A game should be fun, you should play the game because you are having fun and enjoying it.
That is true. But I’ll also enjoy getting the transmog set, and so I do Plunderstorm even though I wouldn’t do it if there weren’t rewards I want.
I do agree with you that the healthiest approach is definitely to only do things we entirely and fully enjoy, but realistically, we already do a lot of stuff in the game that we don’t enjoy, but that we do anyway because it’s a prerequisite for what we actually want to do.
I don’t think I have played any online games that were 100% pure fun. I only get that from single player games, usually older ones.
Fair enough.
I’m running Dragon Soul every week (several times) for that Blazing Drake. I’ll not use that mount, I just want the achievement Awake the Drakes. Been doing this for years and so my enjoyment of this is non-existent at this stage.
So I do get it.
I have been saved from this Plunderstorm griend though. I just can’t do it. Tried one and got 7 plunder, this was enough to let me know that I can ignore this grind entirely now.
I see your point now, but you’re missing a big part here… The collectors… Some people play the game to collect things and find their joy in running around collecting cosmetics, pets, mounts etc… Taking that away would drive them completely off the game…
Don’t get me wrong, I’m not saying time-gated, low drop chance cosmetics are the way to go, but! what I am saying is, the players are also at responsibility to take care of themselves in the matter where a game takes control over your feelings and mental health.
If wearing an eye-patch really does make you sit through 40-60 hours (What I heard it takes to get renown 40) even though you hate it and feel frustrated, maybe then you should be asking yourself why you want the eye-patch and whether it is worth it…
Should they work on how they implement these cosmetics, such as the dragon winter veil armour set? Completely! Why do I say that? Because its a festive appearence that would make no sense (at least not very) to use after Christmas, time-gating and putting this behind a very low drop chance, just makes it so, some people are left out on “celebrating in style”… Should they just add every appearence and cosmetic to our wardrobe? No I dont think so… Because as I said, some people don’t care for M+, raiding, PVP… They log on to play the game solo, to go tame cool pets, to go farm that nice tmog… If they had all, what would they be doing? Running around with RP-walk all day?
If you’ve ever played GTA, you probably have also tried the whole “Oh let me pretend I am a normal person following the rules”… Its fun for the first 2-3 traffic lights, and then it becomes mondane and you just speed through doing your usual stuff… Why am I using this example? Well because “your usual stuff” is not there for the collectors only…
Look at the Evoker… People are crying out for more tmog variations… Why? Because the whole “Oh you can just choose the colour and pick between 4-5 different armor pieces” might be cool at first, but becomes super boring after a while.
Yeah. I know. And personally I think people with that urge to collect everything are as mentally insane as people IRL with hoarder-compulsion. And I am speaking here of experience because my father was one of those people.
And thats my point… Its okay to want to collect everything, if you enjoy the process / challenge… But it seems a lot of people literally hate the gameplay but sit there and force themselves to play because “OMG I MUST HAVE THAT EYE PATCH!!” which is what I meant with it
That is happening because Blizzard themselves created an expectation. If this had been announced back at Blizzcon, even with the same rewards, this release would’ve been a lot less problematic.
Try to remember what happened when they did the last patch… People were flaming for “Is this all?? are we really waiting this long for only this???”
And that is the issue… Regardless of whether Blizzard mentions it or not, people complain for the sake of complaining…
Yes, that was indeed worse. Much worse.
And it doesn’t even work anymore.
People will complain no matter what, but a PvP game mode announced with enough time alongside an expansion or some other PvE content just changes people perception of the patch.
The problem has been keeping it secret and thus creating an expectation in all playerbase when they know perfectly well that there is a big chunk of their playerbase that simply hates PvP.
But I think again, instead of looking at trying to find a reason to hate it, why not look at the positives? They literally managed to put out content without it being datamined ages in advance? They managed to put out something before having to have it player tested… Maybe this opens the door for cooler things in the future… But people will make it sound like the game is dead because they can’t get the mount as they hate PVP
It depends on how you look at it.
If you are talking main retail WOW, then you’re probs right. As far as I can tell, almost no changes have been made to the standard client besides getting all the Plunderstorm rewards. The dev team 100% sacrificed much of the S4-fated development to make Plunderstorm a thing.
But I still think 6.1 is the worst because, in DF, we still have plenty of content to do, and it hasn’t been that long since the last update. With 6.1, it felt like a slap in the face. The next major patch, and all we got was Twitter integration and the selfie cam. It was insulting and led to the first mass decline of WOW players. With 10.2.6, it was never advertised as a major patch, which was very smart. I’m also pretty sure it was specified as an event during the speculation period.
So I don’t think it’s the worst. I just think the community completely overhyped it, and now everyone is disappointed despite having no idea what a pirate event could be in practice.
As for myself, I’m very happy we got this nice little event. It’s very fun to play.
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