The War Within: we summon too much stuff

Clearly you’ve not played patch 6.1.

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They made you quit because they were visually overwhelming with the amount of demon summons?

I think something just flew over your head…

Basically yes. They spawn an unreal amount of visual clutter and nameplates. In order to clean it up you need addon after addon after addon. It also gives a real sense of stress that there are all these visual events happening, most of which don’t matter. I never feel safe against a demo lock even when I am. It feels stressful. I don’t like fighting them.

And I will summon a metric ton of hammers raining from the skies, as I go full Deus Vult on a random spider

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I am more wondering what your point here is ? Let him make as many threads as he likes. They def conversation and debate starters.

That’s fair, I can understand that. I get a lot of visual triggers for migraines. Warlocks have always been a bit OTT, especially with the gazillion imps.

Can warriors have a summon too please?

It’s just that summoning stuff is visually impactful, and Blizz want that for the hero talents, “Your Fireball spell is now 10% more fiery” isn’t cool, “You can now summon a Phoenix!” is.

The visual clutter is getting a bit silly though, i wish there was a setting to remove, or at least shrink down, other people’s summons and stuff, maybe making one’s own summons a bit bigger (For the summoner only), it doesn’t feel very epic for my Felguard to be only slightly taller than my Warlock character (A Draenei)

That is the thing really. The hero talents that are boring to me generally do not have a visual effect. It’s just some percentage increases, why on earth would most people find that interesting? How is that a hero talent build? Getting a new spell that looks cool and feels cool to hit is probably what gravitates people.

I do surrender to the point that it could be overwhelming, though. If you look at retail when an event that is awakened is up, or even just a raid, the amount of effects going off is insane already. So what’s the answer to that?

The obvious answer are settings to dim out or reduce the effect of friendly spells. People who want to go blind can keep them at max and those of us who like to chill and focus on the fight can tune it down.

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I would very much like such a setting, I have adapted to the chaos that is spell effects and the FPS drops but I’d like to see my own ideally.

Play a Mechagnome, their racial ability summons copies of themselves.

over my dead body :dracthyr_lulmao:

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But… all of those classes makes sense to summon those things.

Monks are even borderline druids as seen with the jade temple boss turning into a dragon.

can’t wait to see 20 horsemen + 5 ghouls + every unholy spec casting Army of the dead + every BM hunter pets + every demo warlock pets etc etc + the 30 man in the raid.

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Imagine 40 UHDK in alterac valley. That should be fun.

Don’t know if you raid but I’m suspecting I will literally have to play on low graphics again in some bosses. Mythic Tindral was an utter nightmare in terms of visual clutter and mad lag. I hope they’re planning on changing enemy abilities, swirlies and cones with fading out borders are becoming genuinely increasingly hard to spot. Here am I, sitting on top of defile, got slappy hands on, and now potentially up to 4 horsemen around me… Imagine that in a narrow corridor like waycrest manor.

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What? Noooo… thats shocking.

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I don’t, but it’s going to be annoying in arena too.

Alterac still works reasonably well. I was thinking of Wintergrasp, or even better, Ashran. 80 DKs runing Rider of the Apocalypse in Ashran would make the servers explode.

The more I think about situations where the Horsemen can be annoying, the more convinced I am not to use that build and play Deathbringer. It seems like they’re more geared towards Open World than raids/dungeons.

It’s going to be annoying everywhere

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