Things that inconvenience quality of life being removed without prejudice.
Removing things like arrows, bullets and light feathers are sold as “improving the game” whereas in reality it just takes away from the immersive, RPG feeling of classic WoW. These sorts of things weren’t mistakes, they were ways of making you feel like your character and their journey was close to realistic.
Levelling being nerfed because they decided the game starts at endgame. I just think they should remove it from retail if they believe that. It’s so sad levelling up through Dragonflight 1-70 and not even having a minute to digest any zone you’re in or quest you’re doing.
Dungeons being like circus act, puzzle games instead of rewarding ventures with elite encounters.
To me “retail” just describes everything that came after Vanilla and TBC and made the game worse (in my opinion)
(sidenote: i rank vanilla above TBC)
-Questing has been made faceroll. Starting with wotlk, you could pull several mobs without the fear of dying. (I´ll exclude vanilla mage here)
-Professions don´t really matter anymore. In Vanilla, almost every, if not all, primary professions are usefull from 1 to 300
-Classes/speccs have been steamrolled: Every class can do everything. For instance, in TBC paladins were THE AOE tanks while warriors were THE Tank for mist applications. Druids were just complete monsters with their crazy HP pool and armor. Can´t speak too much about druids. Don´t know them very well
-The later iterations of wow just don´t look visually pleasing to me. I grew up in the 90´s so the first experience with videos games were the ones with what younger people would describe as unbelievably bad graphics and gameplay. i love them, to this day I do.
[WOLOLO]
-There is no immersion from WOTLK onwards. I played a warrior on HC WoW and it was fun while it lasted. Collecting gear to get stronger, leveling professions to aid me while doing quests and dungeons.
-While i´m at the gear. Getting a blue/epic means nothing in TBC onwards, However, if you happen to find a random blue in a chest or in a mob while playing vanilla, you actually feel great about it
When have i last played retail? Can´t remember the exact year. Was several ones ago though. An old Wow buddy asked me to try legion out. I digitally bought the thing, played it for a whole of 10 minutes and discarded it again. Felt nothing playing it. Just a waste of money for me.
The getting more powerful aspect from gear is kinda no brainer and saying that is a problem in retail is kinda silly when it exists in every version.
Even classic, u quest for greens, with odd blue/purple rewards from end of chains. Other than that u do dungeons for blues and raids for purples etc… this is no different at all to retail, it’s been the same every expansion. Only difference is the time taken in expansions to reach that point is less, because it’s an Expansion not the core game.
They just pump more emphasis into dungeons and raids hence more visibility of the easy purple’s etc. while on classic u gear up in dungeons then your ONLY choice of progressing gear strength each patch is in a new raid. Retail offers you the M+ system where u farm gear in dungeons as well.
To dismiss expansions like legion in 10 mins play is like you trying vanilla to lv3
U haven’t touched on any of the expansions features. Yet shut it down as being “retail”. Legion was one of my favourites with some insane class identify features. Each class rocking artifact weapons and empowering it, Class halls which you let explore the lore behind your favourite classes rounding off with a unique mount once you finished to that class etc. mage tower, basically challenge mode which was hard as hell but gave cool tranmog stuff for doing
Awesome story with the fall of the horde and alliance leaders, transitioning to new ones with tension rising between them.
I can understand preferring an expansion, but to just take a dump on all expansions after it just because “it’s retail” is just narrow minded. I personally see every expansion as being uniquely different so don’t see the logic of classing them as being the same.
Log in on your shiny, purple and green, flame encased, dragon-laser-anime character, enter m+ 7x times, sweat like there’s no tomorrow, have two interactions which both state:
“Noob team”
Then go grind out another six-headed edge lord flying horse demon mount and maybe a pet of similarly meaningless spectacle.
Grown bored of your general-high-master-professor-doctor-hero-champion titled mage, log into one of your thirty alts and repeat.
Finish off this night of glitter and asocial degeneracy by visiting the forum.
Find a topic that says m+ is stressful.
Type “git gud classic Andy” and then breathe out a sigh of satisfied relief that indeed there are noobs with fewer than 145 keybinds and just as many wrakauraus. Life be good
That’s what I say too. And it has to stay addon. Because if it is addon I can NOT use it. If it is in game is forced on me. Is YOU got to get ypur facts rigth! In Cata Quest-helper is forced on us - should have been in Wrath, seems they bungled …my luck!!!
Raids are available in multiple difficulty levels that yield multiple levels of powerful items
Transmog
Store Items/WoW Token
Dailies/Weeklies
Everything is capped to hamstring dedicated players
Arena (read: wannabe balanced PVP with 17 different restrictions, I don’t actually dislike an arena mode on a fundamental level just everything else attached to it)
Consumables being heavily restricted
Scaling nonsense
PVP and PVE being completely separate
Last expansion I played was WoD. If they get rid of all this I would play Retail again.