Theres a new wave of premades

again. Nobody has an issue that 3 dudes gathered up friday night to play a few.
Thats not problematic.

I know quite a lot, it’s very common.

They should rather give every player of a larger group a debuff on their power.
Groups of friends who play together for the social aspect could still do so, but players who fill a full 5 stack with the strongest players they can find to have the maximum advantage would be deterred. Currently, nothing beats a 5 stack in terms of power, reliability and control if you want easy wins. If there were trade-offs, more group sizes would be viable. Large groups if you want more reliable teammates and control over your comp, small groups or solo if you want more individual player power.

Speaking of which…

I know of a group of players that is quite well known for stacking very strong players (Elite / HotA) in large groups of 5 and dominating random bgs with ease. Their win rate is indeed 95-100% on most maps and they don’t leave rounds.

To beat them, you pretty much have to run a group of at least 3 experienced players yourself, or you stand no chance.

But they are an exception and the average 5 stack has players that are somewhat decent, but not exceptional. Challengers and rivals.

They must be super rare. I can’t remember the last time I witnessed one.

  1. Why would a ‘HotA’ or ‘Elite player’ sink so low though? … Right. Weakest of the weak and insanely boring.

  2. Seeing the amount of ppl in 1 fb group ‘wow solo players haven’ (85000) and from my own experience over the years, it’s safe to say that tons and tons of people play this game completely solo.

  3. We know Blizz will not change anything anytime soon. The best we can do is not talk any good about this kind of ppl, and hope they come to their senses or a better state in their head at one point.

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They like to win, even if there is hardly a challenge, and they like to farm honor levels efficiently. These players have exorbitantly high honor levels. Maybe there are a few other reasons too.

Probably yes, but that doesn’t mean that those who prefer to play in groups are few in number. I personally actually find it hard not to end up in a group when playing bgs.

Friends either ask me to join for a few rounds or when I lead epic bgs with strategy calls, some random players in my team would ask whether I have a community they could join. I tell them I am just here with 1-2 friends and they can join my group and so they become new acquaintances.

Groups fill in no time when you invite one friend to play bgs with, after 1 round another guy from your FL joins and then you have randoms who also want to tag along.

10v10 RBGs are infested with parasites called boosters that suck the life out of the bracket. They join with around 8 multi-hota/hoth xp players and 2 mediocre players who paid them real money and smurf around in low mmr (they also deliberately lose rounds to drop it), preying on amateur teams to boost their customers to undeserved high rating.

It has always been disgusting, but it has gotten worse since the newest expansion. Competitive BG players have moved on to the more easily accessible blitz bracket and what remains are the boosters, some amateur teams looking to get the daily win and very few regular teams that compete on a high level fairly.

I did 7 rounds of RBGs this season and 5 of them were against boosters.
The bracket is super dead and the parasites keep feasting on the carcass.

10v10 RBGs have become almost unplayable for regular players. It takes very long to build a team. Imagine you spend 1 hour in LFG to build a team from scratch to then disband after 2 losses to boosters.

Ill say it again.
Having a premade of 2-5 people is rarely problematic as naturally your friends wont be all online at the same time everyday, hours on end anyway. Plus system limit is 5man, anyway.
Also 10vs10 bgs end up rather quickly.
Even if you manage to totally dominate a 10vs10, it will just be 5-10 minutes of time lost.
Heres the exception:
You cannot convince me or anyone in this forum that you have 20+ friends online everyday, of which youre able to replace once a few go offline, and are able to que sync with for hours on end.
Epic battlegrounds are long, an Ashran can last up to 30 minutes at a time, 15 minutes are a guaranteed lost, for thats how long Deserter debuff lasts.

Main point of context:
PvP runs dry.
Just the same way if you dont have a primary school in your town, nobody will go study in the high school next to it.
The same way Random Bgs are a newbie to casual PvP safe places to practice and make mistakes and learn in a fun playful manner so you can be able to do arenas and more hardcore pvp content later on.
Premades are destroying something really core to the game- ands its precisely the learning experience and the safe place or even the life-blood if you will.
Effectively killing PvP entirely, slowly
BUT
surely.

I don’t queue sync because I find trivial victories shallow and lame, not because I couldn’t. Building a large network would be an easy task for me.

Therefore:

  1. Nerf the power level of large groups that are formed to stomp randoms.
  2. Make queue syncing impossible or inconvenient. Rules shouldn’t be circumvented. The limit is 5 players.
  3. Get rid of the boosters by banning them to revitalize RBGs, inflate the rating in RBGs similar to blitz, add a gladiator recolor mount and extra title for 30 wins above 2400 to lure in more players.

Maybe Blizzard should apply mellowed blitz rules to normal BGs, and make 10v10 RBGs attractive to premades, after banning all the boosters.

Don’t ask me how, though.

