The War Within Hotfixes - 1 October

September 23, 2024

Achievements

  • Swift has been replaced by Bobbin for completing the achievement Itsy Bitsy Spider.

Classes

  • Death Knight
    • Frost
      • An issue causing Frost Strike to not benefit from Razorice when Shattered Blade consumes it has been resolved.
    • Unholy
      • Raise Abomination will now correctly take reduced damage from area of effect damage
  • Mage
    • Spellslinger: Splinterstorm will now find a valid target within range to fire at if your current target is not valid.
    • Sunfury: Spellfire Spheres will now generate every 8 seconds while out of combat.
    • Sunfury: Spellfire Sphere out of combat generation cap increased to 5 if Rondurmancy is talented.
  • Monk
    • Mastery of Harmony: Overwhelming Force now correctly grants vitality, and is now triggered by Teachings of the Monastery.
    • Fixed an issue that caused Chi Burst to stop healing after healing more than 20 targets.
  • Shaman
    • Enhancement
      • [With realm restarts] With 2 stacks of Tempest available, Primordial Wave will now cause you to cast additional Lightning Bolts as intended, instead of casting additional Tempests.

Delves

  • Unbreakable Iron Idol no longer activates from player pets.
  • Nightfall Sanctum
    • Fixed an issue where the Cult Leaders could stay in combat with Great Kyron, preventing players from releasing if they died.
  • The Underkeep
    • Removed a small amount of ice crystals from the boss fight to provide a little more room to maneuver.
    • Adjusted locations of ice crystals to provide more space within the boss fight area.

Dungeons and Raids

  • Mythic+
    • Addressed an issue where Xal’atath’s Bargain affixes can target players in unintended situations.
    • Mists of Tirna Scithe
      • Fixed an issue where the dungeon shortcuts required Dragon Isle Herbalism instead of Khaz Algar Herbalism.
    • Siege of Boralus
      • Addressed an issue where Heavy Ordnance triggered by adds can cause them to cast Iron Hook on Mythic difficulty.
      • Dread Captain Lockwood
        • Addressed an issue where Dread Captain Lockwood cannot be snared by some class spells.
        • Addressed an issue where players can get stuck in combat if the party is defeated during intermission.
    • The Dawnbreaker
      • Addressed an issue where Rasha’nan could parry.
    • The Necrotic Wake
      • Fixed an issue causing Xandria to animate incorrectly while throwing her Spear of Courage at Amarth.
    • The Stonevault
      • Skarmorak
        • If the boss becomes affected by Cosmic Ascension, they now longer cast a third Crystalline Smash in a cycle.
  • Nerub-ar Palace
    • Sikran
      • Sikran will now properly reset if players attempt to drag him across the bridge.
    • Broodtwister Ovi’nax
      • [With realm restarts] Colossal Spider health reduced by 25% on Mythic difficulty.
      • [With realm restarts] Blood Parasite health reduced by 21% on Mythic difficulty.
      • [With realm restarts] Healing absorb effect of Unstable Infusion reduced by 12.5%.
    • The Silken Court
      • Fixed an issue with Piercing Strike debuff not increasing Piercing Strike’s damage. Piercing Strike debuff now persists through death.
    • Queen Ansurek
      • Fixed a situation that could cause Queen Ansurek to continue casting Paralyzing Waves throughout Phase 2.
      • Fixed an issue where the visual of a Chamber Expeller’s Expulsion Beam could sometimes be incorrectly aligned with the actual damage zone, and also sometimes move slightly during the cast.
      • Fixed an issue where Death Knight’s Anti-Magic Shell could sometimes prevent players from traveling through an Abyssal Conduit.

Events

  • Orange Brewfest Bulwark and Homebrewer’s Sampling Mantle will now refund for Brewfest Prize Tokens.
  • “Bar Tab Barrel” in Lorel’s Crossing will now count for the Trading Post activity to complete Brewfest quests.

