Thirteen ilvl echelons in m+ pool of rewards

“it makes” present tense followed by “people assumed when” past tense means the “it makes” part is currently felt by players.

If you wanted to say that people thought it would make it harder but it turned out it didn’t, the correct sentence is “Not because it would make weekly harder, which was the first thing people assumed when the change was made”

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Indeed they were, 100% right

Nah, if there is 13 ilvl tiers, then 13 keystone levels would solve that. m12 would be interesting because it rewards higher ilvl than 11 :man_shrugging:

Fair enough.

But it won’t be nearly as interesting as m13, which rewards the highest ilvl. And if you’re applying for m12, you might as well apply for m13 instead because it’s only one key level higher.

M+ died in dragonflight.

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I don’t really see an issue is Blizzard encouraging players to go further, especially if other players are already playing with in the realm.

no, I get what you are saying. I was responding to another players comment which was recognising a regular comment on the forums.

However, I don’t see the problem with having progress a little longer with small steps, rather than short progress with higher jumps between difficulties.

This season, they have already doubled the difficulty level of each key from 10 upwards. What you’re suggesting is raising the difficulty between keys even more.

wish I had theese problems, I can bearly get in to any key over +10, a +14 is more or less a no go

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Yes, difficulty between keys would be more pronounced, however, you would be justly rewarded.

Also, i think that depleting would feel less bad, since you would not have to go thru several keys of same reward lvl until you return to the highest previous level.

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Nah, personally I prefer a smoother movement through the key levels. Regardless of the reward. It just make progression feel better, and you can go at your own pace.

It would feel horrible to be getting held back because of a huge leap.

You’d also have no real ability to practice or prepare for a key besides depleting it before several times. Currently it’s set up that if you can fumble through something on X difficulty, if you play it cleanly you can probably do X+1. What you’re suggesting is increasing the gap to as much as X+5 for a single key level.

How does this work when key levels exceed rewards btw? The scaling needs to be more granular so players can actually find the limit of the content, otherwise you have keys going from comfortably doable to literally impossible in the space of one level.

+5 ? hmm, i would say more like +2.

Same as in BFA S1. World best was m19 if i remember correctly.

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I misunderstood, yes. 2-3. Second point stands though that more granular keys offers more opportunity for progression and less chance individuals get stonewalled by the difficulty curve without a feeling of potential progression being possible.

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Well that is in domain of psychology, so i am guessing that it would vary from person to person.

Which key do you have atm?

weekly 16 xD because for that reason. why play a 17 when 16 gives the crafting essence and same loot. They could remove all those level between like 11-13, 15, 17, 19 and consolidate them together with less valor upgrade levels. Pvp in shadowlands was bad for me because 9 vrackets for upgrades were too much.

dumb take !

Its a push week, very easy fortif afixes. You guys just have to stop beign meta slaves for a second and invite shadow priest, which totaly deletes one of the afixes, and a decent healer who will take care of bombs…

Yeah, it is one of the best weeks in the season. Even for groups without priests.

I don’t see the point of this at all.

I prefer a curve of difficulty, small increments, What you’re proposing will put steps in.

Also, stratification happens for “reasons” that will always be there for some reason or another. A 15 is a lot less desirable now because of no concentrated primal essence. A 19 is a lot less desirable than a 20 and so on.

The same would happen in your proposal because its not really fleshed out, its just a number squish for the sake of it that makes the climb from one number to another harder.

Eh…no.
Mythic 20 is equal to mythic raid loot,why would they want to give it for low keys?
Both,mythic raids and high m+ do require some coordination and effort from the entire group,while m14 requires nearly to none effort.
Maybe blizzards should just put vendors like on MDI reals with mythic raid and 421 ilvl gear? So we all could just talk to npc get an item we want without putting any effort?