There are no RPG players anymore?

Those part is in the game for a long time. All the hoops for actually partaking in that content is created for people who do not partake in it. And we get more and more hoops added all the time. But they are here because otherwise the open-world players are complaining after leveling and some campaign that there is nothing to do after 1 month into the expansion. Now we get daily 1.5 hours of korthia/maw, timegated campaigns, torghast, etc.

Literally nobody asked for this type of Torghast.

Because WoW is very much end game content focused. There is little to no content that focuses on the casual aspect of the game, everything relevant to do is end game related.

WoW lacks player housing. It lacks appealing clothing for transmog, there is little to no “casual cloth” in WoW.
It lacks casual chill areas with fun activities to do (think golden saucer from FFXIV) minigames.

There is huge gaps between stories in the game.

Other than achievement farming, standing afk as a homeless murder hobo in the relevant major hub.
Pet battles and alt leveling. There is absolutely nothing to do for casuals.

Personally i think dedicated story patches would go a long way to keep people interested in the story, say we get a story patch every 3 months. That would keep the story in focus, and allow us to stay up to date. Rather than advancing the story outside the game (i never understood the books, but i do guess it’s easier and cheaper than doing in-game story stuff.

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Yet it still exists and is formatted in a way that it can be played competitively (Blizzards own words), which is just another way of saying; as an e-sport
Blizzard thought this was what Torghast needed after all.
Not more powers or floors, nah. A scoring system

So blizz created Shadowlands that has nothing to do for casuals, and a version of the game that every competitive ‘esport’ player hates too. :grimacing:

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Yeah in general people from all corners of the gameplay are bashing the game right now.
Not even the RPers are safe with the lore being just wacky

A week ago I got in a argument with another player because of that.
His answer was: he wanted power and FOMO items and he was more than willing to pay for it.
He than argued other games do it.
Example: spending 100€ a month was nothing compared to other games, for him.

I guess what happens in other games, was bound to come to influence WoW as long as we have players willing to pay for it and every company loves more profits.:frowning_face:

The player willing to pay for services, the player that sells them and the gaming company.
The perfect triangle.

My account wasn’t upgraded to SL.
I’m still enjoying legacy content atm.
Seeing how the end game state is atm.
I don’t even consider purchasing SL.

Yesterday I had a Tank advertising his services in trade chat.
I hope this garbage doesn’t come to my realm as it’s currently dead and honestly I like how it is.

Seen that, done that during Vanilla, TBC and MoP.

What happened all the time was: I never had time to enjoy content.
Being constantly dragged for places you don’t know all the time, because your guild needs you there isn’t fun.

Another factor is time.
If you have time, you can do everything.
If you don’t have time, like in my case, than I usually just stick to LFD, Heroic LFD, LFR content and no guilds.

Cheers.

I’d love them to make hardcore servers for those who are really competitive… even turning up the difficulty.

I think it’s important to cater for all.

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Yeah what they have given us is basically just half arsed end game progression, aka Korthia.

Other than the few things i mentioned there are nothing to do at all. Oh well i guess running transmog runs for bad armor with outdated 3d models and 2d sprites, that looks fused with your character rather than worn. And running time gated old raids for 1% chance mounts.

Content…

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Well, that is sad. Since blizzard is actively trying to cater to players like you.

Torghast actually isn’t competitive, it would be MUCH better if it was competitive.

Imagine this:

  • Torghast is COMPLETELY optional piece of content (not tied to legendaries)
  • All levels are available at all times, every level has infinite layers with scaling opponent strength and hp
  • There are Torghast seasons
  • Season end awards Torghast cosmetics (mounts, mogs, pets)
  • There are scoreboard lists for solo (class only), 3 players and 5 players clears. These scoreboards show who did the highest layer
  • top x% of players at the end of season gets the shiny new mount, top half gets the transmog, while everyone who plays at least one layer of every level during the season gets the pet
  • For every completed layer you get some currency and you can use it to buy other Torghast cosmetics (different color mogs, mounts etc.)

Make it like this and I guarantee there will be a niche of players playing it FOR FUN, basically like a 5th branch of content (next to raids, m+, pvp and open world).

I think torghast should be just an endless floor thing. Without any timer, but with upgrading difficulties. And without legendary-stuff. Just something people can do for fun. It is one of the missed opportunities.

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I think that in ye olde days (when wow was a bit more RPGy) chores were optional side stuff, Netherwing grind, Insane title, even maxing out Blacksmithing (maxing mining itself was an awful lot of work). Most rep factions up to around Legion were just something to do if you wanted some recipes or tabards or the odd mount.

Now “chores” are the core of the game. There are few options about how you play, what you play, where you play. Every alt has to do more or less the exact same as you’ve already done, with the occassional skip begrudgingly offered.

RPG isn’t about grinds, RPG is about choices, from building your character (they’re all more of less the same now builder / spender combat mechanics with few talent choices) to where you go adventuring (only four zones all of which have some mandatory involvement).

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They want to be lvl 60 instantly, etc…

That’s because the leveling experience in wow is horrible. Because nothing really matter in this game, except what is happening at the very top level.
If you’re not level 60, you’re not playing the game yet.
If you’re not raiding at the very least heroic raids, you’re a scrub.
If you don’t have XXXX M+ score you’re bad and won’t be taken.
If you don’t have XXXX rating in pvp, you just need to “git gud”.
etc.

It’s no longer the game we knew 15 years ago, when fishing in some area between quests was legit. when stopping everything just to see if you could get there and explore an unexplored area was legit. etc.

So, why are there no RPG anymore ? Because wow is no longer an RPG, it’s a lobby game very similar to counter strike.

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^ this

they downgraded the game so much that only endgame raid and not even m+ matters. only mythic raid gives you the best reward without casino waiting game.

i like leveling in rpg games because they are fun and i have a nice progress. but in wow you know after you are 60 your gear level goes from 140 to 226 in patch 9.0 and now even more up to 252.

yeah leveling matters and progress lol.

I think this problem started once my generation started using smarthphones to communicate with each other instead of calling or meeting us in person.

It is a society problem.

Players begged for years for dungeons to be more relevant than the first week. Blizzard wanted to make dungeons more relevant and tried to solve it for years, and the end result is M+.

Arena, was also something people begged for, some kind of competitive pvp.

Mythic raid, you mean the “E-sport” that blizzard has said they want no part of, and does nothing to make it a fair “competition”
That’s is legit purely player made.

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mythic+ dungeons are the best thing ever for every day PVE gaming and dungeon content longevity.

People who hate m+ mostly aren’t mechanically sound for it or just don’t have enough thick skin for pugging.

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Why is this not legit anymore actually?

After having pushed all dungeons to +16 via pugging exclusively in season 1, I disagree. I swear, I can’t force myself to more than one pug per day anymore. It’s super exhausting, boring, unthankful, mood killing and if I ever have to listen to one of the Primus’ repetitive one liners again, I’m going to break my keyboard…

The content might be fun until +10 since you usually first try most of the dungeons on that level. But on your way to +15, depleted keys, toxic groups and failed rio progress will get more common, so you’ll slide into endless repeat without reward. Not very funny.

The higher you get the more difficult it become. It does help to join communities/guilds for it and make friends for it, for consistent groups. Way more fun.