Player versus Player

  • [With realm restarts] Deephaul Ravine is now available in Battleground Blitz and Rated Battleground modes.
  • The Weapons of Conquest quest for free PvP weapons has been replaced with the Forged Weapons of Conquest achievement found under Feats of Strength → PvP. Progress towards this achievement can be tracked by viewing the Conquest currency and is retroactive.
    • The Forged Weapons of Conquest achievement grants two Forged Gladiator’s Weapon Tokens which can be exchanged with Lalandi at the Contender’s Gate for free PvP weapons of your choice: 2 tokens for 2-handed weapons and 1 token for 1-handed weapons.
      • To help offset the need for Fury Warriors’ need for two 2-handed weapons, their Strength weapon choices will only cost 1 token.
    • [With realm restarts] Fixed an issue that prevented Vicious Jeweler’s Setting from functioning on PvP class set helms purchased from Ab’xal.
  • Death Knight
    • Unholy
      • Fixed an issue where Defile was not visible to enemies in PvP.
  • Mage
    • Spellslinger: Arcane and Frost Splinter damage no longer breaks breakable crowd control.
    • Spellslinger: Arcane and Frost Splinters no longer apply Embedded Splinters to enemies that are in breakable crowd control.
    • Spellslinger: Embedded Arcane and Embedded Frost Splinters are now removed upon breakable crowd control application.
      • Developers’ notes: Splinters from a Splinterstorm will continue to break breakable crowd control, since those are directed and intentional.
  • Paladin
    • Protection
      • Fixed an issue that caused Guardian of the Forgotten Queen to sometimes not function.

Professions

  • Patron Orders
    • All customers (except for the Artisan’s Consortium) now have a chance to provide basic reagents.
    • Increased the likelihood for all customers to provide basic reagents.
    • Lowered the quality requirement on many potential orders that grant specialization points by 1.
    • Addressed several rare cases where a customer could request a minimum quality for items without quality.
    • Removed several abnormally expensive orders from the pool of potential Patron Orders, such as Alchemy Cauldrons, Engineering Toys, and Darkmoon Sigils.
      • Developers’ notes: All of the above changes only apply to newly created orders, existing orders should remain unchanged.

Quests

  • Knicknack should now be visible to level 80 players if her quest was shared or if someone in a warband has completed her quest previously.

Nice to see patron orders being tweaked. any news on the patron orders and warband bank and how we are not able to use items directly from the warband bank?

1 Like

Fix announced for anniversary patch

September 24, 2024

Classes

  • Death Knight
    • Rider of the Apocalypse: Trollbane’s Icy Fury slows targets by 40% (was 70%).
  • Druid
    • Feral
      • Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.
      • Developers’ note: This change is intended to give Feral Druids more control over which enemies Rampant Ferocity’s AOE hits and avoid cases where hitting a large boss with Ferocious Bite wouldn’t hit other nearby enemies.
    • Restoration
      • All healing increased by 4%. Does not apply to PvP combat.
  • Hunter
    • Fixed an issue causing Kodo Tranquilizer to dispel two magic effects in addition to making Tranquilizing Shot affect nearby targets.
    • Beast Mastery
      • Beast Cleave damage increased to 90% (was 80%).
      • Kill Cleave damage increased to 90% (was 80%).
  • Mage
    • Fire
      • Flamestrike damage increased by 15%.
      • Phoenix Flames damage increased by 20%.
      • Living Bomb damage increased by 10%.
    • Frost
      • Glacial Spike damage increased by 20%. Does not apply to PvP combat.
      • Ray of Frost damage increased by 15%. Does not apply to PvP combat.
  • Priest
    • Shadow
      • All damage increased by 4%.

