There's a reason why WOTLK is considered the best expansion and Blizzard should learn from it

No, it’s not just nostalgia. It’s true that I joined World of Warcraft in 2010, but back then I played on a private server and didn’t have the whole experience. Now it’s like playing the expansion for a first time properly and I just see why WOTLK is considered the best one. It just got many things right. Here’s my list.

  1. Phasing and new questing technologies - without overusing them.

I’m thinking about Avatar - while not the first 3D movie, it was the first modern one and it made 3D movies mainstream. When it was released I thought that cinema will be ooh and aah from now on, only to be disappointed the years that followed. Avatar was great because many things fit well and worked great.

WOTLK does use the modern technologies like phasing, but not overusing them. It still relies on the old questing method - quests are challenging, drops are not guaranteed, and there are group quests (which were abandoned forever after Cataclysm). We have some great questlines like the Angrathar in Dragonblight or Hemet Nesingwary’s in Sholazar, but still some hard to do group countent.

  1. WOTLK was the only time ever flying was implemented well…

And by saying that I really mean it. We got flying in BC for a first time, but it was available as soon as you hit max level. In WOTLK flying is well implemented within the questing zones. The first 7 levels rely on ground exploration, but 77-80 zones (Icecrown and Storm Peak) are created specifically with the intention to fly. Thus flying was part of the immersion of the game.

Blizzard was never ever able to replicate that feeling. In Cataclysm it was released as soon as the expansion appeared, and people complained the world feels small. In post-Cataclysm era Blizzard gated it behind a meta achievement that forced me to play the game thoroughly before releasing flying as a reward. But I don’t need flying as a reward, I need it to play the freaking game! By the time flying appears, I’m already bored of WoW.

  1. People cared about the story.

Part of the success for this is due to the fact that WOTLK builds upon the foundation laid by RTS game and this cannot happen anymore, because Blizzard no longer creates Warcraft RTS games. People loved Warcraft 3, they cared about Arthas, wanted to know how the story would unfold. And after that Blizzard never managed to create a story people cared about… Endless retcons didn’t help the writers either and people lost the connection with the game.

  1. The presence of the main villain is felt everywhere in the game.

Yes, there are side stories and quests in WOTLK. Wolvars, gorlocks, turkarr, the drakkari zombie apocalypse, the blue dragon madness… But guess what? You never forget that Arthas is your main villain during questing. Horde-side, the first two zones (Howling Fjord and Dragonblight) are specifically dedicated to the new plague and the story leading to angarthar. Then you have Zul’Drak and the plagued trolls story. Even if you go to Sholazar Basin you find that the undead are descending there.

In Cataclysm you easily forget that Deathwing is your main villain. Instead, you’re forced to follow and care about the Alliance-Horde relationship, the Thrall wedding, his inner battles etc. Even though Garrosh was promised to be the end boss ever since MOP was announced… before the first major patch it was all about hozen, jinyu and side stories (excluding the Jade Forest beginning and very ending which brought some parts of the conflict)…

  1. Everything about game mechanics made sense, was easy to understand and easy to follow, while the challenge was still there. Ordinary, epic items, emblems, gearing… dual talent, etc…

These are my points.

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1- Honestly disagree here. WotLK is clearly a super experimental time in WoW’s quest development. The phasing tech doesn’t work half the time and a lot of the quest objectives are vague or just outright weird and also don’t work half the time.

2- Eh. Flying should’ve been available from 68 on the get-go imo. But at least it’s alt friendly.

3 & 4 - I don’t. Arthas feels like a cartoon villain and a mockery of his WC3 appearance. He only ever appears to do his cartoonish /laugh before disappearing. Wrath also feels like there’s a lot of silly/meme quests that would come to later plague cataclysm and that’s before all the odd lore inconsistencies you see here and there. Such as an Argent Crusader being killed and torn apart only to be sewn back together and resurrected with Scourge magic only to… not come back as undead? Like he’s just fine? EH. WotLK is clearly a time where they valued rule of cool over world building and lore. I’m not a fan. Also Tirion of all people being the one to kill Arthas is just… he kinda comes out of nowhere with the DK chain? He wasn’t involved in Arthas’ story at all? It’s all really unsatisfying.

5 - Sorta I guess. Some stuff’s still obtuse but it’s not as bad as how complicated retail gets after all it’s world revisions.

Personally I don’t like WotLK. It feels like a raidlog expansion. Because it is. There just isn’t that much content to do casually without a friend group/guild until trial of the crusader which is sadly plagued with Wrath’s (imo) horrible quest design and the story really isn’t that compelling. I’m happier to leave it in the past.

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I love the Zul’Drak story. When i 1st entered Northrend at launch, Borean felt so boring, then i moved to Howling ( was even worse ). Grizzly was the moment, where the game started to be a bit more internesting for me. But boy, Zul’Drak, Storm Peaks, Sholazar, IC. Such great story design

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It’s definitely better than TBC.

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Challenging quests? You mean few group ones? Cuz on normal quests and 85% of group quests you can die only if you get ganked while fighting…

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For god’s sake, is this a new wave or players misusing the reporting function? If it is, stop.

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The most important point is not even listed here lol.

  • Finaly a good gameplay
  • Finaly good QoLs

For me personally, Wotlk was never this boring when I went through it the first time. Took our old guild a fair while to even get 10 down whereas we just one shot naxx, eoe, sarth and voa25 in a night. Heroics are taking their toll. I know it’s gonna be alot better later, like some classes waiting for specific phases so they can get the most out of their characters. I have to say I really enjoyed sunwell and bt alot more than naxx.

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1, Irrelevant
2, Irrelevant
3, Some ppl did, but so do some for retail, the only difference is that the story was not utter BS that time.
4, Same as 3

5, Kinda have point, as wow got more and more expansions with every expansions the game got more easy. At wotlk it was perfectly balanced, it was easy enough for casuals, but also had room for the higher tier players. In later expansions the game was simply too casual to be taken as seriously.

It’s was the best in it’s time; not in 2022.

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T-Thrall had a wedding?

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It’s not the best expac. It was just the casualization of the horrible classic game mechanics.

Back in 08 it was ok for the standards of the time, today it’s just garbage. Sorry to say.

Same as Diablo 2 Ressurected, you kind of try to play it but the sour aftertaste gets you soon enough.

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You should change character again, 10 posts in and already no one wants to hear what you say

Yeah ogey.

That’s nice

I don’t think that new Blizzard have an ability to learn anything. Retail is totally unplayable now, and they’re making it even worse in DF. I just hope they won’t touch the old versions of the game with their filthy hands. You know, after RDF removal they can go farther and come up with some new awesone changes to make classic expansions “better”.

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Only reason I play classic now, wotlk classic in this case is because they poooped retail with removal of open world pvp servers…not that i pvp but I like the non layered, single server, open world danger of being ganked and skrimishes…and the struggle (war) between the 2 factions).

We all of coarse have different reasons why we left retail. Mine was they removed the danger…and that pvp flag on pve servers is just stupid with different layers

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When I originally left retail it wasn’t fully by choice, was real life stuff during Cata but the reason I could never get back into it was that the game felt alien by the time I was able to return.

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I’d say they’re more taking the wrong lessons away from it. The way they chose to alter WotLK Classic gives it a very finite expiration date, while the original WotLK’s greatest strength was player retention.

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bro you guys reading quests? lmfao