We had it back in BFA S1.
Here’s a question, smartguy:
Why does it make the weekly harder?
Does it make it harder to MAXIMIZE the weekly reward? Yes. But what it also does is it gives people a bit more valuable progression.
In BFA I had the KSH achi for all dungeons on my hunter, but I was still queueing for 15s because I wanted the gun. I was taking away space from people that could really use those 15s for gearing because the rewards didn’t scale higher. Now that’s slightly eased.
So again: Why would increasing the rewards make the weekly harder?
The only way I see is that you wanted those overgeared people to carry you in your 15s and now they moved on to 20s and you are left to complete 15s with appropriately geared people. Poor you
When did i say that it does?
You do realize that keystones are not actual constant thing like air resistance or whatever,right?
Poor you
This is a give and take. Because we were able to run 20’s we runned a ton of alts keys with the guild and communities for fun, when we weren’t pushing, through +15’s. We gave a lot of people who weren’t on +15 at all weekly keys.
Right now 15’s are hard, and 20’s aren’t yet visible for us. So we are only pushing keys. So there are less people getting easy keys done with us. We were also learning random people in those communities the dungeons.
That would just make it more difficult for people to progress from one keystone level to the next. It’s already difficult enough at higher levels, so no thanks.
It wouldn’t. Difference between 12 and 13 would be the same as it is between 19 and 20 now.
Ah, so you want to make KSM a proper challenge again (rather than a formality on the way to KSH). I guess I could live with that, but could you?
If they make m10 equivalent of what m15 is now, then it would not be a proper challenge, nor is that what i am implying.
Nothing would change, just same difficulty curve being condensed to remove loot overlapping, and to make player-base less stretched.
Alot of player seem to be struggling to grasp this.
The Weekly is a higher difficult, but the reward is much better. If you can’t go all the way, just settle for what you’re comfortable with. Right now filling my vault with 18s is where I am, hopefully it will be 20’s soon.
That is blizzard fault because they gave people a FREE +10 weekly first 2 or 3 seasons of BFA and then they changed it again in season 4
But this is like known fact that people in world of warcraft do like to have the best gear possible without doing anything hard
legion / BFA titanforging system and loot being everywhere taught them
So don’t be suprised that people can’t take the fact that now if you want actually a good gear you need to do harder content.
I’m personally siting at 14-15 keys i have no reason to go beyond because i do not need that gear to push because i have no intention to push and i have no intention to clear mythic
so for me 14-15 is best gear and i can play my alts and that is more rewarding then pushing
It was not free at all
Your problem isn’t that the player base is stretched. Your problem is that you’re playing the least popular tank at the moment. I know the way the way they’ve treated guardian so far this expansion sucks, and as a feral main who likes to off spec tank I want to see something done about it almost as much as guardian mains, but the reality is that people don’t want bears tanking their keys.
Having more players competing for each key level will make it more difficult for you to get into keys, not less. And if people are joining your keys and leaving when they see the tank is a bear, they’re still going to do it even if getting into another key becomes harder.
Only season 1 of BFA had max loot on +10. And that wasn’t really a free keylevel. Allthough probably easier than +20 right now.
It seems that you are
that nothing would be changed difficulty wise, just less keys being “laid” over the same difficulty curve.
I don’t know, i don’t have issues forming m16 group, but dear lord m14 and even m15 are kinda “dead” difficulties. (15 because it doesn’t drop crafting thingie)
I like that they’re trying to reward higher M+ with actual gear, but this isn’t the way. It only makes people who can’t reach that level feel bad for having weaker vaults, and for those who can, doing 8 +20s for weekly is just exhausting if they aren’t actively pushing. I can barely bring myself to even do 4.
Doing weekly 15s for mythic ilvl vault felt fine and was good in the sense that people could help their friends in their weeklies while also filling their own vaults, resulting in a win-win, which we can’t really do now, or at least not nearly as easily.
High M+ gearing should be more intricate than simply raising the cap.
Well you said it people needs 16’s for crafting and 20 for top vault no wonder the other levels suffer.
That is the reason for this topic. To remove ‘useless’ keylevels
That’s always going to be the way. In previous seasons, +14s were always ‘dead’ because they were one level below the max for the vault. Something significant, like the highest ilvl crafting item, or the highest ilvl vault reward, will always cause activity to peak at that key level, and be significantly lower just below it.
I understand that so for example you start at 2+ there are 3 things that can happen +1 +2 and +3 the key, it really all depends on players how well it ends. Actually i am to tired and its going to take a wall of text to explain but i agree with the below
No matter how you change it there are always going to be dead zones like Tys said.
So much wrong in the game and this basically is not needed atm. 3 months into DF and still bugs all over.