Dungeons

  • Siege of Boralus
    • Iron Tide Raider health reduced by 15%.
    • Bilge Rat Buccaneer health reduced by 10%.
    • Irontide Waveshaper health reduced by 20%.
    • Ashvane Sniper health reduced by 10%.
    • Scrimshaw Enforcer health reduced by 20%.
    • Bilge Rat Tempest’s Choking Waters cast time increased.
    • Iron Tide Raider’s Iron Hook ability cooldown increased.
    • Iron Tide Raider’s Iron Hook maximum range decreased.
    • Bilge Rat Demolisher Crushing Slam’s damage ignores armor and its damage has been reduced by 40%.
    • Bilge Rat Demolisher health reduced by 10%.
    • Hadal Darkfathom
      • Health reduced by 5%.
    • Viq’Goth
      • Demolishing Terror’s Slam no longer knocks players back.
      • Demolishing Terror’s Slam damage now ignores armor.
      • Fixed an issue that caused the area effect when dispelling Putrid Waters to not scale in Mythic keystones.
      • Developers’ notes: The intent of these changes is to balance the overall length of the dungeon against the timer, while rewarding players for prioritizing high-threat enemies. The adjustments to Viq’goth aim to even out damage across all armor types and eliminate a frustrating aspect of the encounter.
  • Grim Batol
    • Twilight Warlock’s Enveloping Shadowflame now targets 1 player (was 2).
    • Mutated Hatchling’s Shadow Wound increases Shadow damage taken by 3% per application (was 5%).
    • Faceless Corruptor’s Corrupt cast time increased and damage reduced by 10%.
    • Twilight Destroyer’s Twilight Ember area denial no longer inflicts damage instantly when stepping into the area.
    • Erudax
      • Reduced the visual scale of Erudax to improve visibility during the encounter.
      • Players afflicted with Depth’s Grasp have a brief immunity to Void Tendrils upon expiration.
      • Improved the visibility of Void Tendrils.
      • Mutated Hatchling’s Shadow Wound increases Shadow damage taken by 3% per application (was 5%).
  • Mists of Tirna Scithe
    • Mistcaller
      • Improved the visibility of the Vulpin summoned by Freeze Tag.
      • The range of Patty Cake has been increased.
  • Necrotic Wake
    • Addressed an issue where players can be targeted by affixes while on their way back to the top platform during Nalthor the Rimebinder.
  • The Stonevault
    • Master Machinists
      • Ability timing has been adjusted to prevent a potentially unfair overlaps between Exhaust Vents and Blazing Crescendo.
      • Molten Metal cast time increased to 3 seconds (was 2 seconds).
      • Silenced Speaker now inflicts damage every 3 seconds (was every 1.5 seconds).

Items

  • Treacherous Transmitter - Cryptic instructions are now more reliably completable when used on transports such as the Dawnbreaker.

Player versus Player

  • The “Weapons of Conquest” quest for free PvP weapons has been replaced with the Forged Weapons of Conquest achievement found under Feats of Strength → PvP. Progress towards this achievement can be tracked by viewing the Conquest currency and is retroactive.
  • The Forged Weapons of Conquest achievement grants two Forged Gladiator’s Weapon Tokens which can be exchanged with Lalandi at the Contender’s Gate for free PvP weapons of your choice. 2 tokens for 2-handed weapons and 1 token for 1-handed weapons.
  • To help offset the need for Fury Warriors’ need for two 2-handed weapons, their strength weapon choices will only cost 1 token.
  • Death Knight
    • Unholy
      • Doomburst causes Death Coil to burst 2 Festering Wounds (was 3).
  • Demon Hunter
    • Havoc
      • Demon’s Bite damage increased by 10% in PvP combat.
      • Demon Blades damage increased by 10% in PvP combat.
      • Chaos Strike/Annihilation damage increased by 10% in PvP combat.
      • Blade Dance/Death Sweep damage increased by 10% in PvP combat.
  • Druid
    • Feral
      • Sabertooth now increases the damage of Ferocious Bite by 10% (was 15%) and increases the damage of Ferocious Bite per periodic effect by 2% (was 3%) in PvP combat.
      • Taste for Blood now increases the damage of Ferocious Bite by 6% (was 12%) in PvP combat.
      • Rip damage increased by 25% in PvP combat (was 15%).
      • Rake initial damage increased by 25% (was 15%) and its periodic damage increased by 10% (was -6%) in PvP combat.
  • Evoker
    • Devastation
      • Eternity Surge damage reduced by 15% in PvP combat.
  • Mage
    • Frostfire: Frostfire Bolt damage increased by 100% in PvP combat (was 75%).
    • Frostfire: Frostfire Empowerment increases Frostfire Bolt damage by 30% in PvP combat (was 50%).
    • Arcane
      • Arcane Blast damage increased by 45% in PvP combat (was 15%).
      • Arcane Missiles damage increased by 20% in PvP combat.
      • Arcane Barrage damage increased by 15% in PvP combat.
      • Magi’s Spark is now 50% effective in PvP combat.
    • Fire
      • Fireball damage increased by 100% in PvP combat (was 35%).
      • Greater Pyroblast cast time reduced to 4 seconds (was 4.5 seconds) but it now deals 30% of its target’s maximum health in damage (was 35%).
    • Frost
      • Ice Lance damage increased by 25% in PvP combat (was 45%).
      • Frostbolt damage increased by 150% in PvP combat (was 118%).
      • Ray of Frost damage increased by 5% in PvP combat.
      • Ice Barrier absorb amount is now decreased by 40% in PvP combat (was 25%).
  • Monk
    • Mistweaver
      • Enveloping Mist healing increased by 20% in PvP combat.
      • Vivify primary healing increased by 20% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 20% in PvP combat (was 35%).
      • Holy Shock healing increased by 15% in PvP combat.
      • Word of Glory healing increased by 15% in PvP combat.
      • Holy Light healing increased by 20% in PvP combat.
  • Priest
    • Discipline
      • Weal and Woe’s bonus to Power Word: Shield is now 50% effective in PvP combat.
    • Holy
      • Holy Word: Serenity healing increased by 40% in PvP combat.
      • Holy Word: Sanctify healing increased by 40% in PvP combat.
    • Shadow
      • Perfected Form now increases damage dealt during Voidform by 10% in PvP combat (was 20%).
  • Rogue
    • Subtlety
      • Reverberation now increases Echoing Reprimand damage by 50% in PvP combat (was 70%).