Mixing the factions is by far the easiest solution. It’ll also help with faction unbalances and queue times. Allow people to pick the race of the opposite faction that they want to play as. I really dislike playing as undead because they’re as ugly as a Fiat Multipla.

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The only thing thats unattractive for premades is:
People of skill higher than beginner level.

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Their Communitys are big enough with literally every Specc covered,if they would have wanted some form of challenge or fair game they would play it.

Just ask any of them and you will hear the usual excuses like i dont want to play rated ( ehm perfect you wont get much rating in that bracket anyway u can just play on 1.3-1.6 for the entire Season)
Rbg is dead i dont want to sit in the Tool for 1 Hour ( you literally sit in 2/3 Communitys with more than 80 People online no matter the time)
The Boosters are also a very nice excuse not like they have literally afk customers and you would play 10 v 7.

And regarding Rbg and the idea to fix it:
Do you remember the new Form of Gladmount Boosting that was up in Dragonflight? You could literally buy a Mount in a Bag ( quite obviously not for gold) from a new Char x Account that was transfered to your Account. It came quite fast to a stop within the same Addon. Why is nothing happening in Rbg? Because they suffer from the Delusion that these Boosts are happening for Gold ( which might be the case for lower Ratings) and they think this Gold is generated by their Token system. If nothing happened for Years regarding the Rbg it won’t happen ever.

:crying_cat_face:

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yes.

Ugly and proud!

Then I invite you to form a group from scratch when you start out with yourself and 1 or 2 friends. Lose to the boosters, disband, spend an eternity rebuilding for the same thing to happen again.

Why go through the trouble when you can queue casual bgs if you want to play with friends and blitz for competitive bgs? All the competitive players play blitz nowadays. The only ones left in RBGs are the boosters.

I only ever play RBGs nowadays when I get invited to a pre-built teams by one of the few RBG organizers left on my FL (props to her for her patience). I played 7 rounds this season in total, 5 were against Robsonn and his wankers, one was against an amateur team going for daily win on 1600 (we queue popped into them after 10 minutes because the system couldn’t find anyone else playing).

So we built an organized team on 2 evenings and played 7 rounds in total, out of which 1 was an adequate round against a real team on our level (around duelist mmr) and the others were complete bs. What a **** quota.
I’d much rather play casual bgs or Blitz than this inaccessible waste of time.

These games suck even if you defeat them or they let you win on purpose to drop mmr.

It’s no excuse either. Boosters are a serious problem and they ruin RBGs. If you want group players to consider playing RBGs, the trash named Robsonn and the likes of him need to be taken out first.

The people who tell group players to “just play RBG, bro” never actually play RBG themselves, and it shows. These takes are so out of touch. Every RBGer will tell you that the boosters are a huge problem.

Thanks for answering but it was not really a question. What I meant was that (may be not all of) these players are not actually this what their bought title says (believe me, there were screenshots of it. 4 ppl from the community, plus booster Tukaram and 5 others). Sorry, but I just dont like false information being spread around that’s all. Plus, what is it worth to you to keep on mentioning this over and over again and putting ppl on a pedestal, hm?

I know this is the case for many. I played in groups before sometimes, I know how it goes. Not from my FL but from the person(s) I then played with. Does not mean that the only way to play with other ppl is to also ruin the game with it, just because you want to feel good fast and get fast honor.
You make it sound as if you can’t say no to ppl who want to join your group or something. Or am i wrong? Well if you get the feeling at one point okay now it’s just stomp after stomp day after day or w/e and you dont like it, then just stop it at one point? I mean it’s allowed to play with up to 5 ppl sure. But theres a diff between casually doing it sometimes, or making your life revolve around stomping pugs…

now now… thats a bit drastic… armory definetly should be improved, not erased, idk how we don’t have match history and better data analysis and “played with this player” and so on, league has it, we can definetly do a better job at armory and player analysis than what we have so far…

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I was merely responding to Bac who claimed it was impossible to win 97% of random BGs. Yes it is possible and I know some people who have these sort of win rates, they achieve it by inviting strong players and forming large groups. In short: it is doable, you just have to bring high enough player quality in sufficient quantity.

I don’t know where you got the idea that I put anyone on a pedestal. I actually find it pretty lame to stomp randoms in this manner.

I need nothing out of casual bgs. If I join casual bgs with my friends, I do it to spend time with them.

Players should accept that in a game mode that is designed for groups of up to 5 players, chances are you will encounter groups sometimes. If you struggle to fight back, make your own group. It’s super easy.

Why should I say no to them? Only when the group size would exceed 5 if they joined I tell them we are full, try another time.

been leveling via doing bgs, was level 78 today and did about 12 bgs while also doing wqs, 10 of these were bellow 80 bracket, last 2 were 80 bracket, all were premade, how do I know? I take scrnshots of scoreboards after matche to see how many of the exac same groups I will run into x)

At one point I even got dropped into an on going bg with a score of 120 vs 900…fun.

