I see you are unfamiliar with the /s… Oh well.
No no. I was agreeing with you in a similar way.
Should I have added the s too? My bad.
I sort of feel like what the whole game needs is less wowhead and icy veins
Everything is viable up to and beyond +20s. The problem is meta slaves making you feel bad if you aren’t playing FOTM…
These need pruning:
Mage (CC pruning, and a bit of simplification for Arcane Mage)
Enhance+Resto shaman
Rogue a bit
Holy Paladin has too many important damage buttons for a healer.
Brewmaster/Mistweaver Monk
Druid needs a more elegant solution for their general tree
→ Rest of the classes/specs are more or less fine
Unless they nerf MW or buff LW(and adjacent talents) to the point of being OP, LW is not going to be worth it because MW gives you 2x holy words, along with the talents you pick up there.
Renew has never really been worth pressing. It doesn’t even scale with our mastery, just like pw:shield.
Agreed, take MW for example, 4 defensives if you include cocoon.
3 cc’s.
2 movement abilities and 2 buttons for a portal.
Thats 11 binds before you’ve even healed or done damage. It’s too many for me. I bind somewhat differently because I’m a leftie and I don’t get along with mmo mouses with lots of buttons.
People saying “no, wrong!” are the usual myopic idiots thinking an opinion can be wrong.
I haven’t included crap like taunting on a mw or zen flight.
Maybe. But the whole idea is that this zone becomes separated from “retail” if you wanna.
If it is not, it will require devs to go back and add/remove stuff. And in time it would become bloated.
And to be honest… If you tell the story from classic to now it would be either WAY too much, or it would be told in such a short way nobody would get it.
Nah.
Better to just start from scratch. Keep it separate.
IF new players want to experience the old content, then they can. They can also come back here to the forums to beg blizz to transform chromi time to down-level you so you can experience the old expansions.
It’s time to address the constant complaints about the World of Warcraft game experience. The game has evolved, with each expansion delivering massive upgrades in technology and design. Even the expansions that have been critically panned, such as WoD, BFA, and Shadowlands, have significantly advanced zone design, class fantasy, and quest design. The people who argue that they want to return to the early 2000s MMORPGs are merely living in nostalgia, and most do not understand the game’s fundamentals.
Asmongold’s constant chatter about the game needing 2-3 expansions to fix itself is misguided. Blizzard has done everything he asked for, and yet he now argues that the game is too complicated and requires a reset with WoW 2, which is never going to happen. Those who want a simpler MMO from an earlier time can go back to SoD and the original servers. It’s high time to move on with grace instead of trying to ruin the experience for those who enjoy the game now and are excited for War Within.
It’s worth noting that most of the complaints about the game being bloated or needing to be simplified are unfounded. It’s likely that people are complaining about things like mounts and transmogs that they perceive as being unnecessary. In reality, the game is at its most straightforward state since MoP. There is no borrowed power, no daily chores forcing you to log on every day, and only dragon riding. The specs are easy to play, and all content can be cleared within a few weeks into a season with gear.
Furthermore, replaying BFA was not bad at all, and the content was far better than what came before. The problem is that the community is unable to pace themselves due to a culture of wanting to be the best in a game that was never designed for that purpose. Players are forcing FOMO on themselves, and most of the issues they face are a result of not being able to go at their own pace, such as with the Azerite grind, which was incredibly easy to level while doing normal content in the first place.
You know it’s bad when FF14 has more grinds than wow and Runescape one of the most popular MMOs on the market and a browser game is far more complicated in almost every gameplay pillar.
I mind, and we don’t need 35 meaningful buttons. That’s an insane amount even for a turn based rpg, much less a sweaty timer based competitive action game that WoW has morphed into.
The days when 35 spells were somewhat justifiable are long gone, in those days, mob trash packs had 1 mechanic each that was very rudimentary, dungeons were long and slow and rotations were 2 buttons each so you had 20 other spells on top that were rarely ever relevant.
Now you’re pulling 4 packs each of which has 5 abilities, doing all of that with weekly affixes in tight corridors and when playing your piano of a 3 action bars and monitoring 15 different buffs and debuffs.
No the people who are currently on these forums and are somewhat engaged in end game content have adapted, many others have moved back to classic or just stopped playing after looking up a class guide only to see 15 ability long rotational opener, and boss fights whose ability lists are longer than the boss list for the entire raid tier.
You’ve made a clown of yourself on other posts you mean. Maybe it’s time to entertain the thought that it’s you who doesn’t know what they’re talking about mate.
Sure… Why not.
You don’t need a complicated 15-button opener to clear content unless you’re doing high mythic keys or mythic raids. The real problem here is likely the social pressure, which can be resolved by finding a guild and other players who respect your time and playstyle. It’s not that hard; all you have to do is be a decent human being and say hello to people in chat.
You need to understand that the game is designed as an MMORPG, not a DPS calculator, and it’s supposed to be incredibly casual. It’s a common theme in such games that people think they’re hardcore when they complete relatively easy content, and it happens not just in WoW but also in Destiny, Diablo, and other games.
Some people in Classic think that standing in Stormwind or showing off their gear matters to most people, but they’re just being vain because the content was never hard to begin with. In contrast, in FF14, if you have ultimate gear, that’s impressive because the content is genuinely challenging and time-consuming, and it can even kill guilds, just like the mythic fights in WoW. That’s awesome for those players who are having fun, but they know that you wait two years and farm the transmog if they want to solo it, or grab a random pug a few months later because the gear level has increased tremendously in terms of power.