Professions

  • Engineering
    • Fixed an issue that caused Pausing Pylon to only affect party members instead of an entire raid.

Quests

  • Slaying Azj-Kahet’s world boss, Orta, The Broken Mountain, will now contribute to the Severed Threads Pact weekly quests.

User Interface

  • Dungeon Finder
    • Addressed an issue where key level does not automatically populate for Siege of Boralus.

why are my spell numbers the same as last night?

with blitz too much monks in the same quee. Thanks-

absolutely same numbers on fireball and frostfire bolt for sure

I love your dungeon design process.

Lets bring back old obnoxious dungeons and contrive ways to make them even more obnoxious. Then lets roll half of those changes back after (count it) ONE week.
What the hell were you even thinking putting them in in the first place?

The mind boggles.

Anyway, I’d hate to be totally negative so err ‘good start, I await more kneejerk reactions in response to plummeting participation numbers soon’. Because at the moment M+ is up there with root canal on the fun scale.

September 25, 2024

Companion Pets

  • Players should now correctly be awarded the Lil’ Bonechewer pet for the achievement Worm Theory. This applies retroactively.
  • Lil’ Bonechewer may only be obtained per-account and can no longer be caged.

Dungeons and Raids

  • Ara-Kara, City of Echoes

    • Ki’katal the Harvester
      • Resolved an issue where Cultivated Poisons would apply some of its effect through immunities.
      • Resolved an issue where Cultivated Poisons would remain after the encounter ended.
  • City of Threads

    • Izo, the Grand Splicer
      • Splice duration reduced to 6 seconds (was 9 seconds).
  • The Necrotic Wake

    • Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
    • Zolramus Gatekeeper’s enemy forces contribution increased.
    • Surgeon Sitchflesh
      • Stitchflesh’s Creation’s Festering Rot periodic damage reduced by 20%.
  • Siege of Boralus

    • Dread Captain Lockwood
      • Dread Captain Lockwood no longer faces players during Mass Bombardment.
      • Clear the Deck now has a cast visual.
    • Viq’goth
      • Addressed an issue where Viq’goth can benefit from Xal’atath’s Bargain: Oblivion.
      • Addressed an issue where Oblivion Crystals can spawn on water or inside terrain.
  • The Stonevault

    • Void Bound Howlers will now properly reset their health when leaving combat.
  • Nerub-ar Palace

