Those part is in the game for a long time. All the hoops for actually partaking in that content is created for people who do not partake in it. And we get more and more hoops added all the time. But they are here because otherwise the open-world players are complaining after leveling and some campaign that there is nothing to do after 1 month into the expansion. Now we get daily 1.5 hours of korthia/maw, timegated campaigns, torghast, etc.
Because WoW is very much end game content focused. There is little to no content that focuses on the casual aspect of the game, everything relevant to do is end game related.
WoW lacks player housing. It lacks appealing clothing for transmog, there is little to no âcasual clothâ in WoW.
It lacks casual chill areas with fun activities to do (think golden saucer from FFXIV) minigames.
There is huge gaps between stories in the game.
Other than achievement farming, standing afk as a homeless murder hobo in the relevant major hub.
Pet battles and alt leveling. There is absolutely nothing to do for casuals.
Personally i think dedicated story patches would go a long way to keep people interested in the story, say we get a story patch every 3 months. That would keep the story in focus, and allow us to stay up to date. Rather than advancing the story outside the game (i never understood the books, but i do guess itâs easier and cheaper than doing in-game story stuff.
Yet it still exists and is formatted in a way that it can be played competitively (Blizzards own words), which is just another way of saying; as an e-sport
Blizzard thought this was what Torghast needed after all.
Not more powers or floors, nah. A scoring system
A week ago I got in a argument with another player because of that.
His answer was: he wanted power and FOMO items and he was more than willing to pay for it.
He than argued other games do it.
Example: spending 100⏠a month was nothing compared to other games, for him.
I guess what happens in other games, was bound to come to influence WoW as long as we have players willing to pay for it and every company loves more profits.
The player willing to pay for services, the player that sells them and the gaming company.
The perfect triangle.
My account wasnât upgraded to SL.
Iâm still enjoying legacy content atm.
Seeing how the end game state is atm.
I donât even consider purchasing SL.
Yesterday I had a Tank advertising his services in trade chat.
I hope this garbage doesnât come to my realm as itâs currently dead and honestly I like how it is.
Seen that, done that during Vanilla, TBC and MoP.
What happened all the time was: I never had time to enjoy content.
Being constantly dragged for places you donât know all the time, because your guild needs you there isnât fun.
Another factor is time.
If you have time, you can do everything.
If you donât have time, like in my case, than I usually just stick to LFD, Heroic LFD, LFR content and no guilds.
Yeah what they have given us is basically just half arsed end game progression, aka Korthia.
Other than the few things i mentioned there are nothing to do at all. Oh well i guess running transmog runs for bad armor with outdated 3d models and 2d sprites, that looks fused with your character rather than worn. And running time gated old raids for 1% chance mounts.
Torghast actually isnât competitive, it would be MUCH better if it was competitive.
Imagine this:
Torghast is COMPLETELY optional piece of content (not tied to legendaries)
All levels are available at all times, every level has infinite layers with scaling opponent strength and hp
There are Torghast seasons
Season end awards Torghast cosmetics (mounts, mogs, pets)
There are scoreboard lists for solo (class only), 3 players and 5 players clears. These scoreboards show who did the highest layer
top x% of players at the end of season gets the shiny new mount, top half gets the transmog, while everyone who plays at least one layer of every level during the season gets the pet
For every completed layer you get some currency and you can use it to buy other Torghast cosmetics (different color mogs, mounts etc.)
Make it like this and I guarantee there will be a niche of players playing it FOR FUN, basically like a 5th branch of content (next to raids, m+, pvp and open world).
I think torghast should be just an endless floor thing. Without any timer, but with upgrading difficulties. And without legendary-stuff. Just something people can do for fun. It is one of the missed opportunities.
I think that in ye olde days (when wow was a bit more RPGy) chores were optional side stuff, Netherwing grind, Insane title, even maxing out Blacksmithing (maxing mining itself was an awful lot of work). Most rep factions up to around Legion were just something to do if you wanted some recipes or tabards or the odd mount.
Now âchoresâ are the core of the game. There are few options about how you play, what you play, where you play. Every alt has to do more or less the exact same as youâve already done, with the occassional skip begrudgingly offered.
RPG isnât about grinds, RPG is about choices, from building your character (theyâre all more of less the same now builder / spender combat mechanics with few talent choices) to where you go adventuring (only four zones all of which have some mandatory involvement).
Thatâs because the leveling experience in wow is horrible. Because nothing really matter in this game, except what is happening at the very top level.
If youâre not level 60, youâre not playing the game yet.
If youâre not raiding at the very least heroic raids, youâre a scrub.
If you donât have XXXX M+ score youâre bad and wonât be taken.
If you donât have XXXX rating in pvp, you just need to âgit gudâ.
etc.
Itâs no longer the game we knew 15 years ago, when fishing in some area between quests was legit. when stopping everything just to see if you could get there and explore an unexplored area was legit. etc.
So, why are there no RPG anymore ? Because wow is no longer an RPG, itâs a lobby game very similar to counter strike.
they downgraded the game so much that only endgame raid and not even m+ matters. only mythic raid gives you the best reward without casino waiting game.
i like leveling in rpg games because they are fun and i have a nice progress. but in wow you know after you are 60 your gear level goes from 140 to 226 in patch 9.0 and now even more up to 252.
Players begged for years for dungeons to be more relevant than the first week. Blizzard wanted to make dungeons more relevant and tried to solve it for years, and the end result is M+.
Arena, was also something people begged for, some kind of competitive pvp.
Mythic raid, you mean the âE-sportâ that blizzard has said they want no part of, and does nothing to make it a fair âcompetitionâ
Thatâs is legit purely player made.
After having pushed all dungeons to +16 via pugging exclusively in season 1, I disagree. I swear, I canât force myself to more than one pug per day anymore. Itâs super exhausting, boring, unthankful, mood killing and if I ever have to listen to one of the Primusâ repetitive one liners again, Iâm going to break my keyboardâŚ
The content might be fun until +10 since you usually first try most of the dungeons on that level. But on your way to +15, depleted keys, toxic groups and failed rio progress will get more common, so youâll slide into endless repeat without reward. Not very funny.
The higher you get the more difficult it become. It does help to join communities/guilds for it and make friends for it, for consistent groups. Way more fun.