The utility of fighting in BGs

With the BGs coming up, I figured it’d be a good time to dispel some illusions people have of what’s good or not in a BG, and why it’s not good to view it in such an absolute way.

Ok, so to start with we’ve got WSG which is a pretty good example of what retail has done to people when it comes to how they perceive what’s good or not to do.

In WSG, you’re supposed to capture the opponent’s flag 3 times before they capture your flag 3 times, and it’s only possible to capture it when the opponents aren’t holding your flag at the same time.

So because of this premise, there are some people mistaking this to mean it’s basically PvE, and that mid-fighting is therefore “useless”.
But what’s wrong about this prejudice against engaging in PvP combat, is that controlling the map is an important asset, the same as going for the flag.
It makes it easier to run across middle, and it reduces the opponent’s total “fighting power” so to speak.

For example, getting that first kill in the BG, and never letting them gather up as 10 people ever again by keeping up that pace, you’ve basically made it possible to spare at the very least one person to run for the flag without being opposed if you can keep the rest of their team in that middle or at their GY.

It provides control over the areas on the map where they can’t run to.

But this requires of course someone to go for the flag, however this can be coordinated and timed depending on the teamwork of the people inside the BG.

BUT!
If you don’t participate in that middle fight, and they manage to overpower your side, then it’ll put your side on the losing path where you’ll have a much harder time crossing that middle with the flag.

There are some tactics where the “entire team” goes for the flag and tries to skip the mid fight, but this makes it possible for the other team to “pick off” players that doesn’t manage to sneakily get past, and you will still end up with fewer people for the inevitable fight in middle when they come back with your flag across mid at the same time.

A BG is not PvE. You are required to fight, and engage in the PvP side, in order to more steadily be able to accomplish the objectives of the BG. BGs are about domination, or “pulling the rope” to your side if it’s a somewhat equal fight. (Basically means to put in more effort than the opposite team.)

AB is the same, it’s been standard for years inside rated BGs to not only move according to which class is positioned where of the enemy’s side, but also to keep dominating those large fights to protect the flags from being captured, and maybe get a stealth cap on some other flag.

This is also affected by map domination, and the fighting potential of your team.

If your team can’t kill the opposite side, then it won’t matter if you all go for objectives “as a team” or not, because they will eventually end up in combat with you, and you’d then still lose. So focus on putting on your best dancing shoes and do the tumble for map control. You will need to, for the sake of winning.

This is my exp across my characters. It’s not the greatest, but I’d like to believe I’ve spent more time in unrated BGs and focused on what separates the good effects from the bad effects and why that is, more than most people, and what is possible and what is unrealistic amongst a group of strangers.

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Did you really write all this ?
And no TLDR ?

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I’ve already seen people with this weird presumption that BGs are not about PvP, but rather only about objectives.

Figured it’s best to do this early.

You don’t go to a forum for twitter posts, you go there to read and post. Grow up.

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In a way yes but you still have to have a fair few to go get your flag back from the enemy team since the efc will probably have def and a healer. But sadly most players in random bg’s just stay in mid fighting while there are 5 enemies in our base after our flag carrier while we have 0 in their base because they’re just messing around in middle.
This is why I intend to only go with premades, just like in retail rated bg’s.

This is basically what I prefer to call as “extended defense”, but yes it does become a problem if there’s no room to go for the efc.

That doesn’t mean the mid-fighting even when both sides are holding the flag is necessarily meaningless. It still keeps the players they’re keeping in combat from going for your fc at the same time.

So it comes down to individual skill and teamwork, since the better players or the ones with better coordination will find the timing to go for the EFC while the worse teams will keep those 5 fighting only against 1 or 2 enemies in mid.

That doesn’t mean mid-fighting itself is the problem.

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TLDR - Kill bads > control mid > cap flags

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So what I gathered fron your post is that AV is basically PvE? :thinking:

Uh no, it’s more like gathering herbs but with PvP as well. (Not exactly sure which AV we’re getting, cba to look it up; but if it’s the one with turn-ins, then it’s basically about killing enemies and looting corpses to turn in stuff for extra forces and/or the Lord.)

But yeah, winning in the PvP engagements leads to taking objectives, while only going for objectives while losing the PvP fights leads to a loss due to the inevitable failure of taking/holding the objectives.

Map control is key. Aim for domination. It’s not a friendly obstacle race, it’s a match to see who beats the other side and that includes PvP combat.

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Here you go from wowhead - “As Alterac Valley saw many modifications over the history of vanilla WoW, Blizzard clarified today that Classic Alterac Valley will use details from the 1.12 version. This means that reinforcements will not be present, but all Commanders and Lieutenants will be included.”

Turn-ins =/= reinforcements.
But so with the inclusion of commanders and lieutenants, it’ll include the possibility to turn in the stuff you loot from the corpses? I remember them still being there even when they had disabled that option though, but ofc could be wrong.

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Yeah, you can’t crit folks with a wall of text on Twitter.

Not an excuse to fail to include a basic TLDR in your post, aka “a conclusion” for grown ups.

Dacien was kind enough to provide one for the people who can’t read more than a few lines at a time.

PS:
I did include a summary. I just didn’t write it as “TLDR” which you expressly seem to be searching for. For some reason, you don’t strike me as a literary person, Taîpan.

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Thank you for your trying to reply, it confirms what was suspected.

Ok, troll.

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OK Boomer !

I’m part of generation Y, but nice try.

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To be fair you were aggressive towards them to start with .
And you do have a very condescending tone in how you type.

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It’s the easiest way to deal with the ones intentionally seeking a conflict.

^ This is just a child screaming for attention, so I gave it.

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Nevertheless he is right.