fight, and they manage to overpower your side, then it’ll put your side on the losing path where you’ll have a much harder time crossing that middle with the flag.
There are some tactics where the “entire team” goes for the flag and tries to skip the mid fight, but this makes it possible for the other team to “pick off” players that doesn’t manage to sneakily get past, and you will still end up with fewer people for the inevitable fight in middle when they come back with your flag across mid at the same time.
A BG is not PvE. You are required to fight, and engage in the PvP side, in order to more steadily be able to accomplish the objectives of the BG. BGs are about domination, or “pulling the rope” to your side if it’s a somewhat equal fight. (Basically means to put in more effort than the opposite team.)
AB is the same, it’s been standard for years inside rated BGs to not only move according to which class is positioned where of the enemy’s side, but also to keep dominating those large fights to protect the flags from being captured, and maybe get a stealth cap on some other flag.
This is also affected by map domination, and the fighting potential of your team.
If your team can’t kill the opposite side, then it won’t matter if you all go for objectives “as a team” or not, because they will eventually end up in combat with you, and you’d then still lose. So focus on putting on your best dancing shoes and do the tumble for map control. You will need to, for the sake of winning.
This is my exp across my characters. It’s not the greatest, but I’d like to believe I’ve spent more time in unrated BGs and focused on what separates the good effects from the bad effects and why that is, more than most people, and what is possible and what is unrealistic amongst a group of strangers.