The War Within Season 2 Mythic+ Updates Ahead

So my concern is the following:

FIRST: In S1 the “difficulty” walls were caused by stacking 2 %increase modifiers at the same time. In the current S2 system you have 3:

  • +6/+7 with Fortified/Tyranical AND +7% keylevel modifier.
  • +9/+10 with Tyranical + Fortified AND +7% keylevel modifier.
  • +11/+12 with removal of affixes AND +10% modifier.

So while the +10% modifier affix on +12s was removed, the other 3 issues from S1 that created such difficulty walls still remain.

So I would address them. Those key levels (+7, +10,+12) should have the same dungeon modifiers as (+6,+9,+11). So basically, one or the other. But not both modifiers.

SECCOND:

Get rid of the death penalty. YISH… dont just move it up to higher keys !

But if you have to do it because Ian sais so… leave the +1:30 min extra timer buff. MINIMUM.

THIRD:

In the Article the lack of tuning has absolutely not been addressed. The fact that Blizzard takes weeks or months to address difficult or problematic mechanics in dungeons. And class tuning to shake up stale meta comps… This is simply never done.

And it has to change. NOW.

There should be tuning every… single… week… ALL of them. Even if its just a +5% damage to underperforming specs and -5% damage to over performing specs.

Ok great. However, and do not take this as a personal attack or anything, judging by your your statement:

And that it doesn’t look like you are doing anything higher than KSM, it doesn’t really look like you enjoy doing M+ and are just there for the mogs and mount. I on the other hand do like playing the content and playing it on a high level, and like I said doing a +12 and and up is just boring, I have actually less things to do in +12 than I have in a +11.

Well it all depends on what the “less dangerous packs” actually means. This season every single pack had 3/4 casters machine-gunning things that would almost 1-shot you. So you had a ton on your plate as is.

But if the new dungeon nerfs imply that all we will have to deal with is white hits… then dunno… you might have a point.

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But for me It doesn’t matter the level I always try to interrupt/disrupt machine gun cast. What I am saying is that I always play the same despite keystone level and the removal of the affix just means less to do.

I am freaking happy the affixes are gone on +12. It is such a relief. We already got insanely mental overloaded in the dungeons where all the time we need to make split second decisions with multiple things requiring to do every second.

But i assume you have the dps-point of view.
We have the healer point of view, and it is the reason why there’s a lack of those. Tanks and healers get mentally overloaded while dps have just way less things to look at.

Yes.

Well then, the problem isn’t the affix, it’s the disproportionate amount of responsibility in runs thats the issue.

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Guess my new goal is hitting 3k :rofl:

Do you want help with that? It’s high time we did a sparkle competition.

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Then they should create affixes that isn’t only for healers, like the dispell affix which means we have to use a cooldown on it every time it shows up.
And affixes like playing catch isn’t very good either.
Or affixes that literally removes your utility for a week because you need it on the affix.

Affixes are there so we have to deal with them. And there’s already a lot to do.
Maybe they can do some affixes that literally only the dps need to do. Not doable by tanks and healers.

But i am also just happy every week is the same above +12. It means you do not have push weeks. You need to be very lucky to get your group together in those couple of weeks. And when you do all the other weeks will feel bad because you are again back 1 or 2 keylevels lower.

Yes I agree.

Not exactly a healer exclusive, but I do have issues with that affix, namely that not every spec can deal with it and forces someone else to cover for you. On my paladin I can cleanse 2 maybe 3 people if I use LoH, on my warlock I can do 0.

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Oh, I do, but I only pug and anything above a +7 has become too time consuming this season to do like that; too much waiting for promising players, too many bricked keys.

In an organized group, I could easily play higher keys, but I don’t see the use of it. In the end, I play this game to have spontanous fun, not to treat it as another job with a fixed schedule. But yeah, why not, they can add affixes for keys above +12; won’t matter to me - but apparently there are other worthy players doing +12s who dislike affixes as well.

all timed 12s are 3000

No they aren’t. I think it was something like all 12s and a couple of 13s.

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Well my maths must be off then sorry i am only human and make mistakes.

Why give up on m+ next season.

?

All timed 12’s is 2920 score, all 13’s 3040, so it is a combination :slight_smile:

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Dear Blizzard,

i think u still don´t get it. The Problem with M+ is - there is Loot. The bigger Problem is - there is better Loot, even better then in the (Mythic!) Raids. Thats why u forcing Ppl. in M+, who don´t want to do this in the first place. Every Raider and every normal Player who wants to take part on random Raids or in an Raidguild needs this extra Gear, cause the i-lvl. Every active Raidguild expects u to do ur weekly chests in m+.

When ppl. have to do stuff, they don´t want to, they will of course not be good at it, cause they don´t want to spent more time in doing it, then the time it needs to do it. And when u are Tank or Healer, you´re exposed, and the obvious single point of failur. At least from the view of the 4 other Groupmembers. Me, im 45 years old, i working 10+ hours a day, 5 days a week. When i come home, i have to walk my dog and so on. So i´m really tired. I´m playing WOW since 2009 as a hobby. I´m one of your casual main customers. All i ever wanted in this Game was Raiding and doing Stuff with the Guild. And like me there are many other ppl… I can see them in random raids, or m+. But those are not these godlike Youtubers, who plays you´re Game for a living. We just want to log in and have fun with our Characters. We are the broad mass, which pay ur company. You are the one, who creates this toxiticity in the game, not the gamers. Cause u are the one that makes allways this competition between ur players, that most of them don´t want to have. At least not at this level.

