Fade without talents to it did nothing as far as defensives go. You had to spec into the damage reduction(10%), the damage reduction is now at the dead bottom of the talent tree instead of lower part of it.
Also, no.
Barkskin is baseline. Still is in midnight.
Divine protection atm is baseline. No idea in midnight.
Divine shield is baseline and is the strongest of all defensives.
Both barkskin and divine protection are stronger than fade, baseline. Baseline fade provides no damage reduction at all, it just dumps your aggro. Even with the talent that gives 10% damage reduction from fade barkskin beats it baseline. Same with divine protection. Both provide a 20% damage reduction baseline, while fade needs to be specced into, to provide even 10% and then in midnight, we need to spec into fade too.
Yeah. And I had to talent into Astral Shift. PLUS it’s improvement in it’s CD to make it even usable.
Look. That’s literally the only defensive druid has. Other than bear form. RShamans have Astral Shift which has a 1.5 min CD if talented.
What do priests get?
Fade. Which has 30s CD (which can be talented to 25s). Which also creates an image to have mobs attack it (aka, divert 1-shots away from you). Plus a ton of other mini-defensives. Such as Protective Light adding a further 10% on top.
PLUS Desperate Prayer on a 1.5 min CD, which is actually ~ a 35% shield (aka, HP boost) PLUS a self heal for 35% of your HP.
And THEN on top of all that, you have a mini cheat-death in the form of Angelic Bulwark.
And I havent even gotten into class talents. Such as the 3% DR from atonement and what not.
Stop whining. PLEASE.
RShamans went from being OKish defensive wise. To being the squishiest healers out there. Worse than anyone else by FAR. We got Astral Shift and that’s about it really. And Druids are in the same place.
You got to keep ALL your defensives. NONE were removed. And you got extra talents to buff them even further.
Blizzard’s idea was to nerf all those defensives of ALL the classes. And they clearly forgot about Priest. Cause you got to keep all your cool stuff.
And all you are complaining about is that it costs a couple of talents to get them now. Instead of being given to you for free…
Well… better to spend 1 talent point on it than to have it completely removed. Like Bulwark Totem.
Lmao, I’ll trade it for fade any day. 20% damage reduction baseline is better than 10% that you have to spend multiple talent points to get.
That’s not a class talent.
Worse than damage reduction. Druids can get their barkskin to reduce damage by 30%, increases healing taken by 20% and also absorb damage. They also have frenzied regen that activates when they fall below 40%, automatically, heals for 24% of their hp and increases healing received by 20%. On top of that, when they lose more than 12% of their hp, they’ll get healed for 10% of their hp on a 30 sec cd.
Holy priest has severe survivability issues because we lack defensives. We get one shot far earlier than any other healer or crumble easier, because we can’t mitigate the damage. All our CDs in the holy tree increase healing, they don’t reduce damage. If the damage happens too fast? Guess what, priest is dead, because you can’t heal damage if it happens too fast or is too big. Healing increases doesn’t help in those cases.
This has been a problem since Legion.
Also, as a last thing: My less geared druid as resto has almost 2 million more hp when it goes bear than what my priest has when desperate prayer is up. If I use hotw to empower bear, it’s like 5 million more. Desperate prayer is worse than a druid shifting to bear, which has no cd. Druid also gets 6% versa from going bear.
Yours has a 25s CD and the capability of completely ignoring any and all targeted spells at you.
Say you get targeted by a 50M ST nuke. Something that would kill even a tank through multiple defensive CDs.
Your Fade can re-direct that to your copy and make you immune to that hit.
And you got that every 25s. PLUS everything else.
That is what buddies that are playing the Alpha are telling me.
What they also tell me from Priest talents is that in Midnight you have to choose either more performance (DPS and stuff) or more utility. THAT is what changes.
But from the raw survivability standpoint, I am not sure you understand the significance of what you got Elahra…
It’s called Lenience.
That was before. Now, with your new talents… that’s something else.
Look. You cant have it all. Because if you DO have it all, then I want my Stone Bulwark totem back… And PI.. of course…
Do point out where it is. Because I can’t see it anywhere. Have blizzard implemented some talent that you can see but us others cannot?
Yeah, that’s not going to go live.
What DPS stuff? There’s been pretty much no changes that would make us have to veer away from our DPS talents as a holy priest to get utility.
Like, do you even know what holy priest is? No offence but you seem to be hellbent on that oracle disc is the same as oracle holy priest or something even though they’re miles apart. A shield from a holy priest isn’t even worth pressing because it doesn’t interact with your mastery and it doesn’t shield enough to be worth pressing over anything that heals more than it absorbs. Only time you would press shield as a holy priest is if someone is going to die if you don’t and you have nothing else to press.