Most classes don’t have 15 unique buttons; they have 4-8 GCDs and a few off-GCDs. You seem to be trying way too hard in a game that doesn’t require you to, and new players won’t even know what a rotation is or care about it until they run into someone obsessed with numbers rather than fun. If you find numbers fun, you’ll have to accept that most people don’t care about your DPS or healing as long as you can pass the content.
Absolutely, and it’s wild to me how they have presented these talent trees as an evergreen feature that won’t have borrowed power problems of having to be reset and cut down shortly afterward, when it’s literally inevitable 2 expansions from now at the latest.
They’ll either keep baking all the new stuff in and the game will only be playable by mind flayers using tentacles as extra fingers, or they’ll keep removing stuff which is back to borrowed power.
This is a game 1 and game 2 problem that Blizzard and content creators have referenced already. There’s the game that Blizzard is designing, and there’s the game that players are choosing to play. Fighting and ignoring people and what they’re actually doing is not the way to make competitive multiplayer games which is what WoW is even in PvE, and yes it is absolutely intended since otherwise we would have no WFR, MDI, and the whole esports push.
They don’t get to make the game sweaty by implementing extremely competitive and punishing content ingame and then berating players on being toxoc elitists and gatekeepers because those players are a product of the environment they’re in.
Nobody wants to have their time wasted so you invite the best of the best, you invite meta specs, high IO people, overgeared people, anything to stack the odds in your favor and avoid wasting time depleting keys and forming groups.
Most content is hyper casual because most content is useless and unrewarding gear wise. When you reach rewarding parts of the game that matter, it is not that casual or noob friendly anymore, and those are the parts that matter.
Imo, WoW would be a casual game if casual players could clear mythic and reach BiS without much effort, the fact that there is a lobotomized version of the raid in LFR and that world content is easy doesn’t make the game casual, it just means that it has a lot of “stuff” you can do outside of the meaty parts where all the rewards are, and where Blizzard puts their time into.
But hypocrite shepherds will always whine that the game is at bad state for some extra views from their sheep…and the sheep will always follow the shepherd without even thinking for a secound if anything he says is even true.I see everyone such a people that still whine that PvP gearing is hard…(meanwhile is by far the easiest and fairest ever been).PvE the same way.Game is super alt friendly,but we still hear people that while there are so many “grinds” and they cant play their alts…It just feels like a cult,same cult as FF14 players that preach and provoke everywhere about their god given game.
For the people that find it complicated and hard to press more than 2-3 buttons and change talents from time to time depending of the content you play,than i have a really good recommendation
SoD/Classic is ---------> way
Learn the definition of nuance.
The game was never designed to be a competitive multiplayer game. Instead, it was intended to be the casual version of Everquest and Ultima Online, offering a better user experience for activities like raids. Some players try to turn this very casual game into a competitive one, but that’s only a portion of the player base. There are dozens, even hundreds, of different groups with competing playstyles. And if people playing game 2 were the majority, the content would be balanced around those who play the game 2 (They admitted doing this was a mistake). But the fact remains that players have the option to try as hard as they want, and the content isn’t designed solely for their playstyle. Therefore, the notion that the game should be balanced around a competitive playstyle is simply not feasible, as Ion has already shot it down.
95% of the content in this game is designed to be played casually, and the majority of players never reach a point where it becomes excessively challenging. The problem arises when the mindset of high-end players trickles down to the casual pool, and people like you perpetuate this issue. If you have a willing guild, you can easily enjoy the game at your own pace and have fun with others. Making friends in the game is not difficult either. Just last week, I stood up to a DPS player who was bullying a new tank for “not playing optimally” in a normal dungeon, and ended up befriending the tank. Now, we run dungeons together regularly.
It is crucial to understand that gear is only relevant if you intend to engage in the content that demands it. If you don’t, there is no need to stress over it. Additionally, you can always work on improving your gear with your guildmates at your own pace. The game now provides more tools than ever before to assist with this. It is wrong to mistake worth with extrinsic rewards - Dragonflight may offer the highest gear level, but that doesn’t necessarily make it the best expansion due to that one factor alone. And let’s face it, most people are not particularly interested in your gear. If you want a looter experience, other games like PoE do it much better. Stop hoping that WoW was something it’s not and never has been - it will only lead to resentment.
Most of the game’s content is hypercasual, regardless of whether players can achieve the aspirational content quickly or not. Being unable to do these activities easily doesn’t make someone bad. It simply means they have a different playstyle. The game’s developers have included challenging content for those who want a more advanced experience, but they don’t expect the majority of players to attempt it. It’s essential to have a good static to get the best experience out of it, rather than relying on pugging. It’s crucial to accept who you are and what you enjoy rather than trying to be something you’re not.
The MDI was a community event that Blizzard ended up sponsoring and is a race separate from 99.9% of the community who play the game. It’s held on a tournament realm for a reason. The Race to World First is a community event put in by Liquid, Echo and Method. Blizzard does not sponsor this nor does it have anything to with it other than the race being in wow. The Esports push has more to do with Overwatch and it failed as they tried to replicate the success of Starcraft Two.
You are also none of these things nor will you ever be and therefore it shouldnt impact how you play the game. Nor is an excuse for you to behave a certain way.
Which is reason why DF is least played expansion in history and having lowest numbers then Shadowlands. Aka DF is best expansion that nobady plays.
Aren’t asmongold bots are precious
This game mostly alive thanks to the feeling of investment that the remaining players have accumulated over the years.
If you reset / debloat the game, a lot of these people will lose what tethers them to the game