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It used to be the thing i did nonstop. Now, very few games per week. What’s the point when there is so many premades. Is it because Rbg is more dead then ever.

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Yes from scratch without a network,these communitys have enough players to actively premade in the most absurd times as well as the main times. So clearly thats not an excuse.
As well as the “but nobody plays tank” im almost certain one of the 500 Boomkins can play a few rounds as a teddy.

Yes, just like Premaders are a serious Problem for random (e)Bgs why dont we bring these two Problems together banish them into one Bracket and finally play the game?

I’m curious tho, let me hear your thoughts on how a rbg-game between this robxxx against Z with his 9 best players would go,i can assure you it won’t be a instant stomp from both sides since i check pvped some of his biggest carrys and there have been some Mglads/(ex)r1 actively queuing with him. Now what motivates a 2x r1 + x mglad Player to compstomp random ebgs everyday? Why is he doing it and others don’t?

Which is my point because these Communitys have the literal means to cleanse and revive the rbg bracket,yet they prefer to farm against zero resistance.

Ngl, those communities are doing good things for me aswell. They kill it so I dont have any urge to play it. Anytime I feel like PvP would be fun, I enter one, face a full sync premade and it makes me quit again.
Gods work indeed and blizz just sits there laughing at every other player on how stupid we are to even que up to begin with.

I have said it before, those people who engage in sync premades dont love PvP or WoW. They love destroying it. Its quite well known. Sadge.

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Today I was invited to RBGs again and to my surprise it was fun for one reason: the boosters were absent. Few teams were playing and the queue times were long as hell (it took 13 minutes to find our first opponents at 2-2.1k mmr at 8 PM) but they were actual teams of legitimate players. This reminded me even more just how much boosters ruin that bracket and how good it would be with them gone.

Boosters are far worse and unlike the sync premaders, they don’t just circumvent rules to gain an advantage, but actively break the TOS and sell their services for real money.
They don’t need to be deported to a bracket nobody plays, but removed from the game completely.

Both syncers and boosters usually lead to unwinnable and frustrating rounds, but RBGs require you to manually build teams to compete. Groups that lose are very likely to disband. If you play epic bgs against a sync premade you queue again and play your next game against a random team as it should be.

Many RBG teams that lose to boosters disband and can no longer compete. That means there are even less legitimate teams in the queue and it is even more likely to run into boosters. They are literally like cancer and they are killing their host that is the RBG bracket.

Robsonn would win by a landslide. They face competitive BG players in RBGs every day and defeat them while effectively outnumbered because of the dead weight customers they have to carry ( I observed how one of the hunters that clearly bought a boost from them was playing on Kotmogu, it was painful to watch).

The syncers on the other hand are so used to stomping clueless casuals that they would instantly find themselves outmatched and they would crumble.

The boosters know how to play. I see many of them regularly at the top of the blitz ladder where they play like normal players. It is them smurfing on low and medium RBG mmr and taking money for ruining the bracket for normal players that is problematic.

The developers should work with incentives in my opinion.

If you get a 20-30% penalty on power for queuing random bg in a full 5-stack, forming large groups of experienced players to stomp random players would quickly die out. (but if you really just want to play with your friends, you could do so - at a price.)

If syncing was made impossible, epic bgs would be healthier with fewer extremely one-sided rounds. You could still play with your friends in small groups.

If RBGs were inflated like Blitz and had attractive rewards like mounts, more players would play it, especially those who like to play in groups (who would now be penalized if they kept doing it in random bgs).

If the boosters were gone from RBGs, fewer teams would disband, the bracket would be more populated.

These are my ideas on how to fix multiple BG brackets at once.

Some strong players like to face worthy adversaries, while others only want to win.

Currently my epic BG experiences would go like this:

  1. PUGs vs PUGs: usually decided by one big fight at the start (or defending in AV), the losing side then starts mass leaving the BG after the initial encounter failing.

  2. Community vs PUG: if the Community is on your side you stomp the enemy team, which stops being fun quickly, if it is on the enemy team people cry and stop fighting even before the BG starts. Then you either find some place to gank, try do objectives and die over and over or leave.

  3. Community vs Community: these were very fun fights regardless of whether we won or not. The Alliance community doesn’t give up and fights to the end, which encourages the PUGs to do the same. It isn’t an easy win or easy loss.

With communities being prevalent as they are now, players will probably face the decision of either joining a community, or PUGing Epic BGs and praying they don’t encounter any Community.

This isn’t a good state to encourage new players into Epic BGs though.

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This was the only reason I kept playing Epics (mostly with queue-sync, after Legion).
I played with different ones, but in the end, I didn’t want to lead myself anymore, I am only in a single community for epics nowadays (no leechers, no noobs).
Unfortunately, enemy communities recognize(d) us and try to dodge us. Real “Community vs Community” games are almost non-existent anymore. We (and especially me) hardly play epics as a result. :dracthyr_shrug:

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