Holy priest doesn’t do damage when they’re healing, we also don’t have to choose between dps or utility. Our damage mostly comes from burning vehemance, which will still be picked up in any build where you’re not purely single target. It does nothing in regards to “picking between dps and utility”, we’ve just been forced to spend talents in our class tree to obtain what was baseline, while our damage comes from our spec tree. I really don’t understand where you even got the having to pick between dps and utility when they’re in separate trees - class and spec trees.
Elhara, it’s extremely difficult to have any conversation with you regarding priests. Because you got this beef with blizzard for having abandoned Holy Priest for so long.
But have an open mind with my words, because I am not against you. And I am not here to prove to you Holy Priests are in a good state. I will let you do the talking about that, since you are the one that plays the spec.
However. When it comes to the CLASS tree, you have to understand that it’s shared between all 3 priest specs. And unfortunately, Priests have TWO healer specs.
So. If Discipline priest has a ton of defensives. The LAST thing you want to do is to put even more defensives on the class tree.
That just makes Discipline Priest OP. And that puts not only you (Holy) behind, but everyone else.
So YES. It DOES matter that Discipline has 3% DR by default. Plus OP shields with Oracle, and so many other “goodies”. The better Discipline Priest is, the worst will be Holy.
And the solution is not buffing Holy, it’s nerfing Discipline.
It explains this comment and why you seem to misunderstand my comments over and over again.
YOU only play Holy. But so many others dont. Other people will swap between holy/disc depending on what they play. Disc for M+. Holy for Raids. It has been like that for ages.
So YES. When I talk about priests, I specifically address Discipline Priests. Because they got all that good stuff I listed.
Including the OP shields. Something YOU (nor I) have. And that is a problem. For you. And for me.
We will see. With more streamlined damage due to all the healer nerfs. DPS will be something EXPECTED from you.
If someone is at 50% and wont die in the next second… you WILL be expected to weave in some DPS. Unlike today.
And that is how healing in Midnight is looking like. Unless you do +20s or something like that.
Oracle is getting changed in midnight. It will no longer have premonition, the ability is being totally removed along with talents on the tree getting changed.
Oracle will be focusing on penance for disc priests. For holy priests it focuses on prayer of mending.
You should be more worried about the apex talents for disc than oracle. It gives them aoe shields that reflect 50% of the damage taken and heals through atonement with that damage, so not only do they stop the damage, they also heal when the aoe shields absorb.
Likewise, voidweaver is going to have their atonement healing increased by 20% when their rift is active and for 8 seconds after it ends.
When it comes to healer balance, all this should concern you. As a holy main.
Especially because a shield is like a defensive ability. And the less damage there is, the more OP it is. So if Disc have that, PLUS a 25s Fade. Plus 2 more defensives. Then… yeah… Priests are tanky. Plus PI and Fortitude of course.
The problematic talents of Oracle Discipline were not premonition. They were Prophet’s Will, Preventative Measures, Eternal Barrier, Weal and Woe… And those are still being kept.
So that gets me worried. The only way to balance that out is to literally gut direct healing for Oracle Disc. But that’s simply not possible to do with out gutting Oracle for Holy, or, the whole Discipline playstyle for Voidweaver.
It’s just not possible… Those shield talents should not exist. Period.
No idea if this is good or not. You will tell me if it fixes some of the concerns you had in TWW.
Oracle as holy has like nothing in common with disc.
Check the hero talents on the midnight talent calculator. Preventive measures increases our prayer of mending’s healing by 40%. Waste no time reduces our CD on it And so on.
Meanwhile, disc has theirs focused around penance. They are both very different spells.
It’s interesting how many different styles of healing there is. I’d imagine clicking on their unitframes to target would be easier, especially with zoomy classes like DH
There is always 1 superior way of doing things. Unitframe target is the most efficient way of doing it.
And it’s mathematical.
A normal human being has 400 ms of reaction time. Or in other words, 0.4s.
Looking for a target and clicking him == 0.4s. THEN clicking a key-bind == 0.4. Total 0.8s.
As opposed to healing with unitframes which is only 1 click. Or 0.4s total.
0.8s vs. 0.4s. You HALF your reaction time.
Now. If you are a profesional player, you might go as low as 0.1. At that point you are only busting your carpal tunnels by clicking twice for things you could do in 1 click.
But if you are an “average player”, which is what most of us are. That difference might me more than 1 GCD. And if it is, your performance drops significantly.
Yes i do, but i only heal in Classic. I have played a holy priest in phase 4 and a resto shaman in Wotlk, now on anniversary i have pugged a bit of MC with a holy paladin.
With the priest i was using a mouse over macro for spells.