All the other players are in a premade because of the average PUG quality. It took me until last weekend to finally join premades. After the first game I already knew that I would NEVER solo queue for AV again. Even if you start a game with 40 people, nothing gets done. You can’t get people to stop mindlessly fighting (getting killed over and over) at Stonehearth GY, and you’ll always have multiple people AFK for the entire game. It actually feels like the majority of people is just there to soak up rep, they don’t communicate or listen to people trying to get some kind of push going, they just aimlessly walk out of the graveyard towards the closes red name, only to get killed and do the same thing over and over until the game ends.
Any Alliance that is only a little bit serious about ranking (I’m only planning to go for Rank 7 myself) is joining premades. They are incredibly easy to get into so there’s no real reason not to.
The solution would be to show more information than less.
For example:
when did the BG start
how many player were inside at the beginning on both side
how many players left
how many were reported afk
how many honors got both side
With these information players could easily guess which AV number is a premade, which one started with uneven teams, which one is full with bots.
So people would rather skip those instances and the game would end without winners because the lack of enough players.
This would prevent premades because most of the games would end without enough honor grinded and also prevent uneven teams.
This also would be the closest to #nochanges since it wouldn’t change anything with the game mechanism or the map, just provide more information to compensate the different attitude of the player base.
You may know about the rep rewards you can buy when you hit Exalted in AV. Some of them are pretty good, BiS even.
Week #1 everyone wanted to get exalted as quickly as possible, so all the tryhards started spamming AV. By now most people have been exalted for a while, the ones who aren’t yet, are usually the casuals.
So the only people still spamming AV are rankers and casuals. Do I have to explain why the first group wouldn’t want to play with the second?
The community is not a person, it can’t fix problems because it cannot act as a person and it’s not the one who created the problem.
For example if people are cutting ques in a bank who should be blamed?
The ‘client community’ or the bank that cannot manage the queues properly? Managing queues is the bank management’s job not the clients’ because there’s no such thing as ‘client community’ just individual clients who have to be moderated to behave by the rules.
Same applies to the ‘wow community’.
These issues are consequences of a bad game design and the solution is to fix the game.
Regardless the #nochanges bullsh…t, since Blizzard hand picked elements from different versions of the game and created a never-existed version that obviously doesn’t work.
Those so called remotely good alliance players are just good at one thing; Rushing as a team of 30-40 to Drek and kill him fast.
PvE tactics, alliance in a nutshell.
Camping a GY in a PVP battleground, where you can easly LEAVE and keep doing something else, is considered griefing.
But when a F raid camps you for HOURS in a place where you CAN NOT leave and your only option is to log out of the game, is fine?!
not to mention that camping a gy is sometimes tactical, as people rez max 10 at a time at a gy, so you can trap the entire enemy team at a gy with a few players while the rest of your team can complete objectives
No one is queuing as a group. People are queuing to a specific av that othet people alrdy got a pop for, which is ment to be possible because of bg numbers and being able to queue for a specific bg