I don’t think that to stretch loot over twenty keystones was a good idea. Not because it makes weekly harder which was first thing people assumed when change has been made, but rather because this model creates more “dead difficulties”.
Why would anyone join m14 when m13 is easier and yields same loot in vault?
Ok sure, end of the run ilvl is in offset with weekly so you get better end of the run loot in m14 than in m13, but vault reward matters more, lets be real.
It takes 30 seconds to assembly the team for a m16, while it takes 30min to assembly the team for a m14.
Buff difficulty modifier and make one keystone level = ilvl tier.
That would be
m10 KSM = ilvl 411
m11 = ilvl 415
m12 = ilvl 418
m13 KSH = ilvl 421
Usually at the start of the expansion I enjoy the Challenge that comes with new dungeons. But that is a biennial occurrence. And I think the progression line is quite suitable at the moment.
However, whether I will still feel the same way when Season 2, 3 and 4 which is when we are used to the dungeons and enjoying the farm rather than the challenge, is still yet to be decided.
That has literally been the case since the very start.
End of run and weekly box rewards never jumped together.
The more desirable keys will be filled faster. No sh*t.
M13 ilvl 421??? Are you mad? You are saying that a MYTHIC PLUS 13 should award better gear than MYTHIC RAID?
Here’s your solution then: deplete the 14 to a 13 and 2chest it.
Blizzard shouldn’t have to jump in because you can’t find people who want to play with you. Join a guild and stop trying to find pugs that want to play the way that you do.
Or don’t, but stop whining on the forums that the no-effort way of finding m+ groups didn’t yield the result you wanted.
He also wants to buff the modifier. You can scale M+13 as hard as a current +30, for example (which is a bit exagerating, but the suggestion is to buff the modifier so you can remove keylevel-bloating).
I liked it in previous expansions we were getting the same dungeon but different seasonal affix. In DF we are getting every season different expansions so we have to learn everything new again. Personally i am not really liking it, since we always kept on learning during the 2 years of the dungeons.
Another thing to me was the ability to play alts and off roles since i got comfortable till a certain key level in those dungeons. Now i only play my main and the season will end before we learned and progressed.
I missed that, what the hell is “buff the modifier”? That’s … the mythic+ system…
Like… what? my brain hurts.
Does he want to titanforge the keystones? Like a +13 warforged key is like a +15, titanforged is +17? Like, the modifier is the level of the keystone… I am so confused…
The more granular modifier is better for gradual progression, m+ being more than just something that rewards item level drops, especially past it’s ilvl cap of 405 / 421 vault. The jump in difficulty between 12 and 13 in your proposed model would be enormous and not something players could gradually acclimatise to or realistically even attempt.
It is 8% per keylevel more difficult. And above +10 it is 10%. Blizz can change this modifier to lets say 15% overall and a lower key is more difficult than a higher key right now. Which can remove keylevel bloat. They already buffed > +10 keylevels in comparison to shadowlands keys.
In Legion season 1 and BFA season 1 a +10 already gave max loot ilvl. It is just what blizzard wants