    • Broodtwister Ovi’nax
      • Reduced the health of Colossal Spiders for lower group sizes.
      • Reduced the health of Blood Parasites for lower group sizes.
      • Reduced the health of Voracious Worms for lower group sizes.
      • Increased the cast time of Poison Burst for lower group sizes.
      • Reduced the number of targets for Sticky Web for lower group sizes.
      • Reduced the damage over time of Volatile Concoction for lower group sizes.
    • Nexus-Princess Ky’veza
      • Reduced the health of Nexus-Princess Ky’veza for lower group sizes.
      • Reduced the damage of Assassination for lower group sizes.
      • Reduced the damage of Queensbane for lower group sizes.
      • Reduced the damage of Starless Night for lower group sizes.
      • Reduced the damage of Regicide for lower group sizes.
    • Queen Ansurek
      • Frothy Toxin and Gloom Touch (explosion) damage reduced for lower group sizes.
      • Gloom Touch (DoT) damage reduced for lower group sizes.
      • Chamber Guardian, Chamber Expeller, Devoted Worshipper, and Royal Shackles health reduced for lower group sizes.
      • Grasping Silk no longer spreads from corpses.
      • Fixed an issue causing Frothy Toxin to sometimes apply fewer applications than intended on Mythic difficulty.

Player versus Player

  • Fixed a bug that caused Forged Weapons of Conquest to not respect retroactive Conquest gains in certain cases.
  • Added a progress bar to Forged Weapon of Conquest.
    • Developers’ notes: Thanks to player reports, we were able to identify an issue with retroactive progress tracking that did not occur during our initial testing. Affected players will simply need to pay a visit to Dornogal and possibly log out and back into the game to update your achievement criteria progress and, if eligible, receive the achievement.
  • Rogue
    • Subtlety
      • Fixed an issue that caused the Subtlety Rogue class set bonus to not be decreased in PvP Combat.

Quests

  • Taters should be easier to find now for “Tater Trawl”.

can we ever get human beings to reply to our tickets and receive some actual in game support? Or are we just paying 15 euros a month to get spat on by AI ?

September 26, 2024

Classes

  • Priest
    • Void Leech no longer interrupts eating or drinking.

Delves

  • Fixed an issue where the Fungal Footpads could make you jump backwards.
  • Fungal Footpads now heal for a percentage amount of your maximum health. The tooltip will be corrected in a future patch.

Dungeons and Raids

  • The Stonevault
    • Chi Burst is no longer able to pull enemies through the walls prior to killing E.D.N.A.
  • Nerub-ar Palace
    • Rasha’nan
      • Fixed a bug that could allow Rasha’nan to become unkillable if defeated at specific moments.
    • Queen Ansurek
      • Addressed an issue where Expulsion Beam visual was notably delayed in disappearing if the caster died mid-cast.

Events

  • Hallowfall Fishing Derby
    • Derby Marks for catching each fish while the Derby Dasher aura is active are now character-specific, instead of shared between your Warband (20 Marks per character).
    • Captain Oathmyt’s “Hallowfall Fishing Derby” quest is now character-specific, instead of shared between your Warband.
    • “Hallowfall Fishing Derby” quests now award 10 Mereldar Derby Marks per completion.
    • “Hallowfall Fishing Derby” quests now give the option of either 2 Soaked Journal Entries, 2 Algari Seekerthreads, or 2 Algari Anglerthreads per completion.
    • Fish specific pools such as the Royal Ripple and Swarm of Slum Sharks will now persist longer when found.

Items

  • Feral Hide Drums no longer work on players above level 70.

Noooooooooooo… Why ? They are a worse Bloodlust, at least they were cheap to make. The new ones are uber expensive for what they offer, so why ?

If you do something like this, make the TWW drums cheaper, like way cheaper, nobody is gonna craft them at their current cost. This is ridiculous… Of all the things that need fixing, you had to do this…

Can you now please hotfix acid rain to do damage in the necropolis in necrotic wake and on the ship in dawn breaker please, as we spend half the time in both dungeons in these areas and lose a lot of damage because of this bug

September 27, 2024

Achievements

  • Guilds can no longer earn faction-specific achievements that do not match the guild’s faction.
    • Developer’s note: This should fix the occasional achievement spam for Diplomacy, United Nations, Dungeon Diplomat, Pandaren Embassy, and Ambassadors.

Classes

  • Evoker
    • Augmentation, Devastation
      • Fixed an issue where canceling Deep Breath with Maneuverability could cause the Evoker to briefly fly in place.
  • Warlock
    • Diabolists’ Overlord, Mother of Chaos, and Pit Lord should now attack the target of the spell that summoned them.
    • Fixed an issue where Shared Fate would be applied to the warlock’s current target, rather than the target of the spell that activated its effect.

Delves

  • Reduced enemies’ health and damage for solo healers.
  • Brann no longer uses Thirty Yards of Rope to dispel pets.
  • Zekvir’s Lair
    • Zekvir’s damage and health has been reduced for both difficulties.
    • Horrendous Roar is now a 2.5 second cast time for both difficulties (was 2.4 seconds and 2.25 seconds).
    • Web Terror’s hatch time increased.
    • Web Terror’s Web Blast cast time increased.
    • Web Terrors now spawn randomly in the room rather than based off of Zek’vir’s current position.
    • Spittle and Regenerating Carapace’s recast times now change while solo to better match each specialization’s interrupt cooldowns.
    • Fixed an issue where Web Terrors would not despawn when the encounter ended.
    • The damage of Angler’s Web has been reduced.
    • Claw Smash’s visuals have been updated.
    • Fixed an issue where Aspect of the Turtle did not work against Claw Smash.
    • Fixed an issue where Claw Smash and Angler’s Web visuals would not display during the precast.

Dungeons and Raids

  • Xal’atath’s Bargain: Oblivion
    • Addressed an issue where Crystal of Oblivion can sometime fail to path to its target.
  • Siege of Boralus
    • Fixed an issue that caused Dreadcaptain Lockwood to use Gut Shot unexpectedly when disembarking from the ship.
  • Nerub-ar Palace
    • Queen Ansurek
      • Acolyte’s Essence periodic damage reduced by 12.5% on Mythic difficulty.
      • Royal Condemnation damage reduced by 8% on Mythic difficulty.
      • Demonic Gateway, Transcendence spirit, Spirit Link Totem, and Wind Rush Totem are no longer moved unexpectedly during certain moments of the encounter.
      • Fixed issue in Mythic difficulty where warning visualization effects for Shadowgates would sometimes fail to appear after the first cast.

Prot paladins fix again to have holy power on avenger shield and divine toll?

thanks

1 Like

Divine Toll does yield Holy Power. I’m ingame testing this now.

PPala needs survival nerf before the next patch. I’m ready to step into 11-12 keys, but people hate playing with PPalas.

Grimbatol trash needs a nerf as well. Especially 2nd & 3rd parts of the dungeon.

Flamerenders in Grimbatol & Lavabenders ESPECIALLY needs to be tuned down.

Twilight Overseer’s Enrage cast needs to be interruptable.

Is this a hotfix for you? 1 hour of suffering for 10 derby marks (instead of 25)? Wow, that I can smoke with several characters instead of one woooow…
Because it’s interesting that this happens every week, I can’t find the kind of fishing pool I need even after 30 minutes of flying. It’s unbelievable that you can’t even do such an event properly.
It would not have been possible to simply make the buff available to all your characters and leave the 25 derby marks reward and, say, add more recolor items to the vendor…because that would be the “warband”.
Now, what used to go with one character is now divided into several…

Only on the judments divine toll does but not on avenger shield.

Thats all at warlock?? BRO we insta die in arenas!
As a destro lock I am a joke and its not even funny, its been a running joke how lock insta dies before putting portals, how did this pass the beta testing??

September 30, 2024

Classes

  • Mage
    • Alliance mages can now use the Mosswool Polymorph variant, as intended.

Delves

  • Heavy Trunks in a Tier 6 delve now have a chance to grant 1 to 2 reagents (was 1 only).
  • Heavy Trunks in a Tier 7 delve now have a chance to grant 1 to 3 reagents (was 1 only).
  • Heavy Trunks in a Tier 8 delve and above now have a chance to grant 2 to 3 reagents (was 1 only).
  • Fixed an issue where fleeing Nightfall Initiates could fail to count for defeating an enemy group influenced by Zekvir.

Dungeons

  • The Stonevault
    • The door to Master Machinists will no longer erroneously close for players before starting the fight.

Quests

  • Reduced the health, armor, and damage of Lord Banehollow for the quest “When Revenge Burns Green”.