So when i want to do m+, i can try to play my key. So there is the danger, that it will deplete. So i MUST choose, which ppl. i will play with, even if i don´t want to. I have no choice, I HAVE TO. So i have to ask me, is the effing score from someone hi enough, is it the right class in generell, or in this dungeon and so on. So i have other ppl. like me to say - u ar not coming in my key, cause …reasons… How can u really think, it is fun for me, to exlude other ppl. in ur mmorpg from playing it?! I DON´T WANT TO DO THIS. I´m not playing against other ppl., i want to play WITH them. And most of them are on my side - why i know this? Cause your pvp never worked, and will never work.

So my lifetime is not endless, but my lifetime is the currency i´m paying this stupid m+ dungeons. I have to spend it, to preselect other gamers, to play this game. This can be the nicest person, but i have to throuw them of the cliff, for reasons U CREATING. What do u think how big my pleasure is to do M+ to start with?

Next is, that as an DD u are depending on healers and tanks. So normaly just to go in one dungeon needs u around 30 Minutes or more to only find a group. If ur effing IO-Score is not high enough for ur Key, ur asking for a healer or tank, u will never find one. Thats my lifetime passing by, and will never come back, just to get this effing group togehter. Finally u have the group, starts the dungeon, then sh* happens, one player leaves, and all is wasted. The time searching for other ppl. for the group, where u can´t do something else is wasted. Thats really fun right?!

So if i want to go m+ with my limited free time, what is why i have no m±group, i MUST play a hybrid class, so that i can heal or tank myself. Which means i can´t play my favorit class, cause its a dd. Thats fun right?! Healer is nothing for me, cause u depend on stupid tanks, which don´t look for mana, how the group plays etc. or just leave. So i´m tanking myself. And i can experience it all time, how pleased the healer ar, when i wait for them. Now i have to learn all boss mechanics, all routes, all trash-mechanics from 8 dungeons, to lead the group and take all the responsibility. And this with my limited time. Yeah thats really fun right?! And we are not talking about the need to farm double gear for dd and tank-specc.

And while all this is so much fun, to even start one m+ dungeon, you´re throwing this affixes after us players, makes kicks not kickable through the player, the same to crowed controll effects and so on, so that the toolkit on the classes is useless. Ur designing the dungeons around less then 1 % of the player base, cause they are able to go with one tank and no heal. WTF!!!

What are ur base Costumers? When i saw the vids of AutomaticJaK on PTR for TWW, i knew m+ will be effed. And as u nerfed the sustainability of tanks, cause tanks are to strong, i knew m+ will be doomed. Why? Healers in pug-groups have all Hands full, to keep the dds and themselfes alive. And now u put a weak Tank in front of them? What in gods name u where thinking?! And cause thats not enough, u increased the dmg-outut from the dungeon like crazy. ONLY from seeing it from a very good healer in his streams and vids i could see, that this will not work. I didn´t need to play it myself, to get it. So when i as a casuall player could see it, why are u, the developer and designer, not able to see it?!

U want m+ as a part of ur game, ok i´m totally ok with it. U want to make it hard, i like this. But do it for those who are please for it! Where is the effing problem, that a casual gamer can play together with a random group and go +10 and earn mythic gear? Just take random 5 ppl. and lets have fun. NO TIMER, NO DEPLETE, NO OTHER STUPIDE AFFIXES, just a increased dmg per Key from the dungeon, which makes some i-lvl mandatory, just like delves. The good player will need less i-lvl, the not so good one more. Please just let the ppl. who pays u have fun. The only condition for loot should be - u have to end the dungeon. Which means that there must be a progress the damage, that Bosses and Adds do to the group. Thats enough for the broad mass. To get all Tiersets to mythic over m+ is totally fine, cause u have to invest time to do this. And this is hard enough and the most expensive currency ur player have to spend. To have Mythic gear doesn´t mean that u are able to defeat Mythic Raidbosses, so nobody is harmed in his honor, that a casual player can get mythic loot. It is good, when healer on this level can save at least some errors from dds or tanks. its totally fine when tank stays alive without healer when the biggest threat in the group is down., ir kills the last 5 % of the boss itself. Where is the effing problem when a healer or tank can rescue the try? For a normal player m+ is just one thing more u have to do in this game.

Make it hard AFTER +10. With affixes and all this stuff for those, which having fun to do this, to compete the time, to compete each other, to look who can go the biggest key. Give them some reward, like titles, mounts like pvp. Invent vendors which can sell special items, so that ranges can reduce the cd of kicks, or can use other crowd controll effects, so that player ar not binded on special classes. u can really make a spectacle around m+ for all the players, which have fun to do this really hard stuff, its totally ok, and will be fun for them! But just stop to overwhelming the normal player, which just want to log in after a long day, and play a game, without harrassing and figthing each other. As long as u don´t get this, that the base costumer is just a normal person, and listening to that youtubers, u will have all this hatred in the game and the community. And u will loosing customers.

I´m only playing this game today, cause the ppl. i know there. Its totally off the charts what u want me to do, to play WOW. Ur mythic Raidbosses can not be killed without weakauras, and even then its nearly impossible, with all this random mechanics. Everytime u do something for the players, like in tww, u kick them in the other side, and punish them, cause u don´t want players to player like its obvious the players want to play this game. i don´t get it.

Thats not the case, its rather mixed.

True, there are some better items in m+, but raids dont lack either.

Seems not far off though,using my rio, at 367 per 12 would be 2936

This is a friend/guildie who is 3k

Did mostly 13s