Dear Blizzard,
i think u still don´t get it. The Problem with M+ is - there is Loot. The bigger Problem is - there is better Loot, even better then in the (Mythic!) Raids. Thats why u forcing Ppl. in M+, who don´t want to do this in the first place. Every Raider and every normal Player who wants to take part on random Raids or in an Raidguild needs this extra Gear, cause the i-lvl. Every active Raidguild expects u to do ur weekly chests in m+.
When ppl. have to do stuff, they don´t want to, they will of course not be good at it, cause they don´t want to spent more time in doing it, then the time it needs to do it. And when u are Tank or Healer, you´re exposed, and the obvious single point of failur. At least from the view of the 4 other Groupmembers. Me, im 45 years old, i working 10+ hours a day, 5 days a week. When i come home, i have to walk my dog and so on. So i´m really tired. I´m playing WOW since 2009 as a hobby. I´m one of your casual main customers. All i ever wanted in this Game was Raiding and doing Stuff with the Guild. And like me there are many other ppl… I can see them in random raids, or m+. But those are not these godlike Youtubers, who plays you´re Game for a living. We just want to log in and have fun with our Characters. We are the broad mass, which pay ur company. You are the one, who creates this toxiticity in the game, not the gamers. Cause u are the one that makes allways this competition between ur players, that most of them don´t want to have. At least not at this level.
So when i want to do m+, i can try to play my key. So there is the danger, that it will deplete. So i MUST choose, which ppl. i will play with, even if i don´t want to. I have no choice, I HAVE TO. So i have to ask me, is the effing score from someone hi enough, is it the right class in generell, or in this dungeon and so on. So i have other ppl. like me to say - u ar not coming in my key, cause …reasons… How can u really think, it is fun for me, to exlude other ppl. in ur mmorpg from playing it?! I DON´T WANT TO DO THIS. I´m not playing against other ppl., i want to play WITH them. And most of them are on my side - why i know this? Cause your pvp never worked, and will never work.
So my lifetime is not endless, but my lifetime is the currency i´m paying this stupid m+ dungeons. I have to spend it, to preselect other gamers, to play this game. This can be the nicest person, but i have to throuw them of the cliff, for reasons U CREATING. What do u think how big my pleasure is to do M+ to start with?
Next is, that as an DD u are depending on healers and tanks. So normaly just to go in one dungeon needs u around 30 Minutes or more to only find a group. If ur effing IO-Score is not high enough for ur Key, ur asking for a healer or tank, u will never find one. Thats my lifetime passing by, and will never come back, just to get this effing group togehter. Finally u have the group, starts the dungeon, then sh* happens, one player leaves, and all is wasted. The time searching for other ppl. for the group, where u can´t do something else is wasted. Thats really fun right?!
So if i want to go m+ with my limited free time, what is why i have no m±group, i MUST play a hybrid class, so that i can heal or tank myself. Which means i can´t play my favorit class, cause its a dd. Thats fun right?! Healer is nothing for me, cause u depend on stupid tanks, which don´t look for mana, how the group plays etc. or just leave. So i´m tanking myself. And i can experience it all time, how pleased the healer ar, when i wait for them. Now i have to learn all boss mechanics, all routes, all trash-mechanics from 8 dungeons, to lead the group and take all the responsibility. And this with my limited time. Yeah thats really fun right?! And we are not talking about the need to farm double gear for dd and tank-specc.
And while all this is so much fun, to even start one m+ dungeon, you´re throwing this affixes after us players, makes kicks not kickable through the player, the same to crowed controll effects and so on, so that the toolkit on the classes is useless. Ur designing the dungeons around less then 1 % of the player base, cause they are able to go with one tank and no heal. WTF!!!
What are ur base Costumers? When i saw the vids of AutomaticJaK on PTR for TWW, i knew m+ will be effed. And as u nerfed the sustainability of tanks, cause tanks are to strong, i knew m+ will be doomed. Why? Healers in pug-groups have all Hands full, to keep the dds and themselfes alive. And now u put a weak Tank in front of them? What in gods name u where thinking?! And cause thats not enough, u increased the dmg-outut from the dungeon like crazy. ONLY from seeing it from a very good healer in his streams and vids i could see, that this will not work. I didn´t need to play it myself, to get it. So when i as a casuall player could see it, why are u, the developer and designer, not able to see it?!
U want m+ as a part of ur game, ok i´m totally ok with it. U want to make it hard, i like this. But do it for those who are please for it! Where is the effing problem, that a casual gamer can play together with a random group and go +10 and earn mythic gear? Just take random 5 ppl. and lets have fun. NO TIMER, NO DEPLETE, NO OTHER STUPIDE AFFIXES, just a increased dmg per Key from the dungeon, which makes some i-lvl mandatory, just like delves. The good player will need less i-lvl, the not so good one more. Please just let the ppl. who pays u have fun. The only condition for loot should be - u have to end the dungeon. Which means that there must be a progress the damage, that Bosses and Adds do to the group. Thats enough for the broad mass. To get all Tiersets to mythic over m+ is totally fine, cause u have to invest time to do this. And this is hard enough and the most expensive currency ur player have to spend. To have Mythic gear doesn´t mean that u are able to defeat Mythic Raidbosses, so nobody is harmed in his honor, that a casual player can get mythic loot. It is good, when healer on this level can save at least some errors from dds or tanks. its totally fine when tank stays alive without healer when the biggest threat in the group is down., ir kills the last 5 % of the boss itself. Where is the effing problem when a healer or tank can rescue the try? For a normal player m+ is just one thing more u have to do in this game.
Make it hard AFTER +10. With affixes and all this stuff for those, which having fun to do this, to compete the time, to compete each other, to look who can go the biggest key. Give them some reward, like titles, mounts like pvp. Invent vendors which can sell special items, so that ranges can reduce the cd of kicks, or can use other crowd controll effects, so that player ar not binded on special classes. u can really make a spectacle around m+ for all the players, which have fun to do this really hard stuff, its totally ok, and will be fun for them! But just stop to overwhelming the normal player, which just want to log in after a long day, and play a game, without harrassing and figthing each other. As long as u don´t get this, that the base costumer is just a normal person, and listening to that youtubers, u will have all this hatred in the game and the community. And u will loosing customers.
I´m only playing this game today, cause the ppl. i know there. Its totally off the charts what u want me to do, to play WOW. Ur mythic Raidbosses can not be killed without weakauras, and even then its nearly impossible, with all this random mechanics. Everytime u do something for the players, like in tww, u kick them in the other side, and punish them, cause u don´t want players to player like its obvious the players want to play this game. i don´t get it.