Weather effects that appear random (rain, wind (-20% speed if you go east, +20% if you go west, blabla, heatwaves, high tides near coastal areas)
NPCs actually could make this game more “alive”. More farms, more workers, NPCs fighting against a few random mobs
Less portals, make people use public transports again more often
fix older dungeons. Make them more challenging and not only more % life and dmg, so new players start learning from the beginning of the game til they reach max level
Day/ Night Cycle Quests. Make more escort quests at night, because of thieves on the roads etc.
Add more impactful Events. A dragon that turns the world into frost before it dies and escapes, Alliance invading Orgrimmar and taking over the capital for X hours while Horde has nothing or has to recap, whatever.
Allow us to collect herbs in every zone and turn the herbs we collected into the ones we currently need instead of only those 5 Endzones at every addon
Would speed things up, people would meet each other and that would be great. I remember standing in front of orgrimmar way to long trying to get to UC just because I went afk the wrong time.
a ‘‘boat’’ from brokers going around the shadowlands (bastion>ardenweald>revendreth>maldraxus> maw>korthia) would be fun. include some bar with pvp area (like dalaran sewers) and an auction house
I don’t think any of those things is fun, actually.
Sure, would be nice.
Sure, would be nice.
I’d rather get around easier tbh.
Neh.
Don’t think that’s cool. That screws over people who can only play during certain times.
Well, it depends… If this would screw with people’s activities, no I don’t like it.
If we can’t safely go to our town for hours on end, for instance, that’s not fun.
Weirdly specific. I’m guessing you’re a herbalist?
PS: I don’t actually think any of those things would add ‘a soul’ to the game.
Very blinkered view if you think that Raiding, PvP etc is the core of the game?
As I said fun is subjective, what you like, I don’t and vice versa
If anything, thats what is wrong with the game, When I started in 2007, the game was exploration and advancing your character, and not the rush rush rush everybody seems to have to get to endgame.
Yes, M+ is fun. However, the biggest issue is that it’s static. The dungeon is always the same, your pulls will largely be the same throughout the entire season and if seasons drag out for too long, then content will get extremely stale.
I was excited for Torghast, as this could have been an option to introduce randomly generated levels with possibly scaling difficulty, like D3 rifts.
You can take tiles and mobs from existing sets (e.g. Revendreth, Ardenweald, Bastion), put a point score for each mob according to the mob’s strength (HP, damage, abilities, etc), place tiles next to each other to create a full level and then place mobs on those tiles until a score is met for each mob pack and a final score for the entire dungeon.
Running the same few dungeons over and over again gets a little tiring…
I am sure the OP and Evershix both understands what subjective means and yet you are completely missing the point. The OP’s sole subjective point to make was that the game is soulless. He went by and listed 3 activities he subjectively think are fun and working right now, but he goes on to share his principal subjective criticism of the game;
The open world is pretty dead and dull.
I agree with him. The World of Warcraft is at this time false advertizing. Should be called Instances of Warcraft instead.
Before the game was an open seemless world that you could travel unhindered in. Today every zone is split into instanced loading screens and share nothing between them. You can’t fly or run from one micro-zone to the other.
I actually wholeheartedly agree with the OP, and I love both Raiding and m+.
Play tbc. Its very addictive casue its still:
Social
Accesssable
Our current game, and i want to say its not just WoW, but some others, has been around for far too long and in the effort to be for everyone is in fact very fractured game.
Its still social on top, but for you as i can imagine its filled with toxicity born of bitterness of the majority who cannot enjoy game fully.
Cause they can comfortably play it just on the difficulty 2 or 1, but not on max 3. And lack of social etiquette with randoms.
It can be fixed, its not impossible to bring soul back into this game. But the fracturing must be reverted and social structures reinforced. And obviously some would not like it. So its kinda scary to make drastic changes i imagine, unlike thinking we can just start over with new game with social etiquette and general public accessibility.
Best bet for you is finding friends i know cliche but its really all you can atm.
I just think that this game can be made better for everyone and not just people who like it a certain way. So I’d hate to see changes like the ones you suggested tbh.
I also think that none of what you mentioned has anything to do with ‘the soul of the game’. But I suppose we’ll just have to agree to disagree on that.
Soul of the game is players playing together and having fun, building communities.
So sure you may not think so… with your antisocial approach to content… refusal to interact with ppl to form groups, beyond lfd/lfr…
Kinda soulless experience you put yourself into, which isnt something people like me would ever really enjoy for long. A single player with small silent coop… meh
That’s my point: That’s the soul of the game ‘for you’.
I take issue with the terms you use. I don’t think I have an antisocial approach to the content. I think people who play group content and act like a-holes and spread toxicity are the ones being antisocial.
I’m not against grouping itself. I indeed don’t want to form groups where I have to submit myself to their ‘judgement’. I refuse to do THAT. But I do group content regularly (not at the moment, but then again; I don’t do much in WoW period at this moment in time).
Again; disagree.
Other players are not what gives this game ‘soul’ to me. In fact, in bad situations they detract from the ‘soul’ of the game as far as I’m concerned.
The soul of the game for me is visiting locations where I’m just in amazement and wonder and get that ‘special’ feeling that you get with certain games. It’s when you go through quests and just sit behind your keyboard with a big grin on your face. It’s when you just LOVE what you’re doing. THAT to me is the